Does a radio station attract more dwellers?

Yes, a radio station (Radio Studio) in Fallout Shelter attracts new dwellers from the wasteland, but its effectiveness depends heavily on assigning high-Charisma dwellers, upgrading the room, and ensuring it's set to broadcast externally; it's a reliable way to grow your population, though some players find breeding or training dwellers more efficient for specific stat needs, as radio-attracted dwellers are usually only Common rarity.
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How do I attract more Dwellers?

To get more dwellers in Fallout Shelter, you can have babies by pairing high-Charisma dwellers in Living Quarters, attract them with a Radio Studio (especially with high-Charisma dwellers broadcasting), find them through Quests, or receive them in Lunchboxes; the initial random arrivals eventually stop, requiring these methods. 
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Is radio station worth it in Fallout Shelter?

The radio station transmits a broadcast into the wasteland in order to attract new dwellers. If the room is poorly managed, however, it may do nothing at all, or attract raiders and deathclaws. Its overall effectiveness is based on the assigned dwellers' Charisma.
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What does the radio station do in Fallout Shelter?

In Fallout Shelter, the Radio Studio attracts new dwellers from the wasteland, boosts vault-wide happiness, and allows you to broadcast within the vault to raise morale without drawing outside attention, with its effectiveness depending heavily on the Charisma stat of the assigned dwellers. Assigning high-Charisma dwellers speeds up new dweller recruitment and increases the happiness bonus, while poorly managed rooms risk attracting raiders or deathclaws. 
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Can you get rare Dwellers from radio?

Dwellers come in 3 rarities: Common, Rare and Legendary. Children are given the Common rarity. Dwellers recruited via the radio studio are exclusively Common.
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Terrible Shortwave Radio News.

Is there a point to putting dwellers in the storage room?

The storage room requires 12 dwellers to be unlocked. Despite being marked as an Endurance room, having an Endurance-oriented dweller assigned to this room appears to have no effect on the room's function. It does make that dweller happy, though that dweller will not gain levels while assigned to the storage room.
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Should I disable the radio signals or restore the Enclave Radio station?

In Fallout 4's "Speak of the Devil" quest (Creation Club), you choose to disable or restore Enclave Radio at the Devil's terminal; disabling it unlocks a safe with the unique Devil's Inferno mod, while restoring it adds the station to your Pip-Boy for patriotic music, making the mod inaccessible. To restore it later (if you disabled it), just access the terminal again, but the safe won't open.
 
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Can I still get Lucy in Fallout Shelter?

Players can encounter and recruit Lucy by taking on specific quests. One of Fallout Shelter's main goals is to recruit new Vault Dwellers and expand the Vault. Lucy is a Legendary Vault Dweller, a special class of Vault Dwellers that represents characters from other Fallout games.
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What happens when you reach 200 dwellers in Fallout Shelter?

The hard limit for population is 200, anything above that will be capped and be a waste of space. After reaching the population limit of 200 dwellers, no more Living Quarters can be built.
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Is there an end to Fallout Shelter?

No, Fallout Shelter does not have a definitive ending; it's a sandbox-style vault management game where your goal is to build a thriving, self-sufficient vault that can last indefinitely, with players setting their own objectives like completing all quests, maxing out dweller stats, filling the vault to its 200-dweller limit, or collecting rare items.
 
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Why am I getting so many deathclaw attacks in Fallout Shelter?

Deathclaws attack in Fallout Shelter as a challenging event triggered by having a larger vault population (around 60 dwellers in Normal, 35 in Hardcore/Survival), the opening of your vault door, and the use of a radio station broadcasting for new dwellers, essentially seeing your vault as a large, noisy meal opportunity that they smash through elevators to reach. They're drawn by activity and size, acting as a defense challenge for growing vaults, requiring strong dwellers and good weapons at the top floors.
 
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How to get 100% happiness in Fallout Shelter?

To get 100% happiness in Fallout Shelter, the fastest ways are making babies in Living Quarters (instantly 100% for both), Bottle and Cappy visits, happiness pets, or placing high-Charisma dwellers in the Radio Station; otherwise, assign dwellers to rooms matching their highest SPECIAL stat, successfully rush resource rooms (10% boost each), keep them healthy, and use training rooms to slowly raise individual happiness.
 
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How many radio rooms can you merge in Fallout Shelter?

Most rooms can also be merged up to three times by placing an identical room of the same tier next to it. Generally, each room can facilitate two Dwellers. Merged rooms may be occupied by up to 6 Dwellers.
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Can you make ghoul babies in Fallout Shelter?

Appearances. Born ghouls do not appear in any of the published Fallout games. They were to appear in Van Buren, the canceled Fallout 3 project by Black Isle Studios. In Fallout Shelter ghouls can have children, but they are born as unmutated humans.
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What happens if you save vault 34 dwellers?

If you save the Vault 34 Dwellers, the Sharecroppers will move back to California. If you save the Sharecroppers, the Vault 34 Dwellers will die. So save the Vault 34 Dwellers. Also, they will give you items from time to time.
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How to get a lot of dwellers?

To get more dwellers in Fallout Shelter, you can have babies by pairing high-Charisma dwellers in Living Quarters, attract them with a Radio Studio (especially with high-Charisma dwellers broadcasting), find them through Quests, or receive them in Lunchboxes; the initial random arrivals eventually stop, requiring these methods. 
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Is level 50 the max in Fallout Shelter?

The max level in Fallout Shelter is 50. This means that dwellers can reach a maximum level of 50 through training and gaining experience points from completing tasks and exploring the wasteland.
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Is Nuka-Cola bottler worth it in Fallout Shelter?

The Nuka-Cola bottler is a hefty investment, but improves the overall efficiency of the vault by virtue of one production room filling the role of two, freeing up dwellers for assignment to other tasks.
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Can you merge 3 Medbays in Fallout Shelter?

I don't care much for the 3merged Medbay since you can have three 2 merged medbay's in the same space as two 3 merged. You get far more out of it and it doubles for each level up.
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Do Lucy and Maximus sleep together?

In the Fallout TV series, Lucy and Maximus have a strong romantic tension and an implied sexual connection, with Lucy even initiating advances, but Maximus's inexperience and insecurities prevent them from fully sleeping together in Season 1, though their relationship deepens, setting up future possibilities. Lucy's vault upbringing makes her more open to sex, while Maximus struggles with intimacy due to his lack of sexual knowledge and emotional readiness, leading to awkward but significant moments where Lucy offers, and he declines or falters.
 
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What happens if Mr. Handy dies?

While Mister Handies take damage like a dweller, they cannot be healed. Damage just accumulates until they are destroyed. Once destroyed, they can be fully repaired for 2,000 caps or removed from the vault like a dead dweller. When a Mister Handy is destroyed, it explodes like a mini nuke.
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Can pregnant dwellers work?

Although pregnant dwellers can still work, you'll need to assign 1-2 male dwellers to work with them. Since the game won't allow you to equip them with weapons/arms to defend themselves, they'll be at a disadvantage when your vault gets attacked.
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Will more recruitment beacons bring more settlers?

Each beacon will gradually increase the number of settlers until the maximum is reached (10 plus Charisma stat). There is a chance to receive a brahmin instead of a settler.
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Is there a way to get rid of the radiation at Starlight Drive-In?

In the middle of the lot is a large water-filled crater containing a number of extremely radioactive barrels; however, removing the barrels through the workshop will stop the severe radiation.
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What is the reward of Rex Goodman?

In Fallout 4, after you rescue him from Super Mutants in Trinity Tower, Rex Goodman gives you either Agatha's Dress (if you're female) or Reginald's Suit, which are valuable charisma-boosting clothing items, allowing you to get better prices and pass Charisma checks. This rescue is part of the "Curtain Call" quest, after which you also gain the Super Mutant Strong as a new companion.
 
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