Can I change my commander during a game?
In Magic: The Gathering, you generally cannot change your commander during a game, as the commander choice defines the deck's color identity and construction, but you can sometimes swap commanders between games in casual settings or specific formats like Duel Commander, provided the new commander fits the existing deck's color identity and cards. This "commander swap" rule allows for strategic flexibility but must follow specific guidelines, like keeping the same colors or adding colors from the new commander that are already in the deck, and it's not allowed in most standard Commander tournament play between games.When can you rezone your Commander?
A commander may return to the command zone during a Commander game. 903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone.Can you move your Commander from the graveyard at any time?
If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.Can I remove a Commander from the game?
Yes, you can remove a Commander from the game, but making it permanent (preventing return to the Command Zone) requires specific, tricky methods, often involving phasing, turning them into lands/non-creatures, or countering their return triggers, as the default rule lets them return to the Command Zone from exile/graveyard/hand/library. Common permanent removal tactics include using auras like Imprisoned in the Moon (turns them into a land), Darksteel Mutation (makes them indestructible), or phasing effects like Out of Time.What is the rule 903.8 in Magic The Gathering?
903.8. A player may cast a commander they own from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.”The New Rules For Commander Deck Building And Upgrading | Magic: The Gathering
What is the 75% rule in Magic The Gathering?
The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.What is the 116 rule in Magic The Gathering?
Rule 116 in Magic's official rulebook explains something called “special actions.” These are things a player can do during their turn that happen instantly and cannot be interrupted by other players. The most common example is playing a land. It just happens right away.Is 40 lands too much Commander?
40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play.Can you deflect Swat a Commander?
Deflecting Swat - Commander 2020 (C20)If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Why was Nadu banned in Commander?
Since it threatens to monopolize people's time, all while not being a fun or easy deck to interact with, there isn't a compelling argument to preserve the deck. For these reasons, Nadu, Winged Wisdom is banned.Why is the Commander called Edh?
Commander is called EDH because it originated as Elder Dragon Highlander, a fan-made format where players used one of the powerful Elder Dragons from the Legends set as their commander, combined with the "Highlander" rule (one copy of each non-basic card). Wizards of the Coast adopted it officially, renaming it "Commander" (and creating the Command Zone) for branding, but EDH stuck as a popular nickname.Can you permanently exile a Commander in MTG?
Unless you gain control of their turn, exile it, and let it go to exile instead of the commander zone. Then it will be stuck in exile until its removed by other means than the replacement effect.Is Animate Graveyard legal in MTG?
Note that [[Animate Graveyard]] has an acorn symbol, so it's not tournament legal.Can I return my Commander to my hand?
Yes, you can return your commander to your hand in Magic: The Gathering's Commander format, often to avoid the extra mana cost (Commander Tax) or to save it from removal, by using specific card effects that target it from the battlefield or graveyard, or by choosing to send it to your hand when an effect would send it to the graveyard, hand, or exile from anywhere else. When a commander would go to the hand, graveyard, or exile from anywhere else (not from the battlefield directly), the owner can choose to put it into the command zone instead, but if you use an effect to bounce it to your hand, it goes to your hand as intended, allowing you to cast it later without tax.Can I put any land in my Commander deck?
You can use any land without a color identity. Theodore Surdel 903.5d A card with a basic land type may be included in a Commander deck only if each color of mana it could produce is included in the commander's color identity.Can you steal someone's Commander in MTG?
Yes, you absolutely can steal an opponent's Commander in Magic: The Gathering using various "theft" or "take control" effects, and it counts towards commander damage, potentially leading to an opponent losing if they take 21+ combat damage from that commander. The key is the timing: effects that move a commander to the Command Zone (like exile or graveyard) allow the owner to put it back, but spells that steal them permanently or temporarily during spell resolution bypass this, making them very powerful.Do you draw first in 1v1 Commander?
In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. See rule 103.8. In commander only Yes you always draw even if you go first. In 1v1, 2nd to go draws.Can I be attacked if I have protection from everything?
Yes, you can still attack someone with "protection from everything," but they won't take damage from your creatures, spells, or abilities; the attack itself isn't stopped, just its harmful effects (targeting, damage, enchanting, blocking) are prevented by the protection, so you'd need non-targeting, unpreventable, or life-loss effects to win.What is a good mana value for a Commander deck?
For a typical Commander deck, aim for 36-40 lands, plus 10-12 mana ramp sources (artifacts/creatures), focusing your spells between 2-4 mana value for consistency, though this shifts based on deck strategy (e.g., more lands for high curves/colors, fewer for low curves). A good baseline is 36 lands and ramping to 3-4 mana by turn 3-4 to cast your commander and other key spells.What is the 32 deck challenge?
For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.Can a DSP give meds?
Discuss with the students that as a DSP they can ONLY assist with the self-administration of medication. Whereas, licensed health care professionals can administer medication with a phsyician's order. Outcome: Name health care professionals that are authorized to order medications.What is "the stack" in Magic?
The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.” From the Comprehensive Rules (November 8, 2024—Edge of Eternities) 405. Stack.What is the toxic rule in Magic The Gathering?
In Magic: The Gathering, Toxic (X) gives a player X poison counters when a creature with Toxic deals combat damage to them, in addition to normal damage, and players lose if they get 10+ poison counters. It's a streamlined mechanic (not a trigger) where the number of counters is fixed by the card (Toxic X), separate from its Power/Toughness, and multiple instances stack, offering a fast path to victory through poison.
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