Can you cast two spells if one is a bonus action?

Yes, you can cast two spells in a turn if one uses your bonus action, but the only other spell you can cast (using your action) must be a cantrip with a casting time of one action; you can't cast two leveled spells (1st level or higher) in the same turn unless you use Action Surge, which lets you cast two action spells, or if you use a bonus action spell and a cantrip. The key rule is: Bonus Action Spell = Only Cantrip as Action.
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Can I cast two spells if one is a bonus action?

There is a limit for bonus action spells that if you cast one (regardless of level, including a cantrip), that you can't cast another spell on your turn, except a cantrip. That means no 1 action spells or (in a very rare case), a reaction spell during your turn. You also only get 1 reaction in a round.
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What are the rules for bonus action spell casting?

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
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Can you cast two spells if one is a reaction?

Yes, the prohibition against casting two level 1 or higher spells in the same round affects your action and bonus action, not your reaction. Thus, you can cast a Counterspell or Shield as a reaction in the same round that you cast say, a Fire Bolt cantrip (action) and Misty Step (bonus action).
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What are the rules for bonus actions in D&D?

Bonus Actions

You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don't have a bonus action to take.
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Can You Cast More than One Spell Per Round? | Um... Actually

What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Can you cast a spell as an action and reaction?

The actual rule is that if you cast a 1st level or higher spell on your turn that costs a bonus acrion, you cannot cast another spell unless it is a cantrip costing 1 action. So if you cast burning hands (1 action) and somebody else casts a reaction or readied spell, you can still use your reaction to counterspell it.
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Can you cast two spells in one turn 5E with action surge?

The rule doesn't say, “You can't cast two leveled spells in one turn.” It says, “If you cast a spell as a bonus action, then the only other spell you can cast this turn must be a cantrip.” So as long as you don't cast a spell with your bonus action, Action Surge lets you cast two leveled spells, one per action.
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Can you cast two spells in one turn with haste?

Haste gives you an attack action. It is a real attack action where you can do whatever you want. Except in no case whatsoever can you make more than 1 attack in it. If you are making a 2nd attack in that hasted action, then the 2nd attack never happens.
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Can I do two bonus actions instead of an action?

The official ruling is that you have one bonus action and one action, and you cannot trade one for the other.
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What are the strongest D\&D spells?

Best spells in D&D 5E
  • True Polymorph.
  • Meteor Swarm.
  • Inflict Wounds.
  • Abi-Dalzim's Horrid Wilting.
  • Healing Word.
  • Shield.
  • Time Ravage.
  • Detect Magic.
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Can you do a spell as an action and a bonus action?

Yes, you can cast more than one spell per turn/round. The only specific restriction is that if you cast a spell as a bonus action, you can't cast a non-cantrip spell during your turn. You can: Cast a spell as a bonus action, then cast a cantrip as your action or reaction.
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Can you use a bonus action as an action?

No, in Dungeons & Dragons 5th Edition, you cannot use a bonus action as an action; they are distinct and not interchangeable, as bonus actions are balanced around being limited to one per turn, unlike actions, though some Dungeon Masters might allow it as a house rule for dynamic play. This rule prevents powerful bonus actions (like casting a quick spell or making extra attacks with monk abilities) from being combined with other actions in the same turn, maintaining game balance by restricting what you can do. 
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Can you dash as a bonus action and an action?

Dash is not a bonus action unless a character has an ability (rogue, monk, expeditious retreat, etc). Assuming they do have one, then yes they can use dash for both their action and BA. If you want to get really crazy, they can prepare a dash action to use just before their turn as a reaction too.
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How many times can you use a bonus action in D&D?

You can only gain one extra Bonus Action attack per turn, regardless of the sources (also see Free Two-Weapon Fighting). You can only cast one Bonus Action spell per turn (but see Unlimited Spellcasting).
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Can you cast two spells in one turn if one is a bonus action?

"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the magic action and another one using a Bonus Action on the same turn." This nicely clarifies the clunky way the "two spell per turn" rule was rolled out in 2014.
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Can you hold a bonus action 5e?

No, according to the Player's Handbook rules (RAW), you cannot hold a bonus action like you can an action using the Ready action; the Ready action specifically lets you prepare an Action or movement for your Reaction, not a Bonus Action, to prevent abuse and maintain action economy balance. However, some Dungeon Masters (DMs) allow players to homebrew this, especially for specific class features, but it's not official. 
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Can you action surge twice in one turn?

No, you cannot use Action Surge twice in the same turn unless you're a 20th-level Fighter who has already used it once and then gained it back through specific, rare means (like a magic item or spell), because the core feature itself only grants one extra action and is typically limited to once per turn and rest; at level 17, Fighters get a second use before a rest, but still only once per turn, meaning they need two turns or different actions to use it twice in a round.
 
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What are the rules for bonus action?

Bonus actions in Dungeons & Dragons are quick, once-per-turn extra actions granted by specific spells, class features (like a Rogue's Cunning Action or a Fighter's Second Wind), or items, letting you do something small in addition to your main action, such as casting a bonus action spell, attacking with an off-hand weapon (Two-Weapon Fighting), or dashing/hiding/disengaging as a Rogue, but you can only use one bonus action per turn. 
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Can I cast two spells with action surge?

Yes, in D&D 5e (pre-2024 rules), Action Surge lets you cast two leveled spells in one turn, as long as you don't cast a spell as a Bonus Action; if you do cast a Bonus Action spell, the other spell must be a cantrip, but Action Surge bypasses this limitation for a second action spell. With 2024 rules, you can only use your action once for casting a spell with a spell slot, but you can still use Action Surge for a second action spell (often a cantrip) and potentially a reaction spell, or combine it with non-spell slot methods like the Ready action for more complex combos, though the core limit is one spell slot spell per turn. 
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What does the Bible say about casting spells?

The Bible strongly condemns casting spells and other forms of witchcraft, sorcery, and divination, particularly in Deuteronomy 18:10-12, calling them detestable to the Lord and abominations, warning Israelites against practices like fortune-telling, mediumship, and consulting the dead. New Testament passages also link sorcery to satanic influence (Revelation 21:8, 22:15) and depict its rejection in places like Ephesus (Acts 19:19), emphasizing that all such magic is seen as relying on powers other than God, contrasting with seeking His presence and will. 
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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What is the 60 second rule in D&D?

A practice I find makes combat feel fast and intense, the 60 second rule makes it so players (not including the dm) only have 60 seconds to decide and act during their turn. In addition, other players are not allowed to interject.
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Who has the most HP in 5E?

Maximum HP in D&D 5e starts with your class's highest hit die roll + CON modifier at level 1, then adds your hit die's average (or rolled) value + CON mod per level, boosted by feats like Tough (+2 HP/level) and spells like Aid, with a theoretical cap around 600+ for PCs using all boosts, though the Tarrasque monster has 676 HP. 
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