Does Thunderwave hit yourself?

Yes, Thunderwave can hit you, as the caster chooses the point of origin on one of the cube's faces, and you can choose to have that face be the one at your feet, making you part of the effect's area, thus taking damage and potentially being pushed. While it's often cast to push enemies away from the caster, the spell's wording allows for self-targeting if the point of origin is placed on your square, though it's usually not beneficial unless you're trying to avoid an AoO or push something through your space.
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Does Thunder Wave damage yourself?

The spell description states that the cube "originates from you". Same verbage for Cone spells. So, yep! You can choose to include yourself as the edge of the cube.
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Who is immune to Thunder Wave?

Dark types are immune to Prankster, electric is immune to paralysis, and ground is immune to Thunder Wave specifically.
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Does Thunder Wave always hit?

Thunder Wave is unlike other Electric attacks, in that it does no damage whatsoever. But whereas the other attacks only have a small chance of paralyzing the victim, if Thunder Wave hits, the victim will unquestionably be paralyzed. And Thunder Wave hits often, because it is very accurate.
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Is Thunder Wave better than burning hands?

The immediate comparisons to Tunderwave are Burning Hands and Entangle, with one being one of the best area effect damage 1st level spells, the other an area control tool to affect creatures movement. Burning Hands is going to more reliably deal more damage, with slightly higher average and max damage.
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THUNDERWAVE | Clap And They're Gone - Spell A Day D&D 5E +2

How much damage does a Thunder Wave do?

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you.
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What happens if you nat 20 a death save?

Critical successes and failures do matter when rolling a death saving throw. A natural 20 automatically grants you two successes, while a nat one equals two failures.
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Is Thunder Wave 100% accuracy?

Effect. Thunder Wave has 100% accuracy and paralyzes the target. In the Second Pokémon generation, when an in-game opponent outside of the Battle Tower uses Thunder Wave, the move has a 25% chance to fail.
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Is Thunder Wave or nuzzle better?

Nuzzle is essentially an upgraded Thunder Wave which can break Focus Sash and Sturdy, whilst Volt Switch is an amazing pivot move. Parabolic Charge and Charge Beam are two of the most underrated Electric moves in the whole game. Power-wise not too great, but their secondary effects can really annoy your opponent fast.
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How loud is Thunder Wave?

"The spell emits a thunderous boom audible out to 300 feet." That would mean it's always audible if you are less than 300ft, and not audible if you are 301ft or more.
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Is Thunder Wave 100% accurate?

Changes. In Generations 1-6, Thunder Wave has 100% accuracy.
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Does Thunder Wave hurt allies?

In some cases, the power of Thunderwave can be a double-edged sword. While it has the potential to deal massive damage, it may also affect allies in the vicinity, creating a tactical challenge for the party.
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What Pokémon can't be paralyzed?

Pokémon that can't be paralyzed are typically Electric-types (immune since Gen VI) or those with the Limber ability, while some like Ground-types resist paralysis from moves like Thunder Wave; also, Pokémon with abilities like Volt Absorb, Insomnia, or held items like Sitrus Berry can negate it, plus moves like Soak can change types to allow paralysis. 
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Does the DM have final say on conditions?

Your DM has to make the final decisions on the fate of the characters in your collective imaginary world. They are the authority. Not Wizards of the Coast, the internet, or even fellow players get to make the final call on a rules decision in your own campaign.
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What are good Thunder Wave alternatives?

Similar cards to Thunderwave
  • Delina, Wild Mage. € 11,80.
  • Chaos Channeler.
  • Wand of Wonder (foil)
  • Danse Macabre.
  • Cone of Cold.
  • Recruitment Drive.
  • Hoarding Ogre.
  • Swarming Goblins.
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Is Thunder Wave a level 1 spell?

1st level only at first, but can be upcast when you're a higher level monk.
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Is Nuzzle 100% paralysis?

this move has a 100% chance for the following additional effects to occur: Paralyzes the target. Can hit the target even if it is in the middle of using Bounce, Fly or Sky Drop, or is under the effect of Sky Drop. During rainy weather, this attack has perfect accuracy.
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Does Pecharunt have a 100% catch rate?

Everyone gets it on the first shot. They probably just didn't know it's a 100% catch rate no matter what ball you choose to use.
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Why did Thunder Wave fail?

For Thunder Wave only, fails if the target is immune to the move's type.
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What is the move that never kills Pokémon?

The best Pokémon move that doesn't kill is False Swipe, which always leaves the opponent with at least 1 HP, making it perfect for catching Pokémon; other useful non-damaging or low-damage options for catching include Thunder Wave, Spore, Hypnosis, Soak, and utility moves like Fake Out or Growl.
 
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Is water pulse better than bubble?

It does have 10 fewer PP than Bubble, but 20 PP is still a lot. Note that the chance of lowering a victim's Speed is slim, so, in the long run, a more damaging Water attack is probably a better choice.
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Is sleep powder better than spore?

In Pokémon, Spore is generally superior to Sleep Powder because Spore has 100% accuracy for guaranteed sleep, while Sleep Powder only hits 75% of the time, but Sleep Powder is learned by more Pokémon (most Grass types), making Spore a signature move for mushroom Pokémon (like Breloom/Amoonguss). Both put opponents to sleep for a few turns, but Spore's reliability makes it a powerful, game-changing move when available. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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What is the rule for 0 hp in dnd?

In D&D 5e, reaching 0 HP means you fall unconscious, are prone, and start making Death Saving Throws (d20 roll, 10+ is a success, 9- is a failure) each turn; three successes stabilize you (still unconscious at 0 HP), three failures mean death, a natural 20 wakes you with 1 HP, and a natural 1 counts as two failures. Instant death occurs if damage reduces you to 0 HP and the remaining damage equals or exceeds your max HP. 
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