Can you use colors outside of your Commander?

Yes, you can produce and use colors outside your Commander's color identity in Magic: The Gathering, thanks to rules changes and specific cards like Chromatic Lantern, Exotic Orchard or Birds of Paradise, but you cannot have cards in your deck whose color identity includes those colors (except colorless cards). The key is that while your deck construction is restricted by your Commander's identity, in-game effects can generate any color mana, which can then be spent on colorless costs or specific cards that allow off-color casting.
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Can you have colors outside of your Commander?

Yes, you can produce and use colors outside your commander's identity in Magic: The Gathering's Commander format, but you cannot include cards in your deck with colors in their text or cost that aren't in your commander's color identity, with exceptions for cards that specifically generate any color (like {C} or colorless mana) or allow stealing effects. The key is that your deck's cards must always match your commander's color identity, but effects can generate mana of other colors, which you can spend. 
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What are the color rules for commanders?

You're only allowed to use cards within your commander's color identity when building a Commander deck. For example, if your commander has a color identity of red and green, you can only play cards that use red or green mana (or both).
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Can you put any color land in a Commander deck?

No, you can't put any color land in a Commander deck; lands must align with your Commander's color identity, meaning any mana symbols (colors) on the land card itself (cost or text) must be present in your Commander's colors, but lands with basic types (Island, Mountain, etc.) that tap for off-color mana (like a Mountain in a blue/white deck) are generally not allowed unless they have no color pips. You can use lands that tap for colorless mana or all colors (like Command Tower, City of Brass, Mana Confluence) or lands that don't have mana symbols (like Fetch Lands/Utility Lands).
 
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Can a background be a different color than your Commander?

It can have different colors than your commander creature, and your color identity is determined by the color pips on both your “choose a background” commander creature and your commander background.
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Which Magic: The Gathering Color Are You?

Can a commander deck have more colors than the commander?

You cannot have any card in your deck that has any color identity outside your commander's colors. If your commander is green and white, you cannot have anything with red, black or blue.
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Can any commander deck have a background?

You can only have a Background as your commander if the first commander has the Choose a Background ability. In the 99, you can have them in your deck as normal as long as they are in your commander's color identity.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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What colors can you put in your Commander deck?

You can include any number of the five MTG mana colours - Blue, Black, Green, Red and White - in your deck. A deck with a single colour is referred to as a mono-colour deck, while combinations of two, three, four or even all five colours have specific names based on which colours you include.
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Is 33 lands enough in EDH?

The typical number of mana sources you should run in your EDH deck is 43 to 55. Aim for between 33-40 lands and your mana rocks and other sources should be 10-15. These numbers can change if your deck is full of low cost cards or if you have other sources of mana slotted in like mana creatures or cost reducers.
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What are the rules for a Commander deck?

Commander (or EDH) rules require a 100-card singleton deck (no duplicates except basic lands), built around a Legendary Creature (the Commander) that dictates the deck's color identity, with players starting at 40 life, and the Commander starting in the Command Zone, returnable for extra cost. It's a multiplayer format, usually 4 players, with unique rules like the "Commander Damage" loss condition (21 combat damage from one Commander).
 
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What is the most powerful color in MTG?

In Magic: The Gathering, Blue is widely considered the most powerful color due to its unparalleled access to card draw, counterspells, and versatile answers (bounce, removal, combo potential), giving it immense control and advantage, though its strength shifts with formats and design philosophies, with colors like Black and Green also dominating in specific metas or archetypes. 
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What are the Commander color rules?

In {!nav}}Magic: The Gathering's Commander format, a deck's colors are determined by its commander's color identity, which includes all mana symbols in the commander's cost and rules text (including back faces and color indicators). Every card in your 100-card deck must only use colors found in your commander's color identity, plus colorless options, with no two non-basic lands sharing a name, creating diverse, color-restricted decks. 
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Can you run off color fetch lands in Commander?

Can you play off color fetchlands in Brawl? (Or commander for that matter) Yes. Fetchlands do not contain mana symbols and have no color; therefore, they can be played in any deck, so long as the land you fetch is in your Commander's color identity.
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Can my Commander be in my hand?

A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
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Can you use any color land in Commander?

903.5d A card with a basic land type may be included in a Commander deck only if each color of mana it could produce is included in the commander's color identity. Example: Wort, the Raidmother's color identity is red and green.
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What is the point of playing EDH?

The main consensus is that EDH is a fun multiplayer past time, where you can test your jank. You do not play to win, you play to see how your deck interacts with itself and with the others most of the time.
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What are MTG's most powerful cards?

  • Certainly the fast mana—Chrome Mox, Grim Monolith, and Mana Vault are all contenders. Fast mana has always had a history of being the strongest cards in Magic.
  • The combo pieces. ...
  • The oppressive effects, like Trinisphere or CotV.
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What is the perfect Commander deck ratio?

A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.
 
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How many lands does Cedh have?

cEDH land counts vary but generally range from 27 to 32 lands, lower than casual EDH (36-40+) due to efficient mana rocks, low average mana costs (CMC), and high card velocity, with specific counts depending on the deck's speed, commander, and strategy, often aiming for consistency with few lands but lots of ramp/draw. 
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What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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What is the 75% rule in MTG?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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Is MB2 legal in Commander?

These cards are legal in Commander, Legacy, and Vintage. They are not legal in the Standard or Modern formats. Go to Magic.Wizards.com/Formats for a complete list of formats and their permitted card sets and banned lists. Go to Magic.Wizards.com/Commander for more information on the Commander variant.
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Is 32 lands enough for Commander?

32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add. 
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