Can you play a land and Dryad Arbor in the same turn?

Yes, you can play a normal land and also get a Dryad Arbor onto the battlefield in the same turn, but only if an effect puts the Dryad Arbor into play, not by playing it from your hand, because Dryad Arbor uses your one land-per-turn play, so you can't play a normal land and play Dryad Arbor as a land in the same turn unless you have extra land plays from other cards like Azusa, Lost but Seeking. Effects that "put" or "return" lands (like from Green Sun's Zenith or Burgeoning) let you do both: play your regular land, then put Dryad Arbor onto the battlefield as a separate action.
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Can you play Dryad Arbor and a Land?

Dryad Arbor is a land and can be played as your land for turn, you cannot play another land unless another effect permits you to.
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Does Dryad Arbor trigger landfall?

No. The Arbor is a Creature. Orb stops Creatures from Entering from Triggering abilities. Therefore, nothing Triggers on the Arbor Entering.
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Is 40 lands too much commander?

No, 40 lands isn't too much for Commander; it's often the standard starting point, especially for beginners or decks with higher mana costs, though experienced players often run 36-39 lands, reducing that number with plenty of mana ramp, card draw, and specific land-focused strategies. The ideal number depends heavily on your deck's strategy, mana curve, and inclusion of mana rocks and draw spells, with "lands matter" decks potentially needing 40+ and aggressive low-curve decks sometimes running fewer. 
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Can Dryad Arbor tap for mana turn 1?

Dryad Arbor is a creature in addition to being a land. Therefore, it is affected by "summoning sickness" and cannot use its mana ability the turn it comes under your control, unless another effect gives it haste.
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RWF#20 - In the Presence of Ages + Dryad Arbor

What happens if Dryad Arbor loses green?

It just affects the land part, changing Forest to Mountain. Dryad Arbor still retains its green color identity as well.
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Does tapping land count as a mana ability?

The five most common mana abilities are the intrinsic abilities of the basic lands and other lands with basic land types, which add one mana of a given color at the cost of tapping the land.
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What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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Is Commander 40 life?

If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format. Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards.
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What is the ideal mana curve?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.
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Is 30 lands too little for commander?

Yes, 30 lands is generally too little for most Commander decks, leading to frequent mana screw, though it might work in very specific, low-curve, green-heavy decks with lots of mana dorks and rocks, but 35-40 lands is the standard baseline, with the total mana sources (lands + ramp) often hitting 45-50. Missing land drops is common with low land counts, significantly hindering your game plan unless compensated heavily by ramp spells and mana rocks. 
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Are there infinite landfall combos?

Compatible Lands for Infinite Landfall

The Ravnica block bounce lands (commonly referred to as Karoos), and the hot off the presses Guildless Commons, are the best lands for this combo. However, the Visions cycle lands don't go infinite as they can't bounce themselves.
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Is 32 lands enough for commander?

For Commander, 32 lands is generally considered low, often leading to mana screw, though it can work in very specific, optimized decks with heavy ramp (like mana dorks/rocks) and low average mana costs, or decks with lots of MDFCs (Modal Double-Faced Cards) or landcycling; a safer baseline for most decks is 36-38 lands, with 37 being a common starting point, especially for midrange or control strategies.
 
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Can you get Dryad Arbor with a Fetch Land?

Dryad Arbor is a very interesting utility "land" and can be fetched up in easy and useful ways! It's a blocker that fetchlands can find and a land that cards like Green Sun's Zenith can search up for a very low cost.
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Is Basic Land a permanent?

In Magic: the Gathering, a permanent card remains on the battlefield until it's destroyed or otherwise removed from play. This includes lands, creatures, enchantments, artifacts, and planeswalker cards.
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What is the 75% rule in MTG?

The MTG 75% rule is a popular deck-building philosophy for casual formats like Commander, suggesting you build a deck about 75% as strong as it can possibly be, intentionally leaving out the most optimized, "all-in" cards to create a balanced, fun experience that competes well without dominating casual tables or struggling too much in slightly stronger metas. It's about finding a sweet spot, allowing your deck to be powerful and interactive but not so oppressive that it ruins the game for others, often by avoiding infinite combos or excessive tutors.
 
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Is 33 lands enough in EDH?

For most EDH decks, 33 lands is often considered low, with 36-40 being the common range, but it can work if your deck has lots of low-cost ramp (mana rocks/dorks) or a very low mana curve, otherwise, you risk mana screw. A good guideline is 36 lands plus 10-15 other mana sources (rocks/dorks) for a total of ~45-50 mana sources, adjusting based on your deck's focus. 
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Is Commander 99:1 or 100:1?

Deck Rules

Commander decks are exactly 100 cards: 1 commander + 99 other cards (or two partner commanders + 98 other cards).
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What accounts for 90% of all deck collapses?

Roughly 90% of deck collapses are caused by the failure of the connection between the deck's ledger board (the beam attached to the house) and the house itself, often due to improper attachment (like using only nails instead of bolts), water damage rotting the wood, or corroded fasteners, allowing the deck to pull away and collapse under weight, especially during gatherings.
 
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What is a challenger deck?

Challenger Decks are intended for players who want to skip deckbuilding & jump right into their local Standard events! Each Challenger Deck comes with a complete sixty-card main deck and a fifteen-card sideboard and is intended to be playable and competitive at a local level right out of the box.
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Is there a 10 in a deck?

A standard deck of cards consists of 52 cards divided into four suits. The spades and clubs are black suits, and the hearts and diamonds are red suits. There are 13 cards in each suit which are ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, and king.
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Can you have floating mana?

Floating mana is mana that is left in your mana pool after you're done paying a mana cost. This is usually because you produced more mana than you needed for the cost or are activating a bunch of mana abilities ahead of time for some shenanigans with cards like [[Upheaval]].
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Can legendary lands be tapped for mana?

The first cycle of legendary utility lands is from Legends. Each land produces mana of the associated color, and has an activated ability which can be activated by tapping.
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What are the best mana ramp cards in MTG?

The Best Mana Ramp Cards in MTG

For the record, the top 10 all-time EDH ramp spells list looks something like this: Commander's Sphere, Mirari's Wake, Birds of Paradise, Smothering Tithe, Talismans, Signets, Kodama's Reach, Cultivate, Arcane Signet, Sol Ring.
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