Does a Magic Missile require sight?

Yes, in most tabletop RPGs like Dungeons & Dragons, Magic Missile requires the caster to see the target creature, meaning you can't target something heavily obscured, invisible, or in magical darkness unless you have special senses (like True Sight or Devil's Sight) that bypass those conditions. The spell text explicitly states it targets a creature "that you can see," making vision or an equivalent sense essential, not just line of effect.
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Does a magic missile need sight?

You need to be able to see the target to cast the spell. But if you CAN see it (for example, Devil's Sight invocation), then the darkness does not affect the missile.
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Can you cast spells while blind?

Many spells require a target you "can see". So blindness prevents the casting of spells that require sight (particularly those using sight for targeting, including majority of combat and low level teleports).
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What are the limitations of a magic missile?

The limitations of the Magic Missile spell (primarily in D&D) include requiring line of sight to a visible, valid creature target, having relatively low damage per dart compared to other spells of similar level (though it always hits), and its force damage type rarely benefits from specific elemental bonuses, although it bypasses most resistances and defenses. It also often uses a single damage roll for all missiles, and some older editions had confusing targeting or duration rules, but modern versions are clearer. 
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What is the magic missile rule?

To break it down: Magic Missile automatically hits, so no attack roll is required. Each missile does 1d4 + 1 damage, and you have 3 missiles. The +7 modifier applies to the attack roll if the spell required one, but for Magic Missile, the damage is set, so no extra modifier is added to that.
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Magic Missile can be one of the best blast spells in Dnd 5e! - Advanced guide to Magic Missile

What's the difference between a magic missile and Jim's magic missile?

Jim's Magic Missile (from Acquisitions Incorporated) is a riskier, higher-damage version of Magic Missile, trading the standard spell's automatic hits for attack rolls, which can miss but also allow for on-hit bonuses (like Hex) and criticals, while also introducing the unique risk of backfiring on a natural 1, causing self-damage. Standard Magic Missile guarantees 1d4+1 damage per dart, making it reliable for breaking concentration or hitting evasive targets, whereas Jim's offers higher potential damage (2d4 per dart) but with a chance to hit nothing and hurt yourself. 
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Is a magic missile guaranteed to hit?

Yes, in Dungeons & Dragons, Magic Missile always hits its target as an "automatic hit" because it requires no attack roll, but it can be blocked or negated by specific spells like Shield or Counterspell, or by the target having total cover or magical protection like force resistance. It's a reliable low-damage spell, delivering 1d4+1 force damage per dart, making it great for finishing off foes or triggering effects on a "hit" (like Assassin rogues) without needing to roll to hit. 
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How far can a magic missile go?

In Dungeons & Dragons 5th Edition, the standard Magic Missile spell has a range of 120 feet, always hits, and creates three force darts, scaling with higher spell slots. Other game systems or specific versions (like Pathfinder or older D&D) have different ranges, such as 100 ft + 10 ft/level in Pathfinder or around 60 ft in Baldur's Gate 3, but 120 ft is common for modern D&D. 
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Does magic missile require multiple concentration checks?

Each missile is a separate source of damage. Each one demands a concentration check.
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Do you have to roll to cast a magic missile?

Magic Missile is unique because it doesn't ask for a roll. If you can see a target within 120 feet, you can do guaranteed* damage.
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Do spells require line of sight?

You don't need to be within line of sight or within range to maintain concentration on a spell, unless a spell's description or other game feature says otherwise. So, unless the spell says otherwise (and some do), you do not have to remain in range or in eyeshot of the spell's target / effect in order to maintain it.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Why is blindsight controversial?

The discovery of the condition known as blindsight raised questions about how different types of visual information, even unconscious information, may be affected and sometimes even unaffected by damage to different areas of the visual cortex.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Does magic missile bypass mirror image?

EDIT: official ruling from Sage Advice says Magic Missile bypasses all illusory distractions (like Mirror Image), and still auto-hits the intended target.
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Is magic missile verbal?

Verbal Component: Expecto Medeis Ballistas Verbal Component (Alternative): Into the air, my missiles go; target my emeny, hit my foe.
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Do you need a line of sight for a magic missile?

Magic Missiles can only target enemy units and the Wizard must have a line of sight to the target. A successfully cast Magic Missile automatically hits its target; there is no need to make a roll To Hit.
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Can a magic missile be twinned?

No, you cannot use the Twinned Spell metamagic on Magic Missile because the spell is capable of targeting more than one creature, even if you choose to target only one. Official rulings and errata for D&D 5e specify that for a spell to be eligible for Twinned Spell, it must be incapable of targeting more than one creature at its current level, and Magic Missile's ability to fire multiple darts automatically disqualifies it, unlike spells such as Ray of Frost. 
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Is Jim's Magic missile better?

Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful.
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What are the limitations of Magic missile?

The limitations of the Magic Missile spell (primarily in D&D) include requiring line of sight to a visible, valid creature target, having relatively low damage per dart compared to other spells of similar level (though it always hits), and its force damage type rarely benefits from specific elemental bonuses, although it bypasses most resistances and defenses. It also often uses a single damage roll for all missiles, and some older editions had confusing targeting or duration rules, but modern versions are clearer. 
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How fast do missiles travel from Iran to Israel?

How long does it take for Iran's missiles to reach Israel? The distance between Iran and Israel is about 1,300km to 1,500km (800-930 miles). Ballistic missiles from Iran travelling at Mach 5 can reach Israel in roughly 12 minutes, though the exact time depends on the missile type and the launch site.
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What missile has a 1000 mile range?

The Tomahawk cruise missile is a precision weapon that launches from ships, submarines, and ground launchers and can strike targets precisely from 1,000 miles away, even in heavily defended airspace.
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Does a magic missile go through water?

The Magic Missile can fire through water and honey (unlike the Flamelash, a similar weapon) and also does not get slowed down by liquids.
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What is the best modifier for the magic missile?

If any enemies are nearby when the missile is released, the missile will home in and attack them. Its best modifier is Mythical.
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