Does fighting interrupt a long rest?

This is allowed as long as you avoid "at least 1 hour of walking, fighting, casting spells, or similar adventuring activity" before the long rest is concluded.
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Does combat break a long rest?

If a Long Rest is interrupted by combat or by 1 hour of walking, casting Spells, or similar activity, the rest confers no benefit and must be restarted; however, if the rest was at least 1 hour long before the interruption, the creature gains the benefits of a Short Rest." RAW and RAI are clear, that much is true.
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What can interrupt a long rest?

If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it. At the end of a long rest, a character regains all lost hit points.
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Can you short rest in battle?

According to the rules, you can short rest any time you have at least an hour to rest and do minimal activity. If you can relax for 600 rounds during combat, you can short rest.
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What do fighters get back on short rest?

Taking a short rest allows players to recover certain limited use abilities, such as a Monks Ki points, or a Fighters Action Surge, or even a Warlocks spell slots. It also lets characters spend their hit dice to recover their HP.
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Handling Rests in D&D

Why do fighters hug after a fight?

You are probably talking about "clinching". A boxer will try to hold his opponent arms or shoulders and bring him/her in close so as not to allow the opponent to punch. This is a tactic often employed by a fighter who's tired or has been hurt. It's used to buy recovery time.
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How long does a long rest take?

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
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Can you short rest during a long rest?

The rules for a Long Rest state (PHB p. 186) that a Long Rest is interrupted by a "period of strenuous activity—at least 1 hour of walking, fighting, casting spells, or similar adventuring activity". Therefore, taking a Short Rest does not interrupt a Long Rest. You can have Short Rests within a Long Rest.
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What does a long rest do?

At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them (minimum of one die).
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Can you dash out of combat?

Dash trades your ability to attack this turn for greater mobility, taking you quickly into or out of combat. Your movement speed this turn is doubled. Disengage lets you safely move through and out of melee combat without people taking advantage of your movement to make Attacks Of Opportunity.
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Do short rests stop exhaustion?

Even if they are not, however, nothing in the PHB provides that a Short Rest can stave off or cure exhaustion. A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
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What will trigger an interrupt?

Each interrupt signal input is designed to be triggered by either a logic signal level or a particular signal edge (level transition). Level-sensitive inputs continuously request processor service so long as a particular (high or low) logic level is applied to the input.
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How much does a short rest heal?

A short rest in Dungeons & Dragons requires a character to perform no strenuous actions for at least one hour. The benefit of taking a short rest is that each character can heal by rolling their hit dice, which can be done up to a maximum of their current level.
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How many rounds of combat is 1 hour?

correct... 1 minute equals 10 rounds... 10 mins = 100 rounds... an hour, God forbid a combat should take that long, equals 600 rounds of everybody and every thing taking a turn.
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How many rounds of combat is 1 minute?

Introduction to Combat

Essentially, combat consists of rounds, with each person involved in combat taking a turn during which they can move and perform an action. Each round takes 6 seconds of time in the game world. So a combat that lasts 10 rounds occurs for the characters in the game over the course of a minute.
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How long is a turn out of combat?

A turn still lasts 6 seconds and a round passes when everyone has taken a turn. They are just most often ignored outside of combat unless order/rounds/turns becomes important for some reason, but they still exist.
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Does a long rest break concentration?

That depends on whether sleeping gives you the Unconscious condition. If it does, then you're incapacitated, and your concentration will be broken. If it doesn't, then a long rest doesn't fulfill any of the conditions for breaking concentration, so you will be able to concentrate through your long rest.
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Does a long rest get rid of all exhaustion?

Every time your character takes a long rest, you remove one level of exhaustion. Spells and magical effects can also end or reduce the condition. The spell Greater Restoration will remove one level of exhaustion and the Vitality potion will also cure exhaustion.
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How much health do you get on a long rest?

According to the written rules after completing a long rest the characters recover their full HP, all abilities and spells recharge, and half of their spent hit dice.
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Can you long rest twice in a row?

Especially not, if you get a cut-scene of some kind or the game auto-saves, it could mean there's a boss or some scripted event, that could progress without you. But as long as you stay back in the same area you can safely rest even multiple times in a row.
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Does short rest build muscle?

When the training goal is muscular hypertrophy, the combination of moderate-intensity sets with short rest intervals of 30-60 seconds might be most effective due to greater acute levels of growth hormone during such workouts.
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Is it better to work out long rest or short rest?

Textbooks have commonly recommended longer rest intervals (LI) of 2-3 minutes between sets if your primary goal is strength and shorter rest intervals (SI) of 60-90 seconds if your primary goal is muscle growth 2 .
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Can you long rest whenever you want?

With a few exceptions, you can long rest as much as you want. Something I found out about long rests as well. If you have any free 1st level spell spots on casters with the Good Berry spell, make sure you use them up for free and easy Camp Supply food.
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How many short rests a day?

There isn't a hard and fast rule. While the general design model fits two short rests into each adventuring day, it can be fewer or more depending upon the pace of play. After a short rest, the DM decides how much time must elapse or how much activity must occur before another short rest can start.
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How many short rests before long rest?

6-8 medium to hard encounters are assumed per adventuring day so that generally works out to every 2-3 encounters, but a shorter (and harder) day should still have 2 short rests in it. Again, that's not 1 short rest every 2-3 encounters. That's 2 short rests per 1 long rest.
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