How many pixels were SNES games?

The Super NES has a resolution of 256×224 (30x28 tiles of 8x8 pixels) also in its NTSC version.
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What is the resolution of the SNES game?

Maximum colors on-screen: 32,768 (using color arithmetic for transparency effects). Resolution: between 256x224 and 512x448.
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How big were SNES games?

The largest games released (Tales of Phantasia and Star Ocean) contain 48 Megabits of ROM data, while the smallest games contain 2 Megabits.
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What is the pixel aspect ratio of the SNES?

The 256x224 SNES screen is not 4:3, but rather 8:7. CRT screens usually stretches the image by multiplying the internal screen width by 8/7 or 7/6, depending on the TV model.
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What framerate did SNES games run at?

This made me laugh given that most SNES games are, in fact, 60 fps. Yes, some have slowdown, but the majority of the library is 60.
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Super Nintendo Aspect Ratio

Did NES games run at 60 FPS?

And, most NES-era games ran at 60 FPS. 60 FPS is not some ultra new thing.
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What FPS did the ps1 run at?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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How many pixels are SNES sprites?

Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line.
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How many pixels was the NES?

The console's standard display resolution is 256 × 240 pixels, though video output options vary between models. The original Famicom features only radio frequency (RF) modulator output, and the NES additionally supports composite video via RCA connectors.
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What is pixel perfect on SNES classic?

The original SNES internal hardware created images at an almost-square 8:7 aspect ratio that were then slightly stretched to 4:3 to fit older televisions.
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Are SNES games 16-bit?

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
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How much RAM did SNES have?

While the SNES can address 128 Mbit, only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM.
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How big were SNES sprites?

SNES can have 128 sprites, and two sizes between 8x8, 16x16, 32x32 and 64x64. Only two sizes can be picked for a particular screen, and each individual sprite can be individually set to either "large" or "small". SNES can draw 32 sprites per line, and up to 34 sprites converted down to 8x8 sprites, per scanline.
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Is GBA more powerful than SNES?

The Game Boy Advance can pretty much rival the SNES in terms of ability and sometimes even beat it. Having a smaller screen and lower resolution helps to make 3D games appear more convincing as well as the general expectation at the time that you'll probably lose something in a handheld version of a game.
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Was the Sega Genesis faster than the SNES?

However, the Genesis does have a faster CPU processor than the SNES (7.67MHz vs 3.58), which caused the infamous “Blast Processing” line as it is more easily capable of fast scrolling as seen in the Sonic games for example.
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Why is the SNES so good?

The console could display 256 colours on-screen simultaneously from a palette of 32,768 (the Mega Drive, its closest rival, could only muster 61 from a palette of 512) and boasted incredible 8-channel ADPCM audio thanks to its Sony-made sound hardware – designed by none other than Ken Kutaragi, the father of the ...
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What resolution is n64?

The Nintendo 64 supports 16.8 million colors. The system can display resolutions from 320×240 up to 640×480 pixels.
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What resolution was Mario?

For example, Mario in the original Super Mario Bros. game had a resolution of 12x16, as in Figure 2. Resolution refers to the number of pixels wide (12 in the case of the NES Mario) and the number of pixels high (16 in the case of the NES Mario) an image is.
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Was NES 8-bit or 16 bit?

The Famicom, released on July 15, 1983, in Japan and in the North American region in October 1985 as the Nintendo Entertainment System (NES), is an 8-bit cartridge-based console developed and marketed by Nintendo.
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What format is SNES graphics?

The SNES utilizes indirect color indexing to have multiple graphics storing formats available in its architecture: 2bpp, 3bpp, 4bpp, 8bpp and Mode 7, with 2 and 4bpp being the most commonly used.
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How many colors could the SNES display?

The Picture Processing Unit (PPU) used in the Super Nintendo Entertainment System has a 15-bit RGB (32,768 color) palette, with up to 256 simultaneous colors.
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What fps was Mario 64?

The normal framerate of Super Mario 64 is 30 FPS, meaning that 30 frames are rendered on-screen in a single second, but lag can decrease this frequency. Later games have largely adopted a 60 FPS framerate.
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How many fps is N64?

TIL that most N64 games cap at 20 frames per second.
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What fps will PS5 dead space run at?

The PS5 version targets 60fps by default with its Performance mode, which again generally holds steady.
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