Can you merge 3 Medbays in Fallout Shelter?

Yes, you can merge three Medbays in Fallout Shelter to create a larger, more efficient room for producing Stimpacks, increasing both production and dweller capacity, though some players prefer 2-wide for defense or storage management, as a 3-wide merged Medbay holds 4 dwellers and produces 4 Stimpacks (or more when upgraded).
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Can you merge three storage rooms in Fallout Shelter?

There are a total of 23 available room types that begin at level 1 when built and can be upgraded with caps to a maximum of level 3. Most rooms can also be merged up to three times by placing an identical room of the same tier next to it.
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What rooms cannot be merged in Fallout Shelter?

In Fallout Shelter, almost all rooms can merge up to three-wide for better production, but the Overseer's Office is a unique, single-tile room that can only be two wide and doesn't merge with other rooms; also, rooms must be the same type and upgrade level to merge, and you can't create a four-wide room, so sometimes you're stuck with a double if you build it wrong. 
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Can you combine Overseer Office and Fallout Shelter?

Only one can exist in each vault at any one time and once one is built, it will disappear from the build menu unless destroyed. If one needs to move the overseer's office, they can destroy and rebuild it without any impact on the current quest set or currently questing dwellers.
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Can I still get Lucy in Fallout Shelter?

Players can encounter and recruit Lucy by taking on specific quests. One of Fallout Shelter's main goals is to recruit new Vault Dwellers and expand the Vault. Lucy is a Legendary Vault Dweller, a special class of Vault Dwellers that represents characters from other Fallout games.
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How to Merge Rooms in Fallout Shelter

What happens when you reach 200 Dwellers in Fallout Shelter?

The hard limit for population is 200, anything above that will be capped and be a waste of space. After reaching the population limit of 200 dwellers, no more Living Quarters can be built.
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Can you make ghoul babies in Fallout Shelter?

Appearances. Born ghouls do not appear in any of the published Fallout games. They were to appear in Van Buren, the canceled Fallout 3 project by Black Isle Studios. In Fallout Shelter ghouls can have children, but they are born as unmutated humans.
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Why am I getting so many deathclaw attacks in Fallout Shelter?

Deathclaws attack in Fallout Shelter as a challenging event triggered by having a larger vault population (around 60 dwellers in Normal, 35 in Hardcore/Survival), the opening of your vault door, and the use of a radio station broadcasting for new dwellers, essentially seeing your vault as a large, noisy meal opportunity that they smash through elevators to reach. They're drawn by activity and size, acting as a defense challenge for growing vaults, requiring strong dwellers and good weapons at the top floors.
 
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How big can the Medbay be in Fallout Shelter?

In Fallout Shelter, a Medbay's size can expand from 1x1 to 3x3 tiles by merging adjacent rooms, allowing for up to three merged tiles (3 wide), but the most efficient configuration for production is often two merged 2-wide rooms (2x3) or even three 2-wide rooms for maximum Stimpak output, fitting within the same space as fewer, wider rooms. 
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Can siblings mate in Fallout Shelter?

Dwellers sharing a parent cannot mate, nor can they mate their own parent or grandparent. One will see the "Hanging out with the family" message when they meet in the living rooms. Cousins can mate with each other, as can aunts and nephews, as well as uncles and nieces.
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Is there a point to putting dwellers in the storage room?

The storage room requires 12 dwellers to be unlocked. Despite being marked as an Endurance room, having an Endurance-oriented dweller assigned to this room appears to have no effect on the room's function. It does make that dweller happy, though that dweller will not gain levels while assigned to the storage room.
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Is the radio station worth it in Fallout Shelter?

The radio station transmits a broadcast into the wasteland in order to attract new dwellers. If the room is poorly managed, however, it may do nothing at all, or attract raiders and deathclaws. Its overall effectiveness is based on the assigned dwellers' Charisma.
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What rooms in Fallout Shelter can't be merged?

In Fallout Shelter, almost all rooms can merge up to three-wide for better production, but the Overseer's Office is a unique, single-tile room that can only be two wide and doesn't merge with other rooms; also, rooms must be the same type and upgrade level to merge, and you can't create a four-wide room, so sometimes you're stuck with a double if you build it wrong. 
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What rooms can be 3 wide in Fallout Shelter?

Most rooms are more efficient 3-wide. Resource rooms, storage rooms, training rooms, living quarters, all of them. The only rooms that aren't are the medbays and science labs, which are most efficient (production wise) as 2-wide.
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How many weight rooms can you combine in Fallout Shelter?

Like most rooms, up to three weight rooms can be placed adjacent to each other horizontally, expanding the room's capacity and allowing more dwellers to be assigned for training. Upgrading the weight room reduces the time required for dwellers to improve their Strength, increasing training efficiency.
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What is the strongest enemy in fallout shelter?

Deathclaws are currently the strongest creatures in the game, in which they be seen randomly attacking vaults, with weaker variants attacking any vault dweller sent out to explore the wasteland.
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Can you tame a deathclaw?

Yes, you can tame a Deathclaw in Fallout 76 by using the Animal Friend perk (Rank 3) to find and send a lone, non-hostile Deathclaw to your CAMP as a permanent guardian, though it requires patience and finding a specific random encounter rather than a static one. In Fallout 4, with the Wasteland Workshop DLC, you can capture them in a cage and use a Beta Wave Emitter to tame them for your settlements.
 
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What level should you be to fight deathclaws?

Go up to around level 20 with gun rating high, take Boone through the back at the Great Khan encampment, and snipe with Anti-Material Rifle.
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Does Lucy turn into a ghoul?

No, Lucy MacLean from the Fallout TV show doesn't turn into a ghoul by the end of Season 1, but she undergoes significant moral changes, becoming much harder and more like The Ghoul (Cooper Howard) (Cooper Howard) after being forced to kill her own mother in a mercy killing, mirroring his brutal actions and signaling her "fall" from her naive vault-dweller self, setting up a potential ghoul transformation in Season 2.
 
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Can the player become a ghoul in Fallout?

Yes, you can become a playable ghoul in Fallout 76 by completing the "Leap of Faith" quest after reaching level 50, gaining unique ghoul abilities, perks, and customization, but it changes NPC interactions and introduces new meters (Glow & Feral) to manage; in other games/lore, it's usually from extreme radiation exposure, but not always a player choice.
 
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How long does it take for a vault dweller to have a baby?

In Fallout Shelter, a pregnant dweller gives birth after 3 hours, and the baby then takes another 3 hours to grow into an adult, totaling 6 hours from conception to a fully functional dweller, with higher Charisma speeding up the initial breeding process but not the pregnancy timer itself. 
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What happens if you save vault 34 dwellers?

If you save the Vault 34 Dwellers, the Sharecroppers will move back to California. If you save the Sharecroppers, the Vault 34 Dwellers will die. So save the Vault 34 Dwellers. Also, they will give you items from time to time.
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Is Nuka-Cola bottler worth it in Fallout Shelter?

The Nuka-Cola bottler is a hefty investment, but improves the overall efficiency of the vault by virtue of one production room filling the role of two, freeing up dwellers for assignment to other tasks.
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Does Fallout Shelter have an ending?

No, Fallout Shelter does not have a definitive ending; it's a sandbox-style vault management game where your goal is to build a thriving, self-sufficient vault that can last indefinitely, with players setting their own objectives like completing all quests, maxing out dweller stats, filling the vault to its 200-dweller limit, or collecting rare items.
 
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