Do cantrips use sorcery points?

Twinned Spell When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
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How many sorcery points to quicken a cantrip?

Quicken spell is supposed to cost 2 sorcery points not 3 :: Baldur's Gate 3 General Discussions.
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Does Metamagic affect cantrips?

No matter what level the metamagic takes it to, it's still a cantrip and doesn't vanish once cast. You're casting it as a 3rd level spell, but it's still a 0 level cantrip. The 3rd level slot that you used to cast it is indeed gone, but you can cast the cantrip again.
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Do cantrips use up spell slots?

A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over.
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What are sorcery points used for?

Think of Sorcery Points as being a bit like magic vouchers that you can cash in whenever you need to gain an extra spell slot. Sorcery Points can be used to do more than this when your character reaches higher levels, but at first their main use is to be exchanged for spell slots.
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Magic Stone: My Favourite Spell in D&D

How many cantrips does a sorcerer get?

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.
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How many sorcery points can I use per turn?

Using action surge and sorcery points. At most 3 in a single turn. First when using Quickened metamagic as a Bonus Action. Second when using your normal Action.
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Can I use two cantrips?

Then, you could use your action to cast a cantrip that affects only one target (like most attack cantrips), and Twin that. With your 2 levels of fighter (so you are a triple class), use Action Surge to cast another cantrip, and Twin that, and get a reaction spell as well on someone else's turn (same round).
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Can cantrips be used repeatedly?

You can cast a cantrip as many times as you like as long as you follow the once per round rule. So your Wizard can cast Fire Bolt until the cows come home.
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Are cantrips limitless?

The spellcasters in Dungeons & Dragons can utilize the magical power of D&D's cantrips, which have limitless uses and don't require spell slots to cast, but while the concept of cantrips debuted in third edition as zero-level spells, not all of them survived the transition into fifth edition.
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Can you use sorcery points on cantrips?

Twinned Spell

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).
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Do heightened cantrips use spell slots?

A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest level of bard spell slot you have.
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Do cantrips always hit D&D?

This depends entirely on the spell. Some catrips are like weapon attacks, requiring a dice roll to hit or miss. Other cantrips force a saving throw from an enemy. There is no rule of thumb.
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Can you quicken spell 2 cantrips?

No. You cast a quickened levelled spell as a bonus action, and then ONLY a cantrip as a regular action.
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Is there a cantrip limit?

Cantrips can be cast at will. Both sorcerers and wizards can keep on recasting the cantrips in their head, as much as they want, all day long. The difference is that wizards can know a lot more total, but can only have a few in their head at a time.
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Can you quicken spell 2 fireballs?

Yep you quicken 1 fireball to make it a bonus action and then you use your action to cast another fireball.
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What are the rules for cantrips?

A cantrip is a simple spell that a caster can cast as many times a day as they wish. A 1st or higher level or higher can only be cast a given number of times per out rest (some classes get some or all spell slots back after a short rest) but there's no limit to how offer they can cast a cantrip.
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Can you cast a cantrip and a spell?

You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." It's all about the action economy. Each turn, you get 1 action, 1 bonus action (if you have something you can do with it), 1 reaction, and 1 move.
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Can cantrips be spammed?

Yes! One class, the Warlock, even has build options centered around spamming just one cantrip - Eldritch Blast.
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Can you ever swap cantrips?

No, there is no way to change cantrips in all classes. This is basically D&D5 rule. Once you chose cantrip and you never change it.
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Can you use cantrips indefinitely?

You have an unlimited number of uses for most cantrips. There are some, however, that are limited to once per short rest, e.g. Mage Hand.
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Can I use a cantrip as a bonus action?

Bonus action spells are great because they let spellcasters cast two spells in one round. In a Dungeons & Dragons rule that many players get wrong, characters are allowed one spell and one cantrip to be cast in a turn so long as one is a bonus action.
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Can sorcerers wear armor in D&D?

Sorcerers lack defensive options. Spells like Mage Armor and Shield cost valuable spell slots, and they get no armor proficiencies. However, Elven Chain is a unique sort of magic armor. Anybody can wear it, and they automatically count as proficient.
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Can fireball be twinned?

Fireball doesn't target a creature at all. It explodes at a point you choose within range. It is not eligible for twinning. The wording of twin spell and fireball make them incompatible across the board.
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Can a subtle spell be counterspelled?

No. Subtle spell removes the V and S components of a spell, and an Arcane focus can be used in place of most (all non-valued) material components. Without these components to go by, the counterspell user has nothing to react to until it is too late and the spell is cast.
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