Can a wizard take magic initiate?

Yes, a wizard can absolutely take the Magic Initiate feat to gain spells from other classes like Cleric, Bard, or Warlock, and can even choose the Wizard list for more of their own spells, but the key is that the 1st-level spell from a different class generally can't use your regular spell slots unless a Dungeon Master (DM) rules otherwise or if the spell is on both lists and follows wizard rules, while choosing the Wizard list lets you use your own slots for the gained spell. It's a great way to get utility spells like Guidance (Cleric) or Shield (Wizard/Sorcerer).
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Can a wizard take magic initiate wizard?

What is the Magic Initiate Feat. Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. In addition, choose one 1st-level spell to learn from that same list.
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Is magic initiate worth taking?

No, Magic Initiate is not a good option with your stats. Raising your lowest stat is also not a good option.
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What classes benefit most from magic initiate?

The first use of Magic Initiate is for a spellcaster simply to gain more spells, namely Cantrips, of your own or another class. Bards, Druids and Warlocks get 2; Clerics and Wizards get 3; Sorcerers get the most at 4. Rangers and Paladins don't get any Cantrips.
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How does magic initiate work in D&D?

In Dungeons & Dragons, the Magic Initiate feat lets any character learn two cantrips and one 1st-level spell from a specific class's spell list (Cleric, Druid, Wizard in the 2024 rules), choosing Intelligence, Wisdom, or Charisma as the spellcasting ability, making it great for non-spellcasters to dabble in magic, with the 1st-level spell refreshing daily. The updated 2024 version allows for more flexibility, letting you pick the ability score, swap spells, and cast the 1st-level spell with spell slots, and lets you take the feat multiple times for different lists. 
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Top 10 Spells to Pick With Magic Initiate Feat - DnD 5E

Can you take magic initiate twice?

Not by the rules as written, but taking the magic initiate feat multiple times does not cause any balance issues, so your dm should be fine with it.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the most powerful form of magic in D&D?

By far the most powerful spell in all of Dungeons & Dragons (D&D) is a Conjuration spell that grants the caster a single wish; this can be anything from fully healing your entire party to reshaping reality itself.
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Can you get Eldritch Blast with magic Initiate?

A blood hunter can choose Order of the Profane Soul as their subclass, gaining some warlock spells which can include Eldritch Blast. Any class can get Eldritch Blast by taking the Magic Initiate or Spell Sniper feat.
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What feats can be taken multiple times?

The only feat you can take multiple times is Elemental Adept, because that feat says you can take it multiple times. Edit: Also consider the following options.
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What are the best spells for magic initiate?

If you do want a spell wielding barbarian, I'd consider some out of combat utility spells like:
  • Animal friendship (druid)
  • Detect evil and good (cleric)
  • Detect magic (cleric, druid, wizard)
  • Find familiar (wizard)
  • Goodberry (druid)
  • Longstrider (druid, wizard)
  • Speak with animals (druid)
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Can you cast your magic initiate spells with spell slots?

Yes, a spell learned from the Magic Initiate feat can use spell slots in Dungeons & Dragons 5e, but only if the chosen class for the feat is one you already have levels in; otherwise, the 1st-level spell is cast once per long rest at its base level without a slot, as per official Sage Advice. If it's your class, the spell is added to your spell list, and you cast it using your own spell slots as if it were a regular spell you know, but still at its lowest level unless upcast. 
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Can Magic Initiate grant access to cantrips?

You gain the following benefits. Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list.
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Is it worth it to multiclass wizard?

No. Never, ever, ever multiclass as a Wizard. 20 levels of wizard are too good to let go just so that you can wear armor and swing a sword.
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What is a wizard that can't do magic?

A "wizard without magic" typically refers to a Squib in the Harry Potter universe: a non-magical person born to at least one magical parent, essentially a "wizard-born Muggle" who knows the magical world but can't perform magic. Other interpretations could involve a genuinely magical person (a wizard) forced into a mundane life or a fictional character using intellect/mundane skills like a wizard, but in a non-magical context, like a clever detective or scholar, depending on the story. 
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What is the most overpowered class in 5e?

There's no single "strongest" class in D&D 5e, but Wizards, Bards, Druids, and Paladins consistently rank at the top due to unparalleled versatility, powerful spells, and game-breaking features like Aura of Protection, with Wizards dominating raw power and Bards/Druids excelling in support and skills; however, optimized martial classes like Fighters, Monks (especially Mercy/Shadow), and Warlocks (Eldritch Blast) also shine in specific roles, proving strength depends on playstyle and campaign focus.
 
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What is the most evil type of magic?

Black magic (Middle English: nigromancy), sometimes dark magic, traditionally refers to the use of magic or supernatural powers for evil and selfish purposes.
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What is the oldest magic?

The oldest trick in Magic

The first ever recorded magic trick was historically recorded as being performed by a Magician called Dedi around 2,700 BC. The trick he performed was the cups and balls magic trick and the images were found on pyramids in Egypt.
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What is rule 0 in D&D?

Rule Zero in D&D (and TTRPGs) is the unwritten, ultimate principle that the Dungeon Master (DM) is the final authority, able to change, bend, or ignore any official rule to ensure the game flows, stays fun, and serves the group's story. It means the DM's word is law for that table, prioritizing the spirit of collaborative storytelling and enjoyment over strict adherence to the rulebook (RAW). 
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Is DnD good for ADHD?

This cherished tabletop role-playing game isn't just about rolling dice and slaying dragons; it's a transformative journey that offers unique therapeutic benefits for children struggling with ADHD.
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Who was the first canonically autistic character in D&D?

Meet Asteria, D&D's first canonically autistic character.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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What is the golden rule of D&D?

The golden rule of D&D is that the word of the DM is the final say on any matter when it comes to rules. Even if it directly goes against what it says in the Player's Handbook or Dungeon Master's Guide. While this can be a useful tool to introduce cool aspects into the game it can also take away from player enjoyment.
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Who has the most HP in 5E?

Maximum HP in D&D 5e starts with your class's highest hit die roll + CON modifier at level 1, then adds your hit die's average (or rolled) value + CON mod per level, boosted by feats like Tough (+2 HP/level) and spells like Aid, with a theoretical cap around 600+ for PCs using all boosts, though the Tarrasque monster has 676 HP. 
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