Does Thunder Wave damage yourself?

In Dungeons & Dragons 5e, Thunderwave generally does not damage the caster because the "cube originates from you" but doesn't include your space as the point of origin, acting more like a force pushing outward in a specific direction (often described as from your front). While the area of effect is a 15-foot cube originating from you, you typically set one face of the cube to be adjacent to you, so the wave sweeps away, not through you. However, some Dungeon Masters might allow creative positioning to include yourself (e.g., if you're inside the cube's edge) or if you have a specific condition like being inside a swarm, but standard rules suggest self-immunity as the origin point.
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Does Thunder Wave damage yourself?

The spell description states that the cube "originates from you". Same verbage for Cone spells. So, yep! You can choose to include yourself as the edge of the cube.
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Does Thunder Wave do damage?

Yes, the Thunderwave spell in Dungeons & Dragons deals damage (2d8 thunder damage at base, scaling up with higher spell slots), pushes targets, and is a potent area-of-effect (AoE) spell, but in Pokémon, the move Thunder Wave is a status move that only paralyzes and does no damage at all, only affecting speed and ability to act. 
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Can you cast Thunder Wave on yourself?

From my understanding, thunderwave, being a cube effect, is cast as a 15ft cube adjacent to the caster. However, with the description of cube effects, the point of origin can be chosen to be inside of the area of effect, meaning a caster could include themselves in the area.
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Is Thunder Wave better than burning hands?

The immediate comparisons to Tunderwave are Burning Hands and Entangle, with one being one of the best area effect damage 1st level spells, the other an area control tool to affect creatures movement. Burning Hands is going to more reliably deal more damage, with slightly higher average and max damage.
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How to Survive a Lightning Strike

Who is immune to Thunder Wave?

Dark types are immune to Prankster, electric is immune to paralysis, and ground is immune to Thunder Wave specifically.
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What happens if you nat 20 a death save?

Critical successes and failures do matter when rolling a death saving throw. A natural 20 automatically grants you two successes, while a nat one equals two failures.
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Is Thunder Wave or nuzzle better?

Nuzzle is essentially an upgraded Thunder Wave which can break Focus Sash and Sturdy, whilst Volt Switch is an amazing pivot move. Parabolic Charge and Charge Beam are two of the most underrated Electric moves in the whole game. Power-wise not too great, but their secondary effects can really annoy your opponent fast.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Can I cast bless on myself?

Yes, in Dungeons & Dragons 5e (and similar games), you can absolutely cast Bless on yourself, as the spell targets up to three creatures of your choice, and you're always within range of yourself, making it a smart move to help with concentration checks and adding a d4 to your attacks/saves. While some might see it as selfish, it's a valid tactical choice to keep your own spellcasting strong, especially for maintaining concentration on other spells. 
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Is Thunder Wave 100% accuracy?

Effect. Thunder Wave has 100% accuracy and paralyzes the target. In the Second Pokémon generation, when an in-game opponent outside of the Battle Tower uses Thunder Wave, the move has a 25% chance to fail.
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Is Thunder Wave good for crowd control?

To summarize, Thunderwave is an excellent spell for characters who want to make a booming impact on the battlefield. Its versatility, damage potential, and crowd control make it a valuable asset in any adventurer's arsenal.
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How loud is Thunder Wave?

"The spell emits a thunderous boom audible out to 300 feet." That would mean it's always audible if you are less than 300ft, and not audible if you are 301ft or more.
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What are the rules for Thunder Wave?

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
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Does the DM have final say on conditions?

Your DM has to make the final decisions on the fate of the characters in your collective imaginary world. They are the authority. Not Wizards of the Coast, the internet, or even fellow players get to make the final call on a rules decision in your own campaign.
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What is 80 320 range in dnd?

Shortbows are range 80/320, meaning out to 80 feet (or 16 squares) you roll attacks as normal. And past that, up to 320 feet (64 squares), you attack with disadvantage. All pretty simple. They also have the Ammunition tag, meaning you'll have to keep track of how many arrows you have.
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What is rule 0 in D&D?

Rule Zero in D&D (and TTRPGs) is the unwritten, ultimate principle that the Dungeon Master (DM) is the final authority, able to change, bend, or ignore any official rule to ensure the game flows, stays fun, and serves the group's story. It means the DM's word is law for that table, prioritizing the spirit of collaborative storytelling and enjoyment over strict adherence to the rulebook (RAW). 
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Is DnD good for ADHD?

This cherished tabletop role-playing game isn't just about rolling dice and slaying dragons; it's a transformative journey that offers unique therapeutic benefits for children struggling with ADHD.
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Who was the first canonically autistic character in D&D?

Meet Asteria, D&D's first canonically autistic character.
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Does Pecharunt have a 100% catch rate?

Everyone gets it on the first shot. They probably just didn't know it's a 100% catch rate no matter what ball you choose to use.
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Is Nuzzle 100% paralysis?

this move has a 100% chance for the following additional effects to occur: Paralyzes the target. Can hit the target even if it is in the middle of using Bounce, Fly or Sky Drop, or is under the effect of Sky Drop. During rainy weather, this attack has perfect accuracy.
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What is the strongest ball in Pokémon?

The strongest Poké Ball is generally considered the Master Ball for its guaranteed 100% catch rate on any Pokémon. However, other balls can be stronger situationally, like the Dark Ball (from the anime, corrupts and powers up Pokémon) or specialized in-game balls like the Level Ball (8x multiplier if your Pokémon is 4x the target's level) or Love Ball (8x if same species, opposite gender) for specific scenarios, making them potentially "stronger" for certain tasks. 
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Can you crit fail a saving throw?

Unlike attack rolls, which have critical hits and critical misses, saving throws don't have critical successes or failures. Using this variant rule, you can allow critical successes and failures on saving throws.
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What is the rule for 0 hp in dnd?

In D&D 5e, reaching 0 HP means you fall unconscious, are prone, and start making Death Saving Throws (d20 roll, 10+ is a success, 9- is a failure) each turn; three successes stabilize you (still unconscious at 0 HP), three failures mean death, a natural 20 wakes you with 1 HP, and a natural 1 counts as two failures. Instant death occurs if damage reduces you to 0 HP and the remaining damage equals or exceeds your max HP. 
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