How much RAM did the NES have?

The CPU has access to 2 KB of onboard work RAM Tooltip random-access memory. The console's graphics are handled by a Ricoh 2C02, a processor known as the Picture Processing Unit (PPU) that is clocked at 5.37 MHz.
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How much RAM did the SNES have?

The console contains 128 KB of general-purpose RAM, which is separate from the 64 KB VRAM and 64 KB ARAM dedicated to the video and audio subsystems respectively.
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What is the memory limit of the NES?

The basic NES hardware supports only 40KB of ROM total, up to 32KB PRG and 8KB CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities.
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How much memory is every NES game?

The largest officially released NES game is Kirby's Adventure, at 768 KB. The vast majority of games are much smaller than that. Many are as small as 32K. The actual average would be hard to calculate but it's likely somewhere between 128 KB and 256KB.
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How powerful was the NES?

NES on the otherhand, had a 1.8 MHz processor (50% faster) 256x240 screen (about 384 times more pixels of detail), 2048 bytes of RAM (16 times more) and 64 simultaneous sprites, and also sported a PPU (1980s equivalent of a GPU) to offboard some of the graphics processing.
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How NES Games Are STILL Made in 40KB

Did the NES have RAM?

There is RAM on the NES board that holds the background, and all actual graphics are fetched from the cart CHR memory. Your program does not run on the PPU, the PPU always goes through the same display order.
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Was the NES 60 fps?

Re: NES and framerate

Actually, the short answer is 60 fps. NTSC video runs at 29.97 fps, but each frame consists of 2 fields, so there are a total of 59.94 images per second. The NES doesn't output exactly that though, it actually goes a little past 60 fps.
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How many FPS is the NES?

It also has 227.333 color clock periods per scanline rather than the expected 227.5. Thus (not counting the differences between even and odd frames) the NES frame rate is 3579545.45 / 227.333 / 262 = about 60.10 FPS instead of the 59.94 that your equipment expects.
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Why were NES games so big?

Nintendo purposely. designed the games to be bigger than they needed to be. That way they wouldn't look like they go with a console, but instead a Nintendo Entertainment System.
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What was the longest NES game?

Let's take a look at 10 of the longest now.
  1. 1 Tecmo Super Bowl- 68 Hours.
  2. 2 Pool Of Radiance- 32 Hours. ...
  3. 3 Final Fantasy III- 30 Hours. ...
  4. 4 Dragon Warrior III- 30 Hours. ...
  5. 5 Fire Emblem: Shadow Dragon And The Blade Of Light- 28 Hours. ...
  6. 6 Final Fantasy II- 25.5 Hours. ...
  7. 7 The Bard's Tale- 25 Hours. ...
  8. 8 Dragon Warrior IV- 25 Hours. ...
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Why do NES games flicker?

Hughson explained how the NES was only capable of displaying eight sprites along every horizontal scanline of the screen. If a game went over the hardware's limitations, the console would stop drawing additional sprites beyond the initial eight models it rendered.
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What resolution is the NES?

Resolution and Colors

NES games had a resolution of 256x224 pixels (NTSC) and 256x240 pixels (PAL).
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How many colors can NES display?

The NES could display a total of 56 unique colors, and you were limited to the colors shown in the image above. (Yes, two of those blacks are nearly identical.)
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How much RAM did the N64 have?

In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. The memory itself consists of 4 megabytes of Rambus RDRAM, expandable to 8 MB with the Expansion Pak.
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How much RAM did Sega have?

Technical specifications. The main microprocessor is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. An 8-bit Zilog Z80 processor controls the sound hardware and provides backward compatibility with the Master System. The Genesis has 64 KB of RAM, 64 KB of video RAM and 8 KB of audio RAM.
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Does SNES run at 60 fps?

This made me laugh given that most SNES games are, in fact, 60 fps. Yes, some have slowdown, but the majority of the library is 60. Same for Mega Drive.
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Why was NES 8-bit?

It's to do with the technology NES ran on. The central processor was 8-bit, meaning each 'word' or chunk of instructions it could process was 8 bits long. In binary, this means a number up to 255.
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Has anyone beat every NES game?

Guinness World Record

On 26 February 2017, Twitcher “The Mexican Runner”, aka Piotr Delgado Kusielczuk (Mexico) finally completed a near-three-year quest to finish every licensed NES game ever released: a total of 714 titles. In total, Piotr spent 3,435 hours 12 minutes 24 seconds in play-time.
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How many NES games exist?

There are a total of 1395 officially licensed games released for the Nintendo Entertainment System and Family Computer during their lifespans plus 2 championship cartridges.
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Was the NES 8 or 16 bit?

The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo.
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What is the CPU of the NES?

The NES's CPU is a Ricoh 2A03, which is based on the popular 8-bit MOS Technology 6502 and runs at 1.79 MHz (or 1.66 MHz in PAL systems).
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Is there 120 FPS?

Competitive gamers will benefit most from 120fps games on PS5 as there's less input lag to deal with. When playing at 120 frames per second, the update time for each frame is 8 milliseconds (ms), compared to 16ms when playing at 60fps and 32ms when playing at 30fps.
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What FPS does ps1 run at?

In Europe, that format was called PAL and had a refresh rate of 50hz and a frame rate of 25 fps. In North America, the format was NTSC, and had a higher refresh rate of 60hz and a standard frame rate of 30fps.
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Was Mario 64 60FPS?

Super Mario 64 has run at 60FPS before, but this is the first instance of someone playing the game at such a high framerate on a Nintendo 64 console, rather than a PC or other device. As such, this is a much more impressive feat and shows just how committed Kaze Emanuar must have been when taking on this endeavor.
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What FPS was Mario 64?

The normal framerate of Super Mario 64 is 30 FPS, meaning that 30 frames are rendered on-screen in a single second, but lag can decrease this frequency. Later games have largely adopted a 60 FPS framerate.
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