How much ramp is in a mono green Commander deck?
A mono-green Commander deck typically runs 8 to 12 ramp sources, balancing cheap mana dorks (like Llanowar Elves) and land-fetching spells (like Rampant Growth) to hit land drops and cast big threats, with more needed for higher-cost commanders or fewer for aggressive, low-curve strategies. Aim for about 36 lands plus 10+ accelerants, focusing on 1-3 mana value options for consistency.How much ramp is in a green Commander deck?
The average green commander deck will likely play a mix of 2mv and 3mv ramp, with maybe one or two more expensive ramp cards. This ramp will likely be primarily land-based, plus a few mana dorks that directly synergize with the deck's strategy.Is mono green viable in Commander?
Yes, mono-green commanders can be very good.That said, your success with a given deck comes down to how it's constructed and how you play it. Simply choosing to make a mono-green deck won't guarantee you victory just because it has the potential to be very powerful.
How many lands are in a mono green ramp deck?
In mono green it's fine to not have a ton of mana rocks, but unless the commander produces a lot of mana or card advantage you want at the least 34 lands.How much ramp should be in an EDH deck?
Decks with a lower mana curve can get away with the average land base of 37 to 38 lands, a few mana dorks, and three to five mana rocks. A deck with a low mana curve can get away with having 6-8 forms of ramp while builds with higher mana curves should run at least 10 to 12 ramp sources.How Much Ramp Should You Play?
Is 30 lands too little for Commander?
If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.What is the 8x8 rule in EDH?
Simply put, you start out with a Commander and 35 land slots, then choose eight effects you wish to see, and pick eight cards for each effect yielding a clean 64 cards. Four categories will be different depending on the commander, but I will always include a 'core four'; Ramp, Draw, Removal, and Personal.Is 40 lands too much Commander?
40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play.How many lands do you need in mono green Commander?
36 lands is often the correct answer. 37 or 35 doesn't really affect those odds very much.Is mono color good in Commander?
Mono-colored commanders have some inherent weaknesses. Since each color in Magic has strengths and weaknesses, those weaknesses become more pronounced. For example, a red deck can't really interact with enchantments outside a few color pie breaks, and a green deck has little to no stack interaction.What are the weaknesses of mono green decks?
By far, Mono-Green Stompy's biggest weakness is that its interaction is extremely limited. By playing so many spells with green-heavy casting costs, you don't have the luxury to utilize Stubborn Denial or elite off-color removal spells.What is the strongest color in Commander?
Really its black. Black is by far the strongest color in a vaccum. It can pay life to do practically anything the other colors can do, and it has access to the tutors that can grab anything. And they have access to graveyard manipulation, allowing for basically a second hand of cards they have access to.Is 34 lands enough for Commander?
Yes, 34 lands can be enough for a Commander deck, especially if you have significant ramp (mana rocks/dorks) or low-cost spells, but it's generally considered low; 36-38 is a safer, more standard baseline, while 34 lands risk too many "mana screw" games, meaning you won't hit your land drops consistently. You can make 34 lands work with low mana curves, heavy card draw (cantrips), MDFC (Modal Double-Faced Cards), or specific land-based strategies, but for most decks, you'll want to add more.Are MTG cards 63x88?
Sizes which might be available for playing cards may differ because of the player's wishes and requirements. Their standard dimensions are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.Is 32 lands enough for Commander?
32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add.What is the perfect Commander deck ratio?
A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards.Is 42 lands too much?
You want a lot of lands on the field, so shoot for the 37-42 land range in your deck.What is the ideal mana curve?
The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.What is the 32 deck challenge?
For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.Is 33 lands enough mtg?
30-34 lands is the appropriate amount for any optimized non landfall deck. Should throw more ramp and enough draw in and 33 will be more than enough. Kasey Jane I would make sure to have 3 or more additional ramp options, whatever you think makes the most sense for the deck.How many lands does Cedh have?
cEDH land counts vary but generally range from 27 to 32 lands, lower than casual EDH (36-40+) due to efficient mana rocks, low average mana costs (CMC), and high card velocity, with specific counts depending on the deck's speed, commander, and strategy, often aiming for consistency with few lands but lots of ramp/draw.What is rule 0 in MTG?
In Magic: The Gathering, especially Commander, Rule 0 is the unofficial agreement among players to have a pre-game discussion to set expectations, align power levels, and agree on any "house rules," ensuring everyone has fun by modifying official rules (like banning combos, allowing proxies, or changing starting life totals) to suit the playgroup's desired experience. It's a "pre-game handshake" to avoid conflicts and tailor the game, acting like house rules for a casual format.What is the 3 4 5 rule for deck building?
From the corner, measure out 3 feet along one edge and mark it. Next, measure 4 feet along the edge adjacent to the first measurement and mark it. Measure the length of the diagonal connecting the two marked points. If it's exactly 5 feet, your corner is square.Why is it called EDH?
EDH is an acronym for Elder Dragon Highlander, the original name for the popular Magic: The Gathering format now officially called Commander, named after the format's origins using Elder Dragons as commanders and referencing the Highlander movie's "There can be only one" tagline for its singleton (one-of-each-card) rule. The format was created by Adam Staley in the 1990s, and while Wizards of the Coast officially adopted it as Commander, the older name EDH persists among players.
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