Are planeswalkers worth it in commander?

Planeswalkers can be powerful in Commander but are generally considered weaker than in other formats because multiple opponents can easily attack them, though good ones offer immediate value, card draw, or game-winning ultimates, often needing support like protection spells or synergies (like counter doublers) to thrive, making them great for specific strategies (Superfriends, Prison) but generally optional, not essential, for every deck.
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Do you use planeswalkers in commander?

Yes, you can absolutely have multiple Planeswalkers in your Commander deck as part of the main 99, as long as they fit your commander's color identity and you follow standard deck-building rules (one copy of each, etc.), but only specific ones with text like "can be your commander" (e.g., Freyalise, Aminatou, Jared Carthalion) can lead the deck. While powerful, they're often challenging to keep alive in multiplayer Commander due to everyone attacking them, leading to the popular "Superfriends" strategy built around them.
 
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How many planeswalkers should be in a commander deck?

There's no strict rule, but typically 0-6 planeswalkers is common, depending on your strategy; "Superfriends" decks run 10-20+ for value, while most other decks might use 2-4 for utility, or none at all, as they can be vulnerable in Commander, needing protection or a strong board to survive. The real limit is the singleton (one-of-each) and 100-card deck size, meaning you could technically run 99 planeswalkers if you wanted, but it's usually not optimal. 
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Are planeswalkers banned in commander?

Planeswalkers aren't legal as commanders because the format predates planeswalkers, and the people in control of the format made the decision to not allow them as commanders when planeswalkers were released as a card type.
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Do planeswalkers do commander damage?

This means that while a Clone of a commander does not deal commander damage, a face-down commander does, as does a commander that has lost its abilities through an effect like Frogify or the MTG planeswalker Oko, Thief of Crowns.
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What Planeswalker Decks in EDH Really Look Like

Can you have two planeswalkers in commander?

Yes, you can have multiple planeswalkers in a Commander deck, and even multiple planeswalkers with the same character name (like different Chandras or Jaces) on the battlefield at the same time, as long as each card has a different name, thanks to a recent rule change removing the old "planeswalker uniqueness rule". You must still follow the Commander format's singleton rule (only one copy of any card, except basic lands) and ensure any planeswalkers used as your commander have the proper text on the card. 
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What are the best strategies for building a commander deck?

  • Tip #1: What Bracket Do You Want Your Deck to Be?
  • Tip #2: Don't Rely on Just Your Commander.
  • Tip #3: Build Around Your Commander's Desires.
  • Tip #4: Focus on Your Core Strategy.
  • Tip #5: Sort Your Cards by Function, Not Type.
  • Tip #6: Look for Cards That Fill Multiple Functions.
  • Tip #7: Run Better Interaction.
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What is Rule 0 in Commander?

Rule 0 in Magic: The Gathering's Commander format is an unwritten agreement allowing playgroups to modify official rules for fun, enabling "house rules" like playing banned cards, using planeswalkers as commanders, or banning combos, provided everyone agrees beforehand, emphasizing social enjoyment over strict adherence to rules, and requiring pre-game discussion to align expectations and power levels for a better experience. 
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What are MTG's most powerful cards?

  • Certainly the fast mana—Chrome Mox, Grim Monolith, and Mana Vault are all contenders. Fast mana has always had a history of being the strongest cards in Magic.
  • The combo pieces. ...
  • The oppressive effects, like Trinisphere or CotV.
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Can any Planeswalker be a Commander in 2025?

The rule for Commander is that any (not-banned) Legendary Creature can be your commander. Planeswalkers are not Legendary Creatures.
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Who are the main 5 planeswalkers?

Before the days of the Gatewatch, there were only five Planeswalkers with cards. Ajani, Jace, Liliana, Chandra, and Garruk walked into Magic lore changing the game forever.
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Is it 40 or 60 card deck mtg?

Minimum 60 for the competitive formats (standard, modern, pioneer) no cap but adding more cards usually makes your deck less consistent. Commander is 100 cards. In regular magic, there isn't an upper limit but there are variants with 60 cards with a limit.
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What is the legendary rule for planeswalkers?

All planeswalkers past, present, and future gained the supertype legendary and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same name, that player chooses one and puts the other into their owner's graveyard.
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Who is the most powerful planeswalker?

The strongest Magic: The Gathering Planeswalker card is widely considered to be Oko, Thief of Crowns, due to its cheap cost, high loyalty, and incredibly disruptive abilities that led to its banning in multiple formats, though lore-wise, powerful figures like Nicol Bolas or ancient ones like Ugin and Karn are often cited. For gameplay, cards like Teferi, Time Raveler, Jace, the Mind Sculptor, and Wrenn and Six are also legendary for breaking formats.
 
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Why can Grist be a commander?

Well, Grist is a 1/1 Insect creature when it isn't on the battlefield, therefore making it a creature in the command zone.
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Can any legendary be a commander?

Players choose a legendary creature to be their commander. However, several abilities have the potential to expand the options for what may be chosen as a commander. Some legendary non-creature cards (usually planeswalkers) have an ability allowing them to be chosen as a commander.
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What is the most broken card in MTG?

1. Sol Ring. Sol Ring is my pick as the most broken card in MTG history.
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Which is the strongest card in a deck?

The Ace of Spades is widely considered the most powerful card in a standard deck due to its high rank in many games, unique ornate design, and symbolic meaning of power and dominance, often appearing as the "death card" or symbol of fate, while its actual game value depends on the rules, but it's usually the highest or a high trump. In card magic, it's also a classic for transformations, making it feel powerful.
 
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Which MTG creature type is the strongest?

Top 10 Best Creature Types in MTG
  • #8 Angels. Buy Product.
  • #7 Humans. Buy Product.
  • #6 Phyrexians. Buy Product. ...
  • #5 Eldrazi. Buy Product. ...
  • #4 Zombies. Buy Product.
  • #3 Elves. Buy Product. ...
  • #2 Goblins. Buy Product. Goblins have to be one of the most enduring and well-loved types in Magic's history. ...
  • #1 Dragons. Buy Product.
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Why do they call it edh?

EDH is an acronym for Elder Dragon Highlander, the original name for the popular Magic: The Gathering format now officially called Commander, named after the format's origins using Elder Dragons as commanders and referencing the Highlander movie's "There can be only one" tagline for its singleton (one-of-each-card) rule. The format was created by Adam Staley in the 1990s, and while Wizards of the Coast officially adopted it as Commander, the older name EDH persists among players.
 
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Do you draw first in 1v1 Commander?

In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. See rule 103.8. In commander only Yes you always draw even if you go first. In 1v1, 2nd to go draws.
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What Power 9 is not banned in Commander?

The Power 9 (Apart from Timetwister – more on that later) have been banned in Commander since 2005. The reason for this is twofold. First, the cards are just incredibly powerful.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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What are the most common mistakes in Commander?

Deckbuilding Mistakes
  • Cutting Too Many Lands.
  • Having Too High of a Curve.
  • Self-Hosers and Non-Bos.
  • Killing Your Darlings.
  • Skimping on Interaction.
  • Overloading on Colorless Utility Lands.
  • Playing Flash Cards/Instants at Sorcery Speed.
  • Using Treasures Before Lands.
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What should be in every Commander deck?

  • Sol Ring is a one-mana artifact that taps for two colorless mana. ...
  • Command Tower is a land that can tap for any mana in your Commander's color identity. ...
  • Arcane Signet is a two-mana artifact that can tap for one color from your Commander's color identity. ...
  • Swiftfoot Boots is a two-mana equipment that costs one to equip.
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