How often can you change cantrips?

In 5e Artificers can change their cantrips at every new level. No other class can with Rules As Written. You could take a level in a different spellcasting class or the Magic Initiate feat to gain additional cantrips. You could also talk to your DM about changing your character.
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How often can you change cantrips 5e?

No, there is no way to change cantrips in all classes. This is basically D&D5 rule. Once you chose cantrip and you never change it. there is a variant, UA rule that gives the option to swap one cantrip within the "swap 1 spell at level up" feature for all spellcasters, even for clerics.
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Can you retrain cantrips?

If you are a spontaneous spellcaster (such as a bard, oracle, sorcerer, or summoner), you can retrain a spell known. This retraining takes 2 days per spell level of the new spell (or 1 day in the case of a cantrip or orison) and requires a trainer who can cast the spell you want.
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How often can you do a cantrip?

Cantrips can be cast an unlimited number of times per day.
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Can you change cantrips in D&D wizard?

You can only have up to five cantrips prepared at a time, but wizards are the only class that can swap one of their cantrips for another from their available list during a long rest. In other words, you'll always have the right tools for the job if you plan accordingly.
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Spells Spellslots And Cantrips Explained - Baldur's Gate 3 Guide

Can I switch cantrips?

In 5e Artificers can change their cantrips at every new level. No other class can with Rules As Written. You could take a level in a different spellcasting class or the Magic Initiate feat to gain additional cantrips. You could also talk to your DM about changing your character.
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What classes can change cantrips?

Clerics, Druids, Paladins, and Wizards can change their Prepared Spells by selecting from their Known Spells. For all other spellcasting classes: You can replace one spell when leveling up your character. This option is available to you at every level up. You cannot replace Cantrips, only Spells that use a spell slot.
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Can you change cantrips after a long rest?

One D&D Change

Specifically, it appears that cantrips are now considered 0-level spells and can be prepared like any other spell. Further, like other prepared spells, they can be swapped out after a Long Rest.
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Do cantrips have cooldown?

So cantrips are explicitly spells you can cast as often as you want. There's no energy drain or cool down. As long as you can perform the actions required to cast a cantrip, you can cast it.
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Can you do 2 cantrips in one turn?

You can't cast two spells of 1st-level or higher in the same turn, but you can cast as many cantrips as you have actions for. If you cast a spell of 1st-level or higher - or a cantrip - as a bonus action, you can still cast a cantrip as your action.
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Are cantrips endless?

Any character can cast any cantrips they know at will and an unlimited number of times, unless the feature that lets them cast it specifically says otherwise.
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Can I swap cantrips as a sorcerer?

In the Player's Handbook, there is no way for a sorcerer to exchange one of their known cantrips for another.
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Can you infinitely use cantrips?

You have an unlimited number of uses for most cantrips. There are some, however, that are limited to once per short rest, e.g. Mage Hand.
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Can you cast cantrips repeatedly?

Cantrips are designed to be used without limits. There is no reason to keep a player from doing so, but that said, there's no reason doing so won't have consequences.
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How long do cantrips last?

If it's not instantaneous, generally a cantrip lasts either one round, one minute, ten minutes, or one hour, with one notable exception. The cantrip “Encode Thoughts” is the only one that lasts longer, and it has a duration of 8 hours.
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What are the rules for cantrips?

A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0.
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Are cantrips worth it?

They make for reliable damage dealers or indispensable utility and don't cost any of your precious spell slots to cast. How many you get depends on your class, and some half-casters like Paladins don't get any at all. With this in mind, you'll want to build your D&D arsenal intelligently.
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What cantrips do the most damage?

The warlock-exclusive Eldritch Blast is one of the most powerful combat cantrips in D&D, but it works a little differently than the others. Rather than simply increasing in damage at later levels, Eldritch Blast adds more attacks, each of which has the potential to damage separately.
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Can a warlock replace cantrips?

For Warlocks, Bards, Sorcerers, Rangers, the paragraph heading addresses Spells Known of 1st Level and Higher. You thus can't replace a cantrip under that rule of "spells known" changes since it isn't a 1st level or higher spell (and also because you don't have spell slots for cantrips).
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What class gets the most cantrips?

The sorcerer starts with 4 cantrips - more than any other class. A variant human can take a feat at first level, such as magic initiate which allows them to take an additional 2 cantrips from a spellcasting class (even their own) and a first level spell.
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Do cantrips count as leveled spells?

Cantrips are sometimes easier to think of as level 0 spells, since they require zero spell slots to cast. They are relatively weak compared to higher level spells, but they are still spells.
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Can a wizard learn a new cantrip?

You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. Looking to the Wizard table, we see that at level four you go from knowing three cantrips to knowing four, and so you end up learning one additional cantrip upon reaching level 4.
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Can wizards copy down cantrips?

A wizard can only copy a cantrip from a scroll into a spellbook if the DM allows it. Typically this is not allowed because typically your spellbook reflects the spells you “know” and you can only “know” so many cantrips.
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Can a wizard use cantrips without a spellbook?

Short Answer: The wizard in question can cast all of the spells memorized before the loss of the spellbook using as many spell slots as are still available. The wizard can still cast all cantrips, and can use any magic item that a wizard may attune to.
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Does using a cantrip end invisibility?

Invisibility only breaks if you attack or cast a spell. So, RAW, you should be able to use it and stay Invisible. However, a DM could easily rule it's effectively a specialized cantrip, or a limited version of the Pyrotechnics spell.
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