Does prevent all damage stop DeathTouch?

Yes, effects that prevent all damage, like Fog or Protection, completely stop Deathtouch because Deathtouch requires at least one point of damage to actually be dealt to destroy a creature; if damage is prevented, it's not dealt, so Deathtouch has no effect. The creature with Deathtouch fails to destroy the target because the crucial step of dealing damage is nullified before the game checks for lethal damage.
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What can stop DeathTouch?

The only keyword that stops deathtouch is: indestructible.
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Does protection from everything prevent deathtouch?

The short answer here is yes. Protection from black, for example, will prevent all damage dealt by black creatures and spells to whatever has that protection. Deathtouch means that any amount of damage counts as lethal damage. But if that damage is prevented, then it won't do anything to the creature being protected.
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Does preventing damage stop destroying?

Yes, preventing all damage stops destruction if the destruction is caused by damage; however, "destroy" and "damage" are different mechanics, so "prevent all damage" does not stop effects that specifically say "destroy," exile, sacrifice, or reduce toughness to zero (like from -1/-1 counters), as these bypass damage prevention entirely. Think of it like this: damage prevention stops wounds, while "destroy" is a different way of removing something, often without causing a wound first. 
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What does prevent all damage mean in MTG?

Damage prevention prevents the direct results of damage, which are usually accumulation of damage that may be lethal damage, loss of life, or loyalty counters. It also includes those from Infect, Wither, Toxic, Lifelink, and can prevent effects that would've replaced the damage with something else.
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Players get these combat mechanics wrong, let me explain - Deathtouch & Trample - MTG Rules

Does prevent all damage stop commander damage?

Can Commander Damage Be Prevented By Effects That Prevent All Damage? Yes, effects that prevent damage can prevent combat damage that would become commander damage.
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Does preventing damage stop trample?

Yes, in Magic: The Gathering, trample damage does go through prevention effects because you assign damage based on toughness (lethal damage) before damage prevention applies, meaning excess damage is assigned and then “tramples” over to the player/planeswalker, even if the blocker's damage is prevented. A creature with protection or a damage prevention effect still needs lethal damage (its toughness) assigned to it for the trample to work, but that assigned damage is then prevented, allowing the rest to hit the player. 
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Does prevent damage include Deathtouch?

Deathtouch says "any amount of damage this creature deals to another creature is lethal." 0 damage is no damage. So preventing the damage done by a death touch creature prevents it from killing your stuff, yes.
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Does indestructible prevent 0 toughness?

Having 0 toughness is NOT a destroy effect. Indestructible will not save it. It will be placed in the graveyard when state based effects are checked. Jon Kayne Ellington damage does not reduce a creature's toughness.
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Does protection from everything stop board wipes?

No, Protection from Everything (or any color/type) generally does not stop board wipes like Damnation, Wrath of God, or Farewell because these spells destroy or exile all creatures without targeting them, bypassing Protection's core functions (Damage, Enchanting/Equipping, Blocking, Targeting - DEBT). The key is that Protection only stops effects that target, damage, enchant, equip, or block a creature, and mass destroy/exile effects don't do those things to individual creatures. 
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Why would I want shroud over hexproof?

Hexproof means that "your opponents" can not target that permanent, so it is a one- sided effect that gives you so much value ('cause you can target it). Shroud means that "no one" can target that permanent, not even you, so it is a kind of universal protection from targeting.
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Does shroud prevent deathtouch?

No, Shroud does not prevent Deathtouch; a creature with Shroud will still die to a Deathtouch creature because Deathtouch deals lethal damage through combat without targeting, and Shroud only stops spells or abilities from targeting a creature, not non-targeted effects like combat damage. Even if a creature has Shroud, any amount of damage from a Deathtouch blocker or attacker is considered lethal, so the Shroud creature dies.
 
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What can counter Deathtouch?

A deathtouch counter in Magic: The Gathering is a physical marker placed on a creature, giving it the deathtouch keyword ability (any amount of damage from it is lethal) until the counter is removed, a mechanic introduced in Ikoria: Lair of the Behemoths to provide temporary deathtouch on specific cards like Boot Nipper or to represent ongoing effects. Unlike the evergreen keyword, deathtouch counters can be gained and lost, often removed when the creature deals combat damage to a player to trigger another effect, making them versatile tools for board control or utility.
 
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Can Deathtouch beat Indestructible?

No, deathtouch does not kill an indestructible creature because "indestructible" means it cannot be destroyed by lethal damage or "destroy" effects, and the "can't" rule overrides the "does" rule. While deathtouch makes any damage lethal, the indestructible creature simply ignores the destruction part, taking the damage but surviving.
 
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Does Hexproof stop Deathtouch?

No, Hexproof does not stop Deathtouch because Hexproof prevents targeting, while Deathtouch applies upon dealing damage and doesn't target; a creature with Hexproof will still die if dealt any damage by a Deathtouch source, unless it also has Indestructible or damage prevention. 
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Does protection override deathtouch?

Deathtouch only works if there is at least one damage. Protection prevents that. All damage from creatures is prevented. It doesn't matter how or when that damage would be dealt.
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What kills indestructible in MTG?

Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed or, in the case of creatures, having their toughness reduced to zero or less by -X/-X effects. They can also be removed from the battlefield by being bounced or exiled.
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Are diamonds really indestructible?

No, diamonds are not indestructible; while they are the hardest natural material (resisting scratches), they are brittle and can chip, crack, or shatter from sharp impacts, concentrated force, or hitting hard surfaces, especially along natural cleavage planes or at sharp points in certain cuts like marquise or pear. Think of hardness as scratch resistance (what diamonds excel at) versus toughness (resistance to breaking), which is where they can fail, despite their legendary hardness.
 
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Does indestructible stop trample?

No, Indestructible, does not stop Trample from working; the attacking creature must still assign lethal damage to the indestructible blocker (equal to its toughness), but any damage beyond that simply tramples over to the player or planeswalker, as Indestructible only prevents the blocker from being destroyed, not from taking the damage or fulfilling the criteria for Trample. 
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What stops Deathtouch?

It attacks a player and is blocked by Siege Mastodon (a 3/5 creature).
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Does preventing damage prevent destroy?

Yes, preventing all damage stops destruction if the destruction is caused by damage; however, "destroy" and "damage" are different mechanics, so "prevent all damage" does not stop effects that specifically say "destroy," exile, sacrifice, or reduce toughness to zero (like from -1/-1 counters), as these bypass damage prevention entirely. Think of it like this: damage prevention stops wounds, while "destroy" is a different way of removing something, often without causing a wound first. 
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Does indestructible trump deathtouch?

Is your question about the interaction in the sense of a creature with indestructible taking damage from a source with deathtouch? A creature with indestructible cannot be destroyed. Deathtouch tries to destroy.
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Can you block if damage can't be prevented?

It applies only to prevention effects - anything that says "prevent" "damage". Any other action or effect that may... avoid damage being dealt, or that redirects it, without saying "prevent", still works. So, the creatures can still be blocked.
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Can a creature fight if it's tapped?

Yes, a tapped creature can "fight" in Magic: The Gathering because fighting is a specific mechanic (creatures deal damage to each other) that isn't the same as attacking or blocking, so tapping restrictions don't apply, and it can even fight if it has summoning sickness. A tapped creature can be targeted by a "fight" spell or ability, and it will deal damage equal to its power, just like an untapped one, because "fight" is not combat.
 
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Is prevent all damage the same as indestructible?

Notice that indestructible is not the same as effects that prevent all damage: With indestructible, the damage is still being dealt (and thus abilities that care about dealt damage will still trigger).
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