Do stun counters last forever in MTG?

No, stun counters don't last forever; they are removed one by one whenever the permanent they're on would untap, but they can be increased with effects like Proliferate, making them persistent threats that stop a tapped permanent from untapping until all counters are gone. The counter acts as a replacement effect, preventing the permanent from untapping and instead removing a counter.
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Do stun counters go away?

A single stun counter will be removed if the permanent tries to untap for any reason, including its controller's untap step, a spell or ability trying to untap it, or even its controller trying to untap it to pay a cost.
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How long do counters last at MTG?

+1/+1 counters last indefinitely. They are only removed if the creature leaves the battlefield, the creature has -1/-1 counters placed on it, or an effect specifically says to remove them.
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How to get rid of stun mtg?

Each time you'd untap a permanent that has one or more stun counters, you instead remove a stun counter from that permanent. This is a replacement effect and doesn't use the stack. If there are no more stun counters to remove, then you untap the permanent.
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Are counters permanent in MTG?

Yes, counters in Magic: The Gathering are considered permanent effects on the object (creature, player, etc.) they are placed on, sticking around until that permanent leaves the battlefield or a specific card/ability removes them, unlike temporary buffs that end at the turn's end. They represent persistent changes, like +1/+1 for power/toughness or loyalty, and can be added, removed, or moved by other game effects, with +1/+1 and -1/-1 counters canceling each other out.
 
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DDR#481 - How do Stun Counters Work

Do counters disappear in MTG?

The counters are not “removed”; they simply cease to exist. See rule 400.7. 122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
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Do counters stay when phased out?

Yes, in Magic: The Gathering, permanents that phase out keep all their counters, attachments (like Auras/Equipment), and other modifications because phasing doesn't remove the permanent from the battlefield or change its zone; the game just treats it as if it doesn't exist until it phases back in, meaning effects that check history or remove counters (like leaving the battlefield triggers) don't trigger. 
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Can you proliferate stun counters?

Yes, you can absolutely proliferate stun counters in Magic: The Gathering, as they are standard counters that can be chosen when you proliferate to add another of that type to a player or permanent. This lets you keep creatures tapped longer or add more stun counters to stop permanents from untapping, effectively "freezing" them for additional turns. 
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Why is poison so hated in MTG?

This gets said a lot, but the main issue with poison counters is that there's not really a way to interact with them. You can remove combo pieces and regain life. But unless you're running some pretty niche cards, the easiest way to remove poison counters is to remove the player who's giving them to you.
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What spells remove stun?

Healing spells The only spell that can end a stun effect outright is Power Word Heal, a 9th-level spell (meaning it's only available to the most high-level, powerful spellcasters).
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Are +1 +1 counters?

Gets +1/+1 is not a counter - it is a buff, often temporary and you should track it via the source of the buff. A +1/+1 counter is a permanent placed on the card (as are other forms of counters cards can get). Importantly a +1/+1 counter and a -1/-1 counter negate each other and you remove them.
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Is timewalk banned in MTG?

Time Walk was an iconic and expensive card at the time it was banned, and removing it from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.
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What is the rule 609.7 in Magic The Gathering?

609.7a If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a replacement or prevention effect that's waiting to apply, or by a delayed triggered ability that's waiting to ...
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Are suspended cards permanent in MTG?

No. A suspended card exists only in exile (C.R. 702.62b). Meanwhile, an "artifact", "creature", "land", or "planeswalker" exists only on the battlefield (C.R. 109.2).
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What happens if you counterspell a counterspell in MTG?

If [[Counterspell]] counters another [[Counterspell]], then the latter goes to the graveyard (as part of being countered) (C.R. 608.2c, 701.5a) and the former goes to the graveyard too (as the last step of resolving) (C.R. 608.2m). This won't affect any other spells or abilities on the stack.
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What MTG card removes counters?

Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs less to cast for each counter removed this way.
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What is the most broken card in MTG?

10 Most Broken Cards in Magic: The Gathering History
  • Underworld Breach.
  • Thassa's Oracle.
  • Tolarian Academy.
  • Necropotence.
  • Treasure Cruise.
  • Power 9.
  • Sol Ring.
  • Final Thoughts.
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Why does LOL have a bad reputation?

League of Legends (LoL) has a bad reputation primarily due to its notoriously toxic and abusive player community, characterized by harassment, racism, and griefing, stemming from competitive pressure, player anonymity, and being trapped in long, punishing games with strangers where frustration can easily boil over into rage. This negative environment, combined with high stakes in ranked play and significant penalties for leaving, makes for an intensely negative experience for many, despite the game's overall popularity and deep gameplay. 
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What's worse, poison or venom?

Neither poison nor venom is inherently "worse"—both are toxic substances, but the key difference is delivery: venom is injected (bite/sting) for active attack/defense (snakes, spiders), while poison is absorbed/ingested (touch, eat, inhale) for passive defense (dart frogs, toxic mushrooms). Venom's large molecules need a wound to enter the bloodstream quickly, while poisons have small molecules that pass through skin or digestive tracts, but both can be deadly, with extreme examples like botulinum toxin being far more potent than many venoms.
 
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Can stun counters be removed?

A single stun counter will be removed if the permanent tries to untap for whatever reason, including the controller's untap step, a spell or ability causing the permanent to untap, or even the permanent's controller trying to untap it to pay a cost.
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Can you have more than 60 cards in a deck?

The official rule at least when I started back in 2008, was minimum of 60 but you can have as many as you want as long as you can shuffle your deck without assistance. Minimum 60 for the competitive formats (standard, modern, pioneer) no cap but adding more cards usually makes your deck less consistent.
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Can you proliferate 0 counters?

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
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What does "phasing out" mean in MTG?

Phasing is a mechanic where permanents phase out, causing them to be treated as if they don't exist until they automatically phase back in on their next untap step. This can be a protective action, or a means to temporarily disable an opponent's permanents. Phasing is primary in blue and secondary in white.
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What is the rule 122.2 in Magic The Gathering?

122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist.
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Can you respond to the untap step?

I googled it and got this answer. Looking for clarification. 502.4. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve.
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