How many spells can a wizard know at level 13?

A Level 13 Wizard knows at least 30 spells in their spellbook (6 at level 1 + 2 per level up), but can learn many more by copying from scrolls or other books; they prepare a number of spells daily equal to their Level + Intelligence Modifier, choosing from their spellbook, plus all cantrips they know, but this count changes with each long rest.
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How many spells should a level 13 wizard know?

Wizard's start with six 1st level spells in their spellbook at level 1 and get to add two additional spells to their spellbook each time they level up. So from that, a 13th level wizard would have 30 spells in their spell book.
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How many spells do wizards learn per level?

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see “Your Spellbook”).
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How many spells does a level 20 wizard know in 5e?

A Level 20 Wizard in D&D 5e knows a vast number of spells in their spellbook (potentially hundreds) but can only prepare 25 by default (Level 20 + INT modifier of 20), plus two extra 3rd-level Signature Spells, allowing them to cast powerful magic daily. They learn 2 new spells per level for their book, starting with 6 at level 1, but can transcribe many more found as scrolls or in other books, making the total number almost limitless with DM permission and time. 
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What are wizard level 20 signature spells?

Level 20: Signature Spells

Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest.
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Is level 20 a god in D&D?

At level 20 you're simply an underdog to actual demi-god level entities, you're not one of them. A COLLECTIVE of level 20 player characters can face off against a demi-god level entity, that hardly makes them powerful enough to call themselves God.
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How many spells are known per level?

"Each time you gain a wizard level, you can add two wizard Spells of your choice to your Spellbook for free. Each of these Spells must be of a level for which you have Spell Slots, as shown on the Wizard table. " So, you get 2 spells every time you level up.
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Who has the best spell list in 5e?

Wizard's spell list is just the best spell list there is, and it's not close.
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What can a level 20 wizard do?

A Level 20 Wizard in Dungeons & Dragons becomes a reality-bending powerhouse, capable of near-godlike feats like stopping time, altering reality with spells like Wish, creating pocket dimensions, summoning meteors (Meteor Swarm), controlling weather, and even achieving virtual invulnerability through spells like Invulnerability or combinations like Shapechange into powerful creatures, effectively becoming a legendary figure who can influence entire nations or explore the multiverse. 
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What's the best race for a wizard 5e?

The best races for Wizard 5e prioritize Intelligence and enhance your arcane strengths, whether through defense, speed, or versatility. High Elves, Gnomes, and Custom Lineage stand out as top picks, while Hobgoblins, Yuan-ti, and Fairies add niche power and flavor.
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Do cantrips count as prepared spells?

No, in D&D 5th Edition (5e), cantrips are generally not counted as prepared spells; they are separate, always-ready options that don't use spell slots or daily preparation, though some digital tools might display them confusingly. You learn a set number of cantrips (like 3 at level 1), and they remain available for casting at will, unlike higher-level spells that you choose from your spell list to prepare each day. 
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What's the difference between a wizard and sorcerer?

The main difference is the source of their power: Wizards gain magic through intense study, using Intelligence, and rely on spellbooks for learned spells, making them strategic with vast options. Sorcerers, conversely, are born with innate magic from bloodlines, using Charisma, and manipulate their limited, but inherent, spells with unique abilities like Metamagic, making them more instinctual and flexible in the moment. 
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How many spells can a Wizard know at level 12?

Well, Wizards can learn every spell. They're not limited by the spells learned on level ups like the other classes are. 28 is the minimum, not the absolute. Having 77 at level 12 is possible.
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Which class has the most spell slots in 5e?

For single-class characters in D&D 5e, Wizard, Cleric, Druid, Bard, and Sorcerer all get the most spell slots (as "full casters"), with slight advantages for Wizards and Land Druids due to recovery features like Arcane Recovery and Sorcerers using Font of Magic, but overall totals are similar; however, a Sorcerer/Warlock Multiclass can generate the most total spell slots by converting Sorcery Points and using Warlock's Pact Magic, especially with short rests, though Warlock's slots refresh on short rests, not long ones. 
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Is the 5e Wizard a good class for beginners?

Playing a Wizard is the easiest and fastest way for new players to learn how spellcasting works. Since they don't have to worry about complex class abilities or stat allocation, they can focus on memorizing the sometimes hard-to-follow magic rules.
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What is the most overpowered class in 5e?

There's no single "strongest" class in D&D 5e, but Wizards, Bards, Druids, and Paladins consistently rank at the top due to unparalleled versatility, powerful spells, and game-breaking features like Aura of Protection, with Wizards dominating raw power and Bards/Druids excelling in support and skills; however, optimized martial classes like Fighters, Monks (especially Mercy/Shadow), and Warlocks (Eldritch Blast) also shine in specific roles, proving strength depends on playstyle and campaign focus.
 
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What is the rarest spell in D&D 5e?

And the rarest spell type in 5e is a 6th level reaction spell. Therefore, the rarest spell in 5e D&D is, drum roll please… Soul Cage from Xanathar's Guide to Everything. Utility Spells: Don't fit neatly into any category but can still be used in combat.
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What is the best cantrip in D&D?

The best D&D cantrips often depend on playstyle, but top contenders include Eldritch Blast (Warlock's damage powerhouse), Guidance (support), Minor Illusion (versatile utility), Vicious Mockery (Bard's debuff), and Mind Sliver (Intelligence save debuff) for strategic combat; while Prestidigitation, Mage Hand, and Thaumaturgy excel at out-of-combat flavor and problem-solving, making them generally strong choices for any caster. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Who gets 9th level spells?

Bards, Clerics, Druids, Sorcerers, and Wizards all get one at lvl 17. Warlocks can cast 9th level spells, but don't get spells slots for it (they're weird). This is the only way to get them.
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What is the hardest spell in Hogwarts?

The hardest spell in Harry Potter depends on the criteria, but top contenders are the Patronus Charm (requires intense happy emotion), Fiendfyre (powerful, sentient, uncontrollable fire), and Occlumency (mental discipline to block mind-reading), with the Unforgivable Curses also very difficult due to required dark intent and power. Many consider the Patronus Charm the toughest single incantation for its emotional demands, while Fiendfyre is notoriously dangerous to control.
 
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Which wizard subclass is the strongest?

If it's allowed, which it very well may not be, Chronurgy is the strongest. After that is Divination, and then it's a fight for third place. Personally, I would give it to War Wizards. They are far from the flashiest Wizard subclass, but their features are quiet, solid, and reliable in all circumstances.
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What 7 spells did Snape create?

Severus Snape created several significant spells, including the dangerous curse Sectumsempra, the levitation jinx Levicorpus (and its counter, Liberacorpus), the silencing charm Muffliato, and the tongue-gluing hex Langlock, along with a toenail-growing hex, revealing his dark ingenuity and complex nature as the "Half-Blood Prince".
 
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