Do you have to see the target for a magic missile?

Yes, for a Magic Missile spell in Dungeons & Dragons, you must be able to see your target because the spell explicitly states, "Each dart hits a creature of your choice that you can see within range," meaning visual line of sight is required, blocking effects like heavy obscurity (fog, darkness) or total cover prevent targeting unless you have special senses like Truesight.
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Does a Magic Missile require sight?

Magic missile is an auto-hit spell. There is no save or attack roll, just dmg. So yes it still hits if they can see it. The caster being in darkness but the target not in the darkness, they can probably still see the target.
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What happens if a missile misses its target?

If the missile doesn't come close enough to detonate via its proximity fuze, the warhead explodes, taking itself out, which occurs after around 24 seconds. The missile can miss, but get within range to detonate its warhead in a near miss, so a self-detonation can potentially take out a target.
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What is the Magic Missile rule?

To break it down: Magic Missile automatically hits, so no attack roll is required. Each missile does 1d4 + 1 damage, and you have 3 missiles. The +7 modifier applies to the attack roll if the spell required one, but for Magic Missile, the damage is set, so no extra modifier is added to that.
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Is a Magic Missile guaranteed to hit?

Yes, in Dungeons & Dragons, Magic Missile always hits its target as an "automatic hit" because it requires no attack roll, but it can be blocked or negated by specific spells like Shield or Counterspell, or by the target having total cover or magical protection like force resistance. It's a reliable low-damage spell, delivering 1d4+1 force damage per dart, making it great for finishing off foes or triggering effects on a "hit" (like Assassin rogues) without needing to roll to hit. 
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Venezuela STRIKES Back — Russian Missiles Target U.S. Ships, Caribbean Era ENDS | John M.

How much time will a missile take to hit the target?

Reentry/Terminal phase, which lasts two minutes starting at an altitude of 100 km; 62 mi. At the end of this phase, the missile's payload will impact the target, with impact at a speed of up to 7 km/s (4.3 mi/s) (for early ICBMs less than 1 km/s (0.62 mi/s)); see also maneuverable reentry vehicle.
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What is the probability that a missile hits a target successfully?

The probability that a missile hits a target successfully is 0.75 . In order to destroy the target completely , at least three successful hits are required .
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What are the limitations of Magic Missile?

The limitations of the Magic Missile spell (primarily in D&D) include requiring line of sight to a visible, valid creature target, having relatively low damage per dart compared to other spells of similar level (though it always hits), and its force damage type rarely benefits from specific elemental bonuses, although it bypasses most resistances and defenses. It also often uses a single damage roll for all missiles, and some older editions had confusing targeting or duration rules, but modern versions are clearer. 
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Does Magic Missile ignore mirror image?

EDIT: official ruling from Sage Advice says Magic Missile bypasses all illusory distractions (like Mirror Image), and still auto-hits the intended target.
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Can an F-22 outrun a missile?

The F-22 has a ceiling of 50,000 feet (15 kilometers) and a range of 1,841 miles (2,962 km) without refueling. While speedy, the F-22 can't outrun a hypersonic missile of course – and there are now reports that China could be considering how to employ such technology to target America's best combat aircraft.
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Can a nuke be stopped after launch?

As mentioned in comments and other answer(s), it is exactly possible to prevent nuclear explosion of a warhead if given enough power. What laser would do is just superheat the target, and since its power is said to be arbitrary, you might as well use a kinetic warhead hitting the target with similar effects.
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Has a plane ever outrun a missile?

The Blackbird had outrun nearly 4,000 missiles, not once taking a scratch from enemy fire. On her final flight, the Blackbird, destined for the Smithsonian National Air and Space Museum, sped from Los Angeles to Washington in 64 minutes, averaging 2,145 mph and setting four speed records.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Can you cast a magic missile while blind?

Without Line of Sight, you can't have Line of Effect, therefore you can't cast Magic Missile blinded without the perception check.
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What's the difference between a magic missile and Jim's magic missile?

Jim's Magic Missile (from Acquisitions Incorporated) is a riskier, higher-damage version of Magic Missile, trading the standard spell's automatic hits for attack rolls, which can miss but also allow for on-hit bonuses (like Hex) and criticals, while also introducing the unique risk of backfiring on a natural 1, causing self-damage. Standard Magic Missile guarantees 1d4+1 damage per dart, making it reliable for breaking concentration or hitting evasive targets, whereas Jim's offers higher potential damage (2d4 per dart) but with a chance to hit nothing and hurt yourself. 
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Do you need a line of sight for a magic missile?

Magic Missiles can only target enemy units and the Wizard must have a line of sight to the target. A successfully cast Magic Missile automatically hits its target; there is no need to make a roll To Hit.
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What's better, flamelash or magic missile?

Magic missile has better stats than flamelash, and it's projectile explodes. The flamelash can pierce 1 enemy so magic missile is better at everything except for wall of flesh.
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Can you counterspell a wand of magic missile?

You cannot counterspell magic from an item. Counterspell states “when you see a creature cast a spell” whereas you would be “activating” a magic item. This is also why you can activate a magic item and still cast a leveled spell as a bonus action, because you're not actually “casting” the other spell.
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Can a magic missile hit the same target?

The caster creates a magical missile that unerringly strikes its designated target, dealing 1d4+1 damage to it. One additional missile can be created for every 2 caster levels after 1st (2 at 3rd level, 3 at 5th level, etc.), and they can hit the original target, or another target near the first, as desired.
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Why does the magic missile always hit?

Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other antimagic shenanigans) and is ...
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Can you shield a magic missile?

Post-Spellplague, as well as post–Second Sundering, a mage could cast shield as a reaction, quickly putting up their hand in response to an incoming attack and manifesting a shield of magical force around them, thus deflecting attacks and helping them evade harmful effects, including magic missiles.
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Do missiles follow their target?

From the distance and direction of the target, the trajectory of the flight path is determined. Before firing, this information is programmed into the missile's guidance system, which, during flight, maneuvers the missile to follow that path.
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What is the fastest speed achieved by a missile?

The fastest missile is widely considered Russia's Avangard Hypersonic Glide Vehicle, capable of speeds from Mach 12 up to Mach 27 (over 30,000 km/h) during its atmospheric glide, making it extremely difficult to intercept due to its maneuverability. Other extremely fast hypersonic and ballistic missiles include China's DF-41 (Mach 25) and the US's Minuteman III (Mach 23), but Avangard leads the pack with its unpredictable flight path at hypersonic speeds.
 
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What is the probability of a man hitting a target?

The probability of a man hitting a target is 1/2.
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