Can you return to Dogtown after Phantom Liberty?
Yes, you can absolutely go back to Dogtown after finishing the Phantom Liberty expansion, or even during it, as it becomes a fully integrated part of the map you can enter and exit freely via the main gate or fast travel once you've progressed past the initial introductory missions. There's even some content in Dogtown that only unlocks after completing the main Phantom Liberty story.Can you go back after the Phantom Liberty ending?
Song - yeah, you'll get straight back to the game after credits roll and can go on with any unfinished gigs\quests before "meeting Hanako at Embers".Can you go back and forth from Dogtown?
You can absolutely start up PL, then leave Dog Town and go back to the main quest. That said, you'll be required to play the first several missions, which lasts for several hours, of Phantom Liberty first before you can leave without any repercussions.When you start Phantom Liberty, can you go back to Night City?
Yeah, after the initial mission in Phantom Liberty you're granted free travel between Dogtown and the rest of Night City. So you can continue any activities you want from the base game or the expansion in any order you want.Is there a point of no return in Phantom Liberty?
Phantom Liberty Point of No ReturnThe point of no return in Phantom Liberty is accessible right before the mission Who Wants to Live Forever. There are two ways to unlock this mission: The first way is to hand over So Mi to Reed during Killing Moon if you helped her escape at the end of Firestarter.
Cyberpunk 2077 2.0 - How to Start the Phantom Liberty Expansion
Do you need 70% with Johnny for the secret ending?
Yes, a high relationship with Johnny Silverhand, often cited as 70% or more, is generally required to unlock Cyberpunk 2077's secret "Don't Fear the Reaper" ending, achieved through specific dialogue choices in missions like "Chippin' In" and by being supportive, but some players have reported success with less by nailing key dialogue prompts during the rooftop scene.What's the funnest lifepath in Cyberpunk?
There's no single "most fun" lifepath in Cyberpunk 2077, as it depends on your preferred roleplaying, but Corpo offers the most unique and impactful dialogue, a satisfying revenge arc, and strong stealth/netrunner synergy, while Nomad provides a compelling outsider's journey into Night City, a "found family" theme, and better Badlands integration, with Street Kid offering deep city knowledge but sometimes inconsistent relevance. Corpo is often favored for its narrative depth and advantages, Nomad for its fresh perspective, and Street Kid for its local flavor, making each fun for different reasons, say GameFAQs users and YouTube video creators.Is there an ending where V lives?
Yes, V can live in some endings, primarily through the Phantom Liberty DLC's Tower ending (where V survives but is heavily disabled) or the Devil ending (becoming an engram in Mikoshi, a copy living on), while other endings, like the classic "Star" or "Sun," often see V die soon after, with the engram copy potentially living on in the net or a new body, making survival complex and debated.Is Point of No Return the last mission?
Yes, in games like Cyberpunk 2077, the "point of no return" (like the mission Nocturne Op55N1) isn't the absolute last mission, but it locks you into the final series of quests, preventing most side content until you finish the game's ending; however, after the credits, the game usually returns you to the save just before this point, letting you finish side jobs and even try different endings.How do I get into V's secret apartment?
Accessing V's secret mansion in Cyberpunk 2077 involves difficult parkour with double-jump cyberware (Reinforced Tendons) or using vehicle collision glitches to clip through walls, as it's generally inaccessible through normal means until a specific endgame ending. The parkour route from V's H10 apartment involves using charged jumps and air dashes to scale nearby buildings to reach the mansion's roof, while vehicle glitches use bikes or vans to phase through doors.Has Cyberpunk 2 been confirmed?
Yes, the sequel to Cyberpunk 2077, officially named Cyberpunk 2 (codenamed Project Orion), is officially confirmed and has entered pre-production, with CD Projekt Red's Boston studio leading the development, aiming for a next-gen-only experience built in Unreal Engine 5, likely launching after 2028, perhaps around 2030.What happens when you finish the Phantom Liberty DLC?
Choosing this ending will unlock the secret ending for vanilla Cyberpunk 2077, where Reed will help you get the cure from the Relic degradation. Complete the main jobs Through Pain to Heaven and Who Wants to Live Forever to unlock Things Done Changed (Tower Ending).What is the secret ending of Phantom Liberty?
How to Get The Tower Secret Ending. To achieve The Tower ending, you'll need to betray Songbird at the end of Killing Moon by handing her over to Reed (King of Swords) or refusing to kill her at the end of Somewhat Damaged (King of Cups).Is V Killing Adam Smasher canon?
Yes, V can canonically kill Adam Smasher, especially in the "Don't Fear the Reaper" secret ending where V is often considered to triumph, but it's a difficult feat requiring specific builds/tactics, and Smasher is so heavily cybered he could potentially be transferred to other bodies, though V deals a significant blow in the main game. The game allows the player to decide Smasher's final fate, but killing him is a common outcome for legendary V builds.Can you save both Johnny and V?
No, in the base game of Cyberpunk 2077, V and Johnny cannot both live long-term because the Relic chip makes V's body terminal; however, the Phantom Liberty DLC offers a specific "Tower" ending where V survives but loses their ability to use cyberware, effectively ending their mercenary life, while Johnny leaves to join Alt in cyberspace, meaning they both live in different forms, though it's a bittersweet ending. In other endings, one usually dies, or V lives only a few months, with Johnny either leaving or taking over the body.Should I deliver the biomonitor to the agent cyberpunk?
Whether you should deliver the biomonitor to the agents (Ana) or leave it at the drop point (for Steven) in Cyberpunk 2077's "Spy in the Jungle" gig depends on whether you want to help Ana expose the cover-up or protect the SovOil deal and Steven's career, leading to different outcomes like Ana's imprisonment or Steven's continued employment. Giving it to Ana exposes the truth but gets her jailed; using the drop point keeps the deal alive but Ana is fired; destroying it (a third option) also helps Steven, say Reddit users.Do lifepaths affect endings?
V's Lifepath doesn't effect your stats, ability, or even your character, really. Your Lifepath will determine the introductory mission to the game — each path has a different mission: “The Nomad,” “The Streetkid,” and “The Corpo,” respectively. They all result in the same ending —befriending Jackie.What is best, Nomad Street Kid or Corpo?
Corpo is probably best for making sense of the main story progression. Streetkid best fits the vibe of V as a mercenary/Edgerunner. However, Nomad will always be the pick for me because cars go vroom. Corpo when I want to be more vicious.What happens if you kiss river as male v?
If you try to kiss River as a male V in Cyberpunk 2077, he'll be surprised and gently reject the advance, leading to a platonic night where you wake up as friends (not lovers), as River is a romance option only for female V (FemV). The game treats this as a misunderstanding, with dialogue suggesting V might be flirtatious, but it remains a friendly outcome, not a romantic one, often ending with drinks and a morning departure for River.How many endings are in Cyberpunk 77?
Seven: Four "main" endings, The Devil, The Sun and The Star (Panam) in the base game and PL adds The Tower. Two of those can branch into a fifth-ish option, Temperance (let Johnny keep your body). There's also a secret ending, and a "path of least resistance" (suicide).Is Johnny Silverhand a real person?
No, Johnny Silverhand (born Robert John Linder) is not a real person; he's a fictional character from the Cyberpunk universe, a rebellious "Rockerboy" icon known for fighting corporations, who exists in the game as a digital construct (engram) of his memories. While he's a central figure in the lore, his "reality" within the story is complex, as he's a fragmented digital ghost influenced by his past, his cybernetics, and the game's lore, making him an unreliable narrator.
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