How big is gaming in the US?

According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs.
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How big is the US gaming industry?

The gaming industry supports a total economic impact including: $261.4 billion of output (business sales) 1.8 million jobs with $74.0 billion of labor income (wages, salaries, tips, benefits and other labor income) $40.8 billion of federal, state and local taxes, including $10.7 billion of gaming taxes.
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Is gaming bigger than Hollywood?

And it is not even close. The video game industry is $200-plus billion globally—larger than all of film, television and music combined. And, to note, there are more than 3 billion active gamers.
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How big is the real money gaming market in the US?

360 Market Updates new survey, estimate that the Real Money Skill Games market was worth USD 14555.07 Million in 2022 and would increase to USD 32354.91 Million by 2031 with a (Compound Annual Growth Rate) CAGR of 14.24 during 2024 to 2031.
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What is the total US gaming revenue?

The gross gaming revenue (GGR) of casinos in the United States was highest in the state of Nevada in 2023. That year, the GGR of Nevada casinos totaled over 15 billion U.S. dollars. In total, the aggregate GGR from casinos in all U.S. states amounted to approximately 67 billion U.S. dollars.
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The Gaming Industry | Start Here

Is the gaming industry a trillion dollar industry?

The video game sector is one of the fastest-growing entertainment industries, with revenue approaching half a trillion dollars globally by 2028 – exceeding projected revenue for the global film and video industry.
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What is the biggest entertainment industry in the world?

Hollywood is the world's oldest national film industry, and largest in terms of box-office gross revenue.
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Who has the largest gaming population in the world?

Asia is the biggest online gaming market with 1.48 billion gamers. 1.48 billion gamers reside in Asia. Many of the world's most recognised gaming companies also come from this region. Approximately half of Europe's population between the ages of 6 to 60 play video games.
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How big is the gaming industry compared to sports?

Worldwide, the gaming market is expected to hit roughly $190 billion in revenue this year. The gaming industry makes more money than Hollywood. It makes more money than North American sports.
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What ethnicity are most gamers?

Of American adults who play video games, 75% are White, 19% are Hispanic, 12% are Black, 4% are Asian/Pacific Islander and 3% are Native American.
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What state do most gamers live in?

Texas is a very close No.

Following Texas on the best state for gamers list is Maryland at No. 2, followed from No. 3 to No. 10 by Virginia, Pennsylvania, Mississippi, Georgia, Kansas, Delaware, Oklahoma, and Tennessee.
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How old is the average gamer?

The average age of a U.S. gamer is 35, the average number of years a U.S. gamer has been playing games is 13.
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What is the percentage of gamers in the US?

The report reveals the number of Americans playing video games remains strong and encompasses players across all demographics including gender, race, ethnicity and age. The 2023 Essential Facts report found that 65% of Americans play video games – which equates to about 212.6 million weekly players.
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Who is number 1 in the gaming industry?

Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming.
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Where is gaming most popular in the US?

New York City is the top city for gamers in the U.S., offering a thriving gaming community with a wide choice of conventions and meetups, and plenty of job opportunities.
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Which country is no 1 in gaming?

With a population of over 1.4 billion people, China has the largest gaming market in the world. The country has a strong mobile gaming market, with games like Honor of Kings and PUBG Mobile being extremely popular.
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Who is the No 1 gamer?

1. PewDiePie: 104 Million Subscribers.
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What country dominates gaming?

The Biggest Gaming Markets

As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020).
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Is the gaming industry bigger than Hollywood?

Let me drive that last point home: Global revenue generated by the gaming industry is greater than the global revenue generated by the music and movie industries combined. Here are some industry statistics to help you digest that statement: In 2022, the global gaming industry generated an estimated $184.4 billion.
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Who dominates the entertainment industry?

The Bottom Line

Comcast, The Walt Disney Company, and Sony top the list of the world's largest entertainment companies by revenue. And it's no surprise why, since they are all household names. Their portfolios are well-diversified.
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How much money is the gaming industry worth?

The video game industry's global value for 2023 was $184 billion, with over 3.2 billion gamers worldwide. 95% of video games were purchased digitally, while 5% were physical made purchases. Mobile game revenues accounted for 49% of the global market, followed by console games (28%), and PC games (23%).
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Which gaming platform makes the most money?

Mobile games generated the most revenue for the global gaming industry at $92.2 billion in 2022. Console games also generated a significant amount – $51.8 billion of revenue. Downloaded PC games and browser PC games generated $38.2 billion and $2.3 billion in revenue respectively.
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Do video games make more money than movies?

That means the gaming industry is making more than three times as much money as the music industry and almost four times as much as the movie industry. One of the main reasons for the gaming industry's success is the increasing popularity of mobile gaming.
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What is next for gaming?

What is the future of gaming? Gaming could become more enhanced, thanks to AI improving non-player characters, AR and VR technologies offering more engaging experiences and cloud streaming making it possible to play games on multiple platforms.
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