How do spell slots reset D&D?

Wizards can regain spent spell slots with Arcane Recovery once per long rest. Sorcerers can convert their Sorcery points into Spell slots of 5th level or lower, or conversely turn spell slots into sorcery points, both of which recovery with a long rest.
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How do spell slots work in D&D?

If you're a wizard and you have one 1st level spell slot and you cast a spell with it, you're out of 1st level spell slots until after your next long rest. If you have 2 1st level spell slots, you can cast any 2 1st level spells until you need a long rest to recover your spell slots.
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How do spell slots recharge?

Regular Spell Slots. To recharge regular Spell Slots as a Sorcerer or a Cleric, you need to take a long rest. To perform a long rest, click and hold on the campfire icon on the right side of the user interface and pick the second option in the context menu.
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Does a short rest give back spell slots?

Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
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How do spells work in D&D?

In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the world, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect—in most cases, all in the span of seconds.
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10 Game-Breaking D&D 5e Magic Items (and How to Fix Them)

How do spell slot levels work?

Spell slots are sorted into different tiers from 1 to 9 based on the amount of magical energy they consume. When casting a spell, a mage needs to use a spell slot of the same spell level or higher, in order to have enough power to cast it.
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Can you use 2 spells in a turn 5e?

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
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Do spell slots reset after a long rest?

No, spell slots in the majority of conventional tabletop role-playing games, like Dungeons & Dragons, are a limited resource that must be used up before casting a spell. Spellcasters can cast spells once more after completing a long rest, but they must be expended before they can be used again.
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Does long rest restore all spell slots?

You regain all expended spell slots when you finish a long rest. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell).
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Does a spell slot get used if you miss?

If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.
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How often do spell slots reset?

The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
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How long is a short rest?

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
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How long is a long rest?

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
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How do you refill spell slots in DND?

Long Rest will refill full health and all the spell slots for your party if you have the required food items. Be careful when Long Resting, especially during quests, as many times long resting will pass time and cause the story to progress.
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Do Cantrips count as spells?

Yes, cantrips are spells. They ate specially defined as level 0 spells in the PHB. So, if a description references a spell, with no level or slot reference, then cantrips are included.
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Do Cantrips take up spell slots?

Cantrips are the spells that your caster can use at will and ad nauseum. They are so ingrained into the caster's mind that they don't require spell slots to cast. Some are combat oriented spells like a Cleric's Sacred Flame, which has practically no utility outside of combat.
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What happens if you run out of spell slots?

If you don't have the spell slot for it, you simply cannot cast the spell no matter what. The only exception are spell scrolls, but that's not you casting the spell but you using an item.
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What feat recovers spell slots?

Wizard's Arcane Recovery - lets you recover some spell slots on short rests. Sorcerer's Metamagic - lets you convert sorcery points into spell slots. Artificer's infusion: Spell-Refueling Ring - lets you restore 1 spell slot of 3rd level or lower.
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What magic item restores spell slots?

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level.
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Is there a limit on spell slots?

Most characters make do with the slots granted by their spellcasting class and that usually limites them to at most 4 slots/day. There's probably items increasing that number though, but those are rare and expensive and probably wont add more than a single extra slot - maybe 2?
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Can you switch spells in a long rest?

Yes, the rule for changing prepared spells says you may do it upon finishing a long rest, but doesn't say you can do it any other time. Therefore it's a benefit of finishing a long rest.
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How much does a short rest heal?

A short rest in Dungeons & Dragons requires a character to perform no strenuous actions for at least one hour. The benefit of taking a short rest is that each character can heal by rolling their hit dice, which can be done up to a maximum of their current level.
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Can you cast 2 cantrips in one turn?

Well, yes. You can't cast two spells of 1st-level or higher in the same turn, but you can cast as many cantrips as you have actions for. If you cast a spell of 1st-level or higher - or a cantrip - as a bonus action, you can still cast a cantrip as your action.
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Can you counterspell a counterspell?

Can you counterspell a counterspell? Yes. This can be chained, so long as the casters involved haven't already used their reactions. You could potentially have a dozen spellcasters counterspelling each other in an epic battle to fight over an original spell being casted.
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Can I cast a cantrip and a spell in the same turn?

Yes. You cannot cast two levelled spells during the same turn, like Cure Wounds (action) and Healing Word (Bonus action), but you can cast one levelled and one cantrip spell during the same turn.
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