Can a living thing go in the bag of holding in D&D?

Yes, a living thing can go in a D&D Bag of Holding, but they can only survive for about 10 minutes before suffocating due to lack of air, as it's an extradimensional space without ventilation; however, non-breathing creatures (like Warforged) or those with magical air/water breathing can stay indefinitely, provided they stay within the bag's volume and weight limits.
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What happens if you put a living thing in a bag of holding?

It can absolutely hold living things. The problem is there is only a finite amount of air. The rule is breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
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Can a bag of holding be destroyed from the inside?

Yes, a Bag of Holding can be damaged or destroyed from the inside, primarily by being overloaded, pierced by sharp objects, or by having another extradimensional item (like a Portable Hole) put inside, which ruptures the bag, scattering contents to the Astral Plane, though the specific effects often depend on the Dungeon Master's ruling for creatures trapped inside. A creature can potentially escape using teleportation or planar magic (DM permitting) or open it from within, but breaking the item itself usually requires force against the bag's physical exterior or extreme overload/magic. 
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What are the rules for the bag of holding?

A Bag of Holding is a magical sack with a larger extradimensional space inside, holding up to 500 lbs (64 cubic feet), weighing 15 lbs, and allowing 10 mins of air for creatures. Key rules involve its destruction (rupture if overloaded/pierced) leading to contents scattering to the Astral Plane, its contents being lost if put inside another extradimensional space (Portable Hole, etc.), and its interior space being non-dimensional. Retrieving items takes an action, and turning it inside out spills contents unharmed, per D&D 5e rules.
 
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Can the bag of holding hold liquid?

A typical Bag of Holding is just one big empty space. The Handy Haversack comes with extra enchantments that allow for recalling specific items on demand, but even then it's still a single empty space. So if you filled it with some kind of liquid, everything else you put inside would be soaking wet.
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Has Rollacrit made the ultimate Bag of Holding?

What can fit in a bag of holding?

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Does food go bad in a bag of holding?

Yes, food generally spoils in a Bag of Holding because it's an extradimensional space with no true air circulation, refrigeration, or preservation magic, meaning bacteria and decay still happen, though some DMs rule it preserved due to magic or lack of oxygen/temperature, but the consensus is it rots or goes stale unless specially enchanted. While it's not instant, the lack of proper conditions means your rations will turn bad, just maybe slower than normal, or faster if opened often.
 
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How much oxygen is in a bag of holding?

The 5th Edition Dungeon Master's Guide helpfully instructs that there's 10 minutes of air in a Bag of Holding. This is an oversimplification, but in the case of one air-breathing creature, they can last 10 minutes.
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Can you put a portable hole in a bag of holding?

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process."
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Would a body decay in a bag of holding?

The onset of putrefaction begins almost immediately following death, due to the action of anaerobic (non-oxygen dependent) bacteria that live within the digestive tract during life. A corpse stored in a body bag at ambient temperatures will, therefore, begin to decompose in the normal pattern, albeit at a slower rate.
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Is there gravity in a bag of holding?

There's no objective direction of gravity for stuff stored in a Bag of Holding. It basically puts some sort of internal stasis on an object so it doesn't leak, and then the object just floats in a void.
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What happens if you stab a bag of holding?

Stabbing the bag would destroy it and send the head of the creature into the astral realm.
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Do things expire in a bag of holding?

From the item description, "breathing creatures inside the bag can survive up to a number of minutes equal to 10, divided by the number of creatures (minimum 1 min), after which time they begin to suffocate." Therefore it is not a vacuum, and there is air enough to, at least, start decay.
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What destroys a bag of holding?

"If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane." I would rule an explosion would pierce or tear here. Absolutely. The PHB is pretty clear on this.
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Can you sleep in a bag of holding?

Air Genasi can hold their breath pretty much indefinitely, but only when conscious... they could hide in a Bag of Holding for a while but not sleep.
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How much gold fits in a bag of holding?

A standard Dungeons & Dragons Bag of Holding can hold up to 500 pounds of weight and 64 cubic feet of volume, which translates to roughly 25,000 gold pieces (gp), as 50 gold coins weigh about 1 pound; however, the actual amount depends on if other items fill its space, with heavier items like platinum or gems reducing the gold capacity, while lighter, bulky items could hit the volume limit first, allowing for even more coins.
 
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How much oxygen is in a coffin?

If we had a coffin that was 7' by 2' by 2' (which is a bit generous I think), and it was completely empty, that would contain 28 cubic feet of air. Air is roughly 20% oxygen, so that's 5.6 cubic feet of oxygen.
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How heavy is an E tank?

The "E" tank is a 3-foot tall aluminum tank that weighs about 8 pounds and carries anywhere from 2,200–3,000 PSI of compressed oxygen gas depending on the manufacturer.
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What is the 2 hour 4 hour food rule?

Food held between 5oC and 60oC for less than 2 hours can be used, sold or put back in the refrigerator to use later. Food held between 5oC and 60oC for 2-4 hours can still be used or sold, but can't be put back in the fridge. Food held between 5oC and 60oC for 4 hours or more must be thrown away.
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Can bacteria grow in ziploc bags?

Reusing a plastic bag isn't just about keeping it clean — it's about preventing cross-contamination. The main risk is bacterial contamination, as pathogens like Salmonella, E. coli, and Listeria can persist on plastic surfaces, especially if moisture is present.
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How long can frozen meat last?

Frozen meat stays safe indefinitely at 0°F (-18°C) because bacteria are dormant, but quality (flavor, texture) declines over time, so it's best to use it within recommended guidelines: ground meats (3-4 months), steaks/chops (4-12 months), poultry parts (9-12 months), and whole poultry (up to 12 months) for best quality, with cooked meats generally lasting 2-4 months for quality. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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What is the rule 0 in D&D?

Rule 0 or rule zero in tabletop role-playing gaming is the unwritten but commonly understood rule that the game master can override published game rules for any reason.
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