Could the Sega Saturn do polygons?

Yes, the Sega Saturn could handle polygons, but it rendered them as four-sided shapes (quads) rather than the triangles favored by competitors like the PlayStation, and its dual Video Display Processors (VDPs) made it a unique beast for 3D graphics, excelling at flat-shaded quads and sprites but struggling with textured polygons and transparency compared to its rivals, requiring clever developer tricks to achieve effects.
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Could the Sega Saturn do 3D?

Yes, the Sega Saturn could do 3D, but its complex dual-CPU architecture and specific hardware limitations (like drawing with quads instead of triangles and texture mapping issues) made it challenging for developers, leading to inconsistent 3D performance compared to the PlayStation, though it achieved impressive results in some first-party titles like Burning Rangers and Panzer Dragoon Saga.
 
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What was more powerful, PS1 or Saturn?

The Saturn may have more processing power with its dual CPU's when fully utilized, and when both VDP1 and VDP2 are fully utilized in games like Sonic R Panzer Zwei or Radiant Silvergun the Saturn could definitely pull off things the PS1 couldn't. However the Saturn's VDP1 is definitely worse than the PS1's GTE chip.
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Why is Sega Saturn difficult to emulate?

Sega Saturn is notoriously difficult to emulate because of its weird hardware design.
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Is SEGA Saturn stronger than N64?

Sega Saturn by far. sega saturn much better, great RPGs, great fighting games, a much more diverse game library. Saturn was far superior but Nintendo had some groundbreaking games for it.
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How Sega Could Have Salvaged The Saturn: Part 1

Is emulation actually illegal?

No, emulators themselves are generally legal as they simulate old hardware, but downloading copyrighted ROMs (game files) you don't own, bypassing encryption, or distributing them is illegal and constitutes piracy. The legality hinges on creating backups of games you own (a legal gray area but generally accepted) versus obtaining ROMs illegally from the internet.
 
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How many polygons could the PS1 handle?

Polygons per second (rendered in hardware): 90,000 with texture mapping, lighting and Gouraud shading. 180,000 with texture mapping. 360,000 with flat shading.
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Was the 32X really 32-bit?

Though the 32X was conceived as a new, standalone console, at the suggestion of Sega of America executive Joe Miller and his team, it became an add-on for the Genesis which made the console more powerful. The final design contained two 32-bit central processing units and a visual display processor.
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Is the Sega Saturn a bad console?

The Saturn is considered a commercial failure; this was affected by the cancellation of Sonic X-treme, planned as the first 3D entry in Sega's popular Sonic the Hedgehog series.
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Do 18+ games exist?

Yes, 18+ games absolutely exist, ranging from titles with extreme violence and mature themes (like Grand Theft Auto with mods) to explicit sexual content, often classified as "Adults Only" (AO) by the ESRB, though these are rare on consoles and more common on PC platforms like Steam or via subscription models. They feature intense violence, strong sexual content, nudity, or drug use, with many developers targeting PC for these releases due to console restrictions, with some platforms like Roblox now offering age-gated 18+ content. 
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Why did PS1 graphics wobble?

PS1 graphics wobble due to hardware limitations: the console used integer math, not precise floating-point numbers, causing vertices (corners of polygons) to snap to whole pixels instead of moving smoothly, creating a "vertex snapping" or "wobble" effect, compounded by issues with affine texture mapping (incorrect perspective) and a lack of a Z-buffer, leading to flickering polygons.
 
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What is the rarest console?

The rarest console is arguably the Nintendo PlayStation prototype, a failed collaboration between Sony and Nintendo, with only one known surviving unit selling for $360,000; other contenders include ultra-limited luxury editions like the gold-encrusted Nintendo Wii Supreme (only 3 made) or obscure prototypes like the East German BSS 01, but the Nintendo PlayStation holds the record for a unique, historically significant prototype.
 
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How many polygons can the N64 handle?

Geometry throughput: initially ~100,000 polygons per second with full quality. Some later games go higher with highly optimized microcode.
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What is the #1 most sold game?

The number one selling game of all time depends on the criteria, but Minecraft is generally considered the best-selling individual video game with over 350 million copies sold, while Tetris often tops lists when all its platform versions (especially mobile) are combined, reaching over 520 million sales, and the Mario franchise leads all video game franchises. For current sales (2025), titles like Battlefield 6 and NBA 2K26 lead by revenue, though these lists often exclude some digital sales. 
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Is Sonic 16-bit or 32-bit?

Sonic the Hedgehog is a 1991 platform video game developed by Ancient and published by Sega for the 8-bit Master System and Game Gear. It is a companion to the original Sonic the Hedgehog that was developed for the 16-bit Sega Genesis.
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What was the first 16-bit console?

The first 16-bit console was NEC's PC Engine, released in Japan in 1987 (known as the TurboGrafx-16 in North America), launching the "bit wars" and the 16-bit era with its advanced graphics chip, though it used an 8-bit CPU alongside its 16-bit graphics processor to offer superior visuals to the 8-bit NES.
 
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Was the PS1 a 32-bit console?

Yes, the original Sony PlayStation (PS1) was a 32-bit console, featuring a 32-bit RISC CPU (the {R3000A MIPS CPU}, and was part of the "32-bit era" alongside the Sega Saturn, contrasting with competitors like the 64-bit Nintendo 64. Its powerful 32-bit architecture enabled advanced 3D graphics and complex game worlds for its time, even with limited RAM compared to newer systems.
 
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How many polygons could the PS2 handle?

It's able to handle up to 20 million polygons per second assuming actual game conditions (complex model, fully lit, fully textured) but with less complexity you can achieve a little more performance. It has a fill rate of 648 million pixels per second. The PlayStation 2 was fully custom hardware and is the fastest.
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What is the rarest PS1 game?

The rarest PS1 game is subjective but often points to The Misadventures of Tron Bonne, due to limited production and poor sales, alongside other highly sought-after titles like Suikoden II, Klonoa: Door to Phantomile, Valkyrie Profile, and special variants like Syphon Filter 3 (original box art) and LSD: Dream Emulator, driven by low print runs, regional scarcity, or unique circumstances making them valuable collector's items.
 
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Was PS3 more powerful than 360?

Although the PS3 is technically more powerful than the Xbox 360, in most cases, the 360 received superior versions of multiplatform games. The 360 was simply easier to program for, as the PS3's complex system architecture was a nightmare for developers.
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Is Project 64 legal?

Project64 was considered one of the top performing emulators and the most popular Nintendo 64 emulator in 2013. The program is licensed under the GNU General Public License version 2.
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Is PS4 emulation possible?

Yes, PS4 emulation is possible and progressing rapidly, with projects like ShadPS4 and FPPS4 showing significant milestones in booting and rendering games, even major titles like Bloodborne to an early state, but it's still in early development, requiring powerful PCs for playable performance, though the future looks promising for widespread compatibility as developers tackle GPU/library complexities. 
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Has anyone been sued for emulation?

There have been a handful of emulator lawsuits; described below are three emulator-related legal incidents, one of which is highly significant in that it may finally be the case that sets the precedent for all such cases to follow.
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