Does a magic missile go through water?

Yes, in most fantasy settings like Dungeons & Dragons (D&D) or games like Terraria, a Magic Missile goes through water because it's a spell that creates force projectiles, bypassing normal physical limitations and environmental effects like water drag or obscuration, though aiming can be tricky due to light refraction. It doesn't need an attack roll and isn't fire-based, so underwater combat rules generally don't hinder it unless the target has total cover.
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Can missiles work underwater?

These missiles are usually launched underwater, but there is a possibility to surface, for example from under the ice to deploy the missiles. MANPADS can be launched from a deployed mast while the submarine is underwater. Small anti-air missiles can be launched from the deck once surfaced.
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What are the limitations of a magic missile?

The limitations of the Magic Missile spell (primarily in D&D) include requiring line of sight to a visible, valid creature target, having relatively low damage per dart compared to other spells of similar level (though it always hits), and its force damage type rarely benefits from specific elemental bonuses, although it bypasses most resistances and defenses. It also often uses a single damage roll for all missiles, and some older editions had confusing targeting or duration rules, but modern versions are clearer. 
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What is an underwater missile called?

Common submarine missile names include the U.S. Trident II D5, which is the current workhorse, alongside older U.S. systems like Polaris and Poseidon, and Russia's Bulava. These are Submarine-Launched Ballistic Missiles (SLBMs) designed for nuclear deterrence, with modern versions capable of carrying multiple warheads to hit several targets, notes Wikipedia.
 
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How does a magic missile hit?

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
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VÌ SAO TRẬN KHE SANH TRỞ THÀNH KINH ĐIỂN TRONG HỆ THỐNG ĐÀO TẠO QUỐC PHÒNG CỦA NGƯỜI MỸ

What's the difference between a magic missile and Jim's magic missile?

Jim's Magic Missile (from Acquisitions Incorporated) is a riskier, higher-damage version of Magic Missile, trading the standard spell's automatic hits for attack rolls, which can miss but also allow for on-hit bonuses (like Hex) and criticals, while also introducing the unique risk of backfiring on a natural 1, causing self-damage. Standard Magic Missile guarantees 1d4+1 damage per dart, making it reliable for breaking concentration or hitting evasive targets, whereas Jim's offers higher potential damage (2d4 per dart) but with a chance to hit nothing and hurt yourself. 
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Is a magic missile a guaranteed hit?

Yes, in Dungeons & Dragons, Magic Missile always hits its target as an "automatic hit" because it requires no attack roll, but it can be blocked or negated by specific spells like Shield or Counterspell, or by the target having total cover or magical protection like force resistance. It's a reliable low-damage spell, delivering 1d4+1 force damage per dart, making it great for finishing off foes or triggering effects on a "hit" (like Assassin rogues) without needing to roll to hit. 
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How fast can a missile go underwater?

The Russian VA-111 Shkval rocket-powered supercavitating torpedo is reportedly capable of speeds over 200 knots (370 km/h; 230 mph). The German press reported on an underwater anti-torpedo missile, formerly named Barracuda, allegedly capable of reaching 430 knots (800 km/h).
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What is the no touching rule on a submarine?

Since then, a few dozen women have undergone specialist training to serve on board Royal Navy submarines. All Royal Navy vessels have a "no touching rule" that prohibits intimate relationships on board, but the Navy takes a particularly harsh view when it might affect the chain of command.
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What is a "fish" in naval slang?

Calling them "fish" is the more common naval term for torpedoes.
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Do you roll to hit on a magic missile?

To break it down: Magic Missile automatically hits, so no attack roll is required. Each missile does 1d4 + 1 damage, and you have 3 missiles. The +7 modifier applies to the attack roll if the spell required one, but for Magic Missile, the damage is set, so no extra modifier is added to that.
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Do you need a line of sight for a magic missile?

You need to be able to see the target to cast the spell. But if you CAN see it (for example, Devil's Sight invocation), then the darkness does not affect the missile.
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Has a nuke been detonated underwater?

The largest explosion was set off 90 feet underwater: nicknamed "Castle Bravo," the bomb blasted a crater 2 kilometers (more than 1.2 miles) wide in the coral reef and obliterated ocean life in the area.
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Can a tank survive a missile?

As far as the U.S. Military is concerned, there is not a single tank owned by any military on Earth that can survive a direct hit from a Hellfire missile.
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What is the deepest depth a military submarine can go?

The record for the deepest dive by an operational military combat submarine is held by the Soviet titanium-hulled K-278 Komsomolets, reaching about 1,020 meters (3,350 feet) in 1985, while the U.S. research submarine USS Dolphin (AGSS-555) achieved depths over 3,000 feet, setting deep-diving records for non-combat vessels and firing the deepest torpedo ever. Deeper dives have been made by specialized research submersibles like the bathyscaphe Trieste, but Komsomolets and Dolphin hold records for distinct military/research categories. 
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Why can't you whistle in the Royal Navy?

Some believe the superstition evolved from the British Royal Navy, where idle whistling was forbidden to avoid confusion with the boatswain's essential calls to action on his whistle. Another theory connects it to Fletcher Christian's signal for the mutiny on HMS Bounty.
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How many of the lost 52 submarines have been found?

Out of the 52 U.S. submarines lost in World War II, at least eight have been found and documented by the Lost 52 Project and other efforts, including the USS Grunion, USS Grayback, USS S-28, USS S-26, USS Robalo, USS Harder, and USS R-12, with ongoing searches continuing to find more resting places for these lost sailors, providing closure for families. 
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Can an aircraft carrier outrun a submarine?

First, the attack carrier can attack submarines at their bases and home ports and can also attack their logistic facilities. Second, the attack carrier can outrun most submarines under most circumstances.
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What is the 2 man rule nuclear?

The two person rule is a security protocol designed to prevent any single individual from having exclusive access to nuclear weapons and certain sensitive components. This rule mandates that at least two authorized personnel must be present during operations that allow access to these critical items.
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How long does food last on a nuclear submarine?

Food for the crew is the bulkiest commodity in a submarine and becomes the limiting factor for patrol duration. Fresh food lasts about two weeks, then it is canned, dried, and frozen food for the rest of the patrol.
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Do you roll to hit with a Magic Missile?

No, you don't roll to hit with Magic Missile (D&D 5e) because it's an automatic hit; the darts always strike targets you can see within range, making it unique by bypassing AC and saves, only thwarted by spells like Shield. You do roll for damage (1d4 + 1 force damage per dart), and while some groups roll each dart separately, RAW (Rules As Written) for 5e often suggests rolling once and applying it to all darts if hitting multiple targets.
 
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How far can a Magic Missile go?

In Dungeons & Dragons 5th Edition, the standard Magic Missile spell has a range of 120 feet, always hits, and creates three force darts, scaling with higher spell slots. Other game systems or specific versions (like Pathfinder or older D&D) have different ranges, such as 100 ft + 10 ft/level in Pathfinder or around 60 ft in Baldur's Gate 3, but 120 ft is common for modern D&D. 
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Can you shield a Magic Missile?

Post-Spellplague, as well as post–Second Sundering, a mage could cast shield as a reaction, quickly putting up their hand in response to an incoming attack and manifesting a shield of magical force around them, thus deflecting attacks and helping them evade harmful effects, including magic missiles.
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