How many lands should I put in a 40 card deck MTG?

For a 40-card Magic: The Gathering deck (common in Limited formats like Draft/Sealed), the standard recommendation is 17 lands, which is about 42.5% of the deck, but you can adjust to 16 for aggressive decks or 18 for slower, control-oriented decks with expensive cards. Aggro decks can drop to 15-16 lands, while decks needing to hit specific colors or big bombs might go to 18, especially with mana ramp.
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How many lands should be in a 40 card deck?

For a 40-card Magic: The Gathering Limited deck (like Draft or Sealed), the standard recommendation is 17 lands, which is about 42.5% of the deck, but this can shift to 16 for aggressive decks or 18 for slower, control-focused builds with expensive cards, with variations depending on mana sources and card costs. 
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How to build a 40 card deck in MTG?

To build a 40-card Magic: The Gathering deck, typically for Limited (Draft/Sealed), aim for 17 lands and 23 non-land spells, focusing on 1-2 colors with a good mana curve (more 2-4 drops, fewer high-cost cards), prioritizing creatures, and including removal (like BREAD: Bombs, Removal, Evasion, etc.) for interaction. Sort your cards, pick your colors, build a curve with 15-17 creatures and the rest spells, then add lands for consistency, keeping it exactly at 40 cards to maximize drawing your best cards.
 
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Is 40 lands too much mtg?

36-40 lands is usually quite nice for all decks. 40 lands is slightly on the high side, and this usually works out for the better. It's just tempting to put in more interactions and responses.
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Is 30 lands too little for commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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Tolarian Tutor: Mana Curve and Land Bases - A Magic: The Gathering Study Guide

What is the perfect Commander deck ratio?

A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.
 
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Is 36 lands too little?

Don't worry about bloating your land base if you play tiny spells. Keep it around 36-38 and you'll be fine.
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How many creatures should I have in a 40 card deck?

For a 40-card Magic: The Gathering deck, typically used in Limited formats like draft or sealed, you generally want around 14-18 creatures, balancing them with 17 lands and 6-8 other spells (removal, tricks, card draw) for a strong mix of threats and answers. A good starting point is 16-17 creatures and 17 lands, leaving about 6-8 non-creature spells, but this can shift based on your deck's strategy (aggro, control) and mana curve. 
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Can you play MTG with a 40 card deck?

If you have one or more ways to shuffle cards from your graveyard back into your deck, it makes more sense to stick to 40 cards. But when that isn't an option, running a bigger deck is a decent backup plan.
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Is 39 lands enough for Commander?

I never realized how many people don't play enough lands in their Commander decks. 38 to 43 is the correct number. Very much depends on color and average cmc.
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What MTG format uses 40 cards?

The "MTG 40 card format" primarily refers to Limited formats like Draft and Sealed, where you build decks with a minimum of 40 cards from packs opened on the spot, emphasizing consistency with roughly 17 lands and a low curve. It also evokes the original, older versions of Magic: The Gathering, where the default was 40-card decks, and sometimes refers to custom formats like "Unlimited 40", a vintage-style format using early sets with specific card restrictions. 
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What is the hardest part of building a deck?

The hardest part of building a deck is getting the foundation correct. It is very important to be precise. The support columns must be in the correct place, at the correct height, and be strong and secure to support the rest of the deck.
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How many land cards should I have in my Magic deck?

For a standard 60-card Magic: The Gathering deck, 24 lands (40%) is the common starting point, but this varies; aggressive decks might use 20-22, control decks 25+, and Commander (100-card) decks typically run 36-40, with 17 being standard for 40-card Limited formats like Draft. Adjust based on your deck's average casting cost (CMC), mana sources, and playstyle, aiming for consistent land drops without excessive flooding.
 
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How many lands for cEDH?

cEDH land counts vary but generally range from 27 to 32 lands, lower than casual EDH (36-40+) due to efficient mana rocks, low average mana costs (CMC), and high card velocity, with specific counts depending on the deck's speed, commander, and strategy, often aiming for consistency with few lands but lots of ramp/draw. 
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What is the average mana value in MTG Commander?

The average mana value (CMC) for a Commander deck typically falls between 2.8 and 3.5, though this varies greatly by playstyle; casual decks might sit around 3.5+, while highly optimized cEDH decks can dip below 2.5, with most decks aiming for a strong core of 1-3 mana spells for consistency and running around 36-38 lands plus ramp. A good rule of thumb is keeping the bulk of your spells cheap (1-3 CMC) and adjusting lands based on your deck's ramp and cost reducers. 
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Does land have a mana value?

Yes, lands in Magic: The Gathering have a mana value, but it's always 0 because they have no mana cost, allowing them to be found by effects that search for low-mana-value permanents or spells, even though you "play" them as a special action, not cast them. This means while they don't cost mana to play, they still register as a zero-value object for effects like Collect Evidence or Cascade. 
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How many lands per 40 card deck?

For a 40-card Magic: The Gathering limited deck (Draft/Sealed), the standard recommendation is 17 lands, making up about 42.5% of the deck, to reliably hit land drops through turn three or four. Aggressive decks might use 16, while slower, multi-color, or bomb-heavy decks can go up to 18 lands, especially if they lack mana fixing. 
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How much mana should be in a 40 card deck?

For a 40-card Magic: The Gathering deck (common in Limited formats like Draft/Sealed), the standard guideline is 17 lands, making up about 42.5% of the deck, though you can adjust to 16 for aggressive decks or 18 for slower, more control-oriented ones. The exact number depends on your deck's mana curve and color requirements, focusing on casting threats efficiently. 
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What is a good MTG deck ratio?

95.7% (play) / 96.9% (draw)

This represents decent consistency, so I recommend to aim for at least 14 basic lands if you're including Ossification in your deck. In decks with lower land counts, fewer basic lands will be needed.
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Is 32 lands enough for Commander?

32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add. 
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What is the optimal deck size in magic?

A regular deck needs a minimum of 60 cards. While the maximum is technically infinite, a player must be able to shuffle satisfactorily within the normal time frame; this puts the upper bound to something around 250 cards.
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Is 27 lands enough for Commander?

Conventional wisdom is to run just about 40 lands in every deck, but there are definitely some strategies that want to push the limits. This deck wants to run as many creature cards as possible, and is down to only 26 cards that are only lands.
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When to run 16 lands in Limited?

In Limited, if you want to have around an 81% to 82% probability to have 4 lands by turn 4, then in Game 1 (based on the average of play and draw) you want 17 lands, but you should go down to 16 when you're on the draw and go up to 18 when you're on the play.
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