How many lands should I run in a 60 card deck?
For a 60-card Magic: The Gathering deck, 24 lands is the standard starting point (40%), but you should adjust this based on your deck's mana curve (average casting cost) and strategy; aggressive decks might run 18-22 lands, while slower control decks could need 26+, especially if they lack mana ramp or draw spells.How many lands should a 60-card deck have?
For a 60-card deck, 22-24 lands is the standard range, but this varies by deck strategy: aggressive decks use fewer (18-22), while slower control decks use more (23-26) to hit land drops consistently. Key factors include your deck's average mana cost (mana curve), number of colors, and card draw/ramp spells.How many lands are in a 60-card Brawl deck?
For a 60-card Magic: The Gathering Brawl deck, a good starting point for lands is 22-24 lands, similar to other 60-card formats like Standard, adjusting up for control/combo decks (25-26) and down for aggressive decks (20-23), keeping in mind the format's singleton nature and commander's mana cost.How much mana should you have in a 60-card deck?
For a 60-card Magic: The Gathering deck, a good starting point for lands is 20 to 24, but the ideal number depends heavily on your deck's strategy, mana curve (how expensive your spells are), and color requirements, with aggro decks running fewer (20-22) and control decks needing more (24-27), while also considering mana-producing artifacts or lands with other effects. A common rule of thumb is about one-third of the deck, which is 24 lands, but playtesting is crucial to fine-tune this for your specific build.Is 30 lands too little for Commander?
If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.Budget Utility Lands You Should Try Out | Better than a Booster April 2025
Is 40 lands too much mtg?
36-40 lands is usually quite nice for all decks. 40 lands is slightly on the high side, and this usually works out for the better. It's just tempting to put in more interactions and responses.What is the perfect Commander deck ratio?
A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards.What should a 60-card MTG deck consist of?
The MTG 60-card deck format refers to standard competitive play (like Standard, Modern, Pioneer) where you build a deck with a minimum of 60 cards, allowing up to four copies of any card (except basic lands), plus an optional 15-card sideboard, focusing on a clear game plan with lands, creatures, and spells. It's the core ruleset for most non-Commander formats, emphasizing consistency and strategy through card ratios, often starting with around 24 lands and 36 non-lands, tailored to an aggro, control, or combo strategy.Is it ever right to play zero lands?
There's no rule about the number of lands you need in your hand in order to be able to keep your hand. There have been multiple no-land decks in Magic's history. The most well-known are Legacy manaless Dredge and no-land Belcher.Is 32 lands enough for commander?
32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add.How many creatures should be in a 60 card deck?
For a 60-card deck, the number of creatures varies greatly by strategy, but a common starting point is around 20-24 creatures, often aligning with a 40% creature, 40% land, 20% other spells ratio, though aggressive decks might run more (24+) and control decks fewer (15-20). The key is consistency with your game plan: Aggro needs early threats, control needs finishers, so tailor your creature count to how you win.What is mana fixing?
Mana fixing refers to the process of ensuring that the correct lands or sources of mana are played in order to be used for the cards in one's hand.Why are Brawl Decks 59 cards?
With decks of 59 cards, you are more likely to match two cards, so running less optimal cards that work exponentially better together is a better option in Brawl than in Commander. A final point a few players made about deckbuilding: Kaladesh is giving the format plenty of great artifacts.Is 23 lands enough?
Most constructed decks want to hit between 4 and 5 land drops, and so opt for 24 land, however aggressive constructed decks, such as my modern elf deck, only need to hit 3 land drops, and drop down to about 19 lands, and some control decks want to hit 5 or 6 land drops, and go as high as 27 lands as a result.Does land have a mana value?
Yes, lands in Magic: The Gathering have a mana value, but it's always 0 because they have no mana cost, allowing them to be found by effects that search for low-mana-value permanents or spells, even though you "play" them as a special action, not cast them. This means while they don't cost mana to play, they still register as a zero-value object for effects like Collect Evidence or Cascade.How many lands for cEDH?
cEDH land counts vary but generally range from 27 to 32 lands, lower than casual EDH (36-40+) due to efficient mana rocks, low average mana costs (CMC), and high card velocity, with specific counts depending on the deck's speed, commander, and strategy, often aiming for consistency with few lands but lots of ramp/draw.Can you tap a land the turn you play it?
Yes, in Magic: The Gathering, you can play a land (your one land drop per turn) and then tap other untapped lands you control for mana in the same turn, or even tap that new land for mana later in the turn if it doesn't have "enters the battlefield tapped" or other restrictions. Tapping lands for mana and playing a land are separate actions; playing a land doesn't use up your ability to tap other lands for mana unless the new land itself is restricted, like coming in tapped.Can you mulligan to 0?
A player can take mulligans until their opening hand would be zero cards, after which they may not take further mulligans.Is 37 lands too many?
37 lands is the perfect amount of lands and will mathematically give you the best chance of reaching 3 mana without a Flood or Screw. Let's see more results if your deck is trying to hit a different number of land drops. Now you know EXACTLY how many lands is right for your deck.What is the 75% rule in MTG?
The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.How many lands should I put in a 60 card deck?
For a standard 60-card Magic: The Gathering deck, 24 lands is the widely accepted default, making up about 40% of the deck, but this can range from 20-22 for fast aggressive (aggro) decks to 25-28 for slower control or combo decks, depending on your mana curve and reliance on mana ramp.How many times should I shuffle a 60 card deck?
E.g. shuffle each 60-card deck 9 times. 7 is probably enough though, because 9 seems to be the upper limit and 7 has been shown to randomise 52 cards, so for 60 it's likely good enough as well.Are MTG cards 63x88?
Sizes which might be available for playing cards may differ because of the player's wishes and requirements. Their standard dimensions are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.Is 33 lands enough in edh?
The typical number of mana sources you should run in your EDH deck is 43 to 55. Aim for between 33-40 lands and your mana rocks and other sources should be 10-15.What are the most common mistakes in Commander?
Deckbuilding Mistakes- Cutting Too Many Lands.
- Having Too High of a Curve.
- Self-Hosers and Non-Bos.
- Killing Your Darlings.
- Skimping on Interaction.
- Overloading on Colorless Utility Lands.
- Playing Flash Cards/Instants at Sorcery Speed.
- Using Treasures Before Lands.
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