How many spells do you learn when you level up?

In Dungeons & Dragons 5e, Wizards learn two new spells of any level they can cast each time they gain a Wizard level, adding them to their spellbook, while other casters like Sorcerers, Bards, or Warlocks have a fixed number of "Spells Known" that increases by one or more at specific levels, detailed in their class tables, and martial/rogue archetypes have unique rules.
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How many spells do you get when you level up?

So, you get 2 spells every time you level up. But, you are limited to only spells that you have a spell slot for. Note: These are spells that you learn just by leveling up and does not include any spells you find and copy into your spellbook.
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How many spells can you learn per level?

You are correct that you start with 3 cantrips and 6 first-level spells at level 1. Under the section Learning Spells of 1st Level and Higher, it notes that you learn 2 new spells each level. That means at level 2 you will have a total of 8 spells, and at level 3 you will have a total of 10 spells.
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How many spells do wizards learn per level up?

In Dungeons & Dragons 5e, a wizard learns two new spells of their choice each time they level up, adding them to their spellbook, provided they have spell slots for that level; this is in addition to their starting spells and any others they find and transcribe, with some subclasses offering extra free spells. So, a level 1 wizard starts with 6 spells, and gains 2 more at level 2, 2 more at level 3, and so on. 
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How many spells does a level 20 wizard know in 5e?

A Level 20 Wizard in D&D 5e knows a vast number of spells in their spellbook (potentially hundreds) but can only prepare 25 by default (Level 20 + INT modifier of 20), plus two extra 3rd-level Signature Spells, allowing them to cast powerful magic daily. They learn 2 new spells per level for their book, starting with 6 at level 1, but can transcribe many more found as scrolls or in other books, making the total number almost limitless with DM permission and time. 
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Dungeons and Dragons 5th Edition Spellcasting | How to Play D&D 5e

How many 9th level spell slots does a level 20 wizard have?

A level 20 Wizard in D&D 5e has four 9th-level spell slots, along with multiple slots for lower-level spells, allowing them to cast powerful magic multiple times per long rest, with the actual number of spells prepared depending on their Intelligence modifier. 
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What is the best cantrip in D&D?

The best D&D cantrips often depend on playstyle, but top contenders include Eldritch Blast (Warlock's damage powerhouse), Guidance (support), Minor Illusion (versatile utility), Vicious Mockery (Bard's debuff), and Mind Sliver (Intelligence save debuff) for strategic combat; while Prestidigitation, Mage Hand, and Thaumaturgy excel at out-of-combat flavor and problem-solving, making them generally strong choices for any caster. 
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What's the best race for a wizard 5e?

The best races for Wizard 5e prioritize Intelligence and enhance your arcane strengths, whether through defense, speed, or versatility. High Elves, Gnomes, and Custom Lineage stand out as top picks, while Hobgoblins, Yuan-ti, and Fairies add niche power and flavor.
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Which class has the most spell slots in 5e?

For single-class characters in D&D 5e, Wizard, Cleric, Druid, Bard, and Sorcerer all get the most spell slots (as "full casters"), with slight advantages for Wizards and Land Druids due to recovery features like Arcane Recovery and Sorcerers using Font of Magic, but overall totals are similar; however, a Sorcerer/Warlock Multiclass can generate the most total spell slots by converting Sorcery Points and using Warlock's Pact Magic, especially with short rests, though Warlock's slots refresh on short rests, not long ones. 
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What's the difference between a wizard and sorcerer?

The main difference is the source of their power: Wizards gain magic through intense study, using Intelligence, and rely on spellbooks for learned spells, making them strategic with vast options. Sorcerers, conversely, are born with innate magic from bloodlines, using Charisma, and manipulate their limited, but inherent, spells with unique abilities like Metamagic, making them more instinctual and flexible in the moment. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Who gets 9th level spells?

Bards, Clerics, Druids, Sorcerers, and Wizards all get one at lvl 17. Warlocks can cast 9th level spells, but don't get spells slots for it (they're weird). This is the only way to get them.
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How many spells can you learn at level 1?

At level 1, you have six 1st level spells in your spellbook. Of those, you can prepare a number equal to your level in Wizard plus your intelligence modifier.
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Are there level 10 spells in D&D?

The only published 10th (and higher) level spells are from lorebooks that tell of the magic of the Netherese or the Elves of Aryvandaar. They are insane things like a spell that could cut and move a mountain.
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Is a 2014 or 2024 sorcerer better?

One of the biggest changes to the 2024 Sorcerer is that they can now prepare more spells than their 2014 counterparts could learn. In fact, at level 3 Sorcerers now prepare just as many spells as the Druid, Bard, Cleric and Wizard.
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Is there a way to concentrate on 2 spells in 5E?

No, by official D&D 5e rules, you can only concentrate on one spell at a time, and casting a new concentration spell immediately ends the first one; however, some (DMs' custom rules) or specific legendary monsters allow for it, or you can use <<!Twinned Spell>> for two targets of <<!one spell>>, but it's generally not allowed for two different spells. 
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How many spells for a level 10 wizard?

Baseline, a 10th level wizard should have 24 spells: 8 of 1st level, 4 of 2nd level or lower, 4 of 3rd level or lower, 4 of 4th level or lower, and 4 of 5th level or lower. Additional spells beyond that can be treated as magic items.
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What are the silliest races in D&D?

TOP 10 Weirdest Playable Races for Dungeons & Dragons 5ed That You Should Try Yourself!
  • Gentle Giants: The Firbolg Race.
  • From Battlefield to Beyond: The Warforged “Race” ...
  • The Wise and Mighty: The Loxodon Race. ...
  • Masters of Many Faces: The Changeling Race. ...
  • Elemental Heirs: The Genasi Race. ...
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Who is the strongest Wizard in D&D?

When the Greyhawk campaign world was reset in 1991's From the Ashes, Mordenkainen was refashioned as the world's most powerful wizard. The Circle of Eight was now described as a cabal of eight wizards supervised by Mordenkainen, who together sought to balance the forces of good and evil.
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Do gnomes make good wizards?

Thanks to their Proficiencies in light crossbows, quarterstaffs, slings, darts, and daggers, a Gnome can easily supplement their Wizard class with a DEX-based build. Unlike other classes, Wizards don't get a lot of Class Features as they benefit greatly from their arsenal of spells.
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What is the most overpowered class in 5e?

There's no single "strongest" class in D&D 5e, but Wizards, Bards, Druids, and Paladins consistently rank at the top due to unparalleled versatility, powerful spells, and game-breaking features like Aura of Protection, with Wizards dominating raw power and Bards/Druids excelling in support and skills; however, optimized martial classes like Fighters, Monks (especially Mercy/Shadow), and Warlocks (Eldritch Blast) also shine in specific roles, proving strength depends on playstyle and campaign focus.
 
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Does cantrip get you high?

Why are people so high on this alcohol alternative? Well, it's delightfully light and refreshing, similar to a hard seltzer. But because it's cannabis or hemp-based THC delivering the buzz, your experience will be a bit different—and come with some big pluses.
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