How to keep 3 factions alive in Fallout 4?

You can keep the Minutemen, Brotherhood of Steel, and Railroad alive (destroying only the Institute) by siding with the Minutemen for the final assault, but you must strategically complete faction quests and avoid certain choices, like fully siding with the Institute or initiating attacks between factions. The core strategy involves getting banished from the Institute early and pivoting to the Minutemen, while completing key quests for the BoS and Railroad without making permanent enemies, and then telling Preston Garvey to leave the BoS alone at the end.
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How do you keep three factions alive in Fallout 4?

There is a way to keep three of them alive. If you join the Brotherhood and the Railroad and rebuild the Minutemen, you can do something to upset the Institute (anything, really. Shoot someone, steal, etc.), and you can then use the Minutemen to destroy the Institute and follow their quest.
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Can I join all three factions in Fallout 4?

You can join all factions up until the quest mass fusion. Once you start that, you have to pick a side. There is also a quest the bos will give you to kill all the leaders of rr, this will make you enemies with rr before you start mass fusion. If you dislike rr, this may be an enjoyable quest for you.
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Can the Minutemen and Railroad work together?

Yes, the Railroad and Minutemen can work together and even remain allies through most of Fallout 4's story, as they don't have directly conflicting goals, but you must carefully manage questlines to avoid alienating them, especially the Railroad, which dislikes the Brotherhood and Institute, while the Minutemen are generally flexible but will turn on you if you betray them. A specific sequence of quests allows for a "good ending" where all three factions (excluding the Institute) survive, but it requires meticulous timing and avoiding certain triggers, like the Minutemen's "Nuclear Option" or the Railroad's evacuation signal, at the wrong time.
 
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How to stay friends with all factions in Fallout 4?

Provided you don't follow too far into the other factions' questlines, being forced to attack other factions, and you use the Minutemen, the Brotherhood and Railroad can remain amicable (though not exactly friendly). This way, the only faction that has to go is the Institute.
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Fallout 4: The Definitive Minutemen Ending Guide | Approval of Three Factions

Can the Brotherhood and Minutemen be allies?

Yes, in Fallout 4, you can be allied with both the Brotherhood of Steel (BoS) and the Minutemen simultaneously, as the Minutemen remain friendly to the player regardless of siding with other major factions like the BoS, allowing for a unique "best" ending where all three major factions (BoS, Minutemen, Railroad) coexist peacefully under your leadership, though it requires careful quest management to avoid making them enemies. 
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Is there a cap glitch in Fallout 4?

Fallout 4 has several caps glitches, with the most popular involving using Workshop mode to scrap and store settlement stores or dropped junk for infinite caps by timing the scrap/store button presses to duplicate items and get caps from them repeatedly. Another method is using console commands on PC (like player.additem 0000000f [amount]) or exploiting a vendor glitch with ammo to sell items for more than they're worth, but the Workshop exploit is generally the most consistent for unlimited money.
 
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Does Piper get mad if you join the Brotherhood of Steel?

She also has an open dislike for the Brotherhood of Steel due to their self-serving nature, technology hoarding, anti-synth policies, and in her eyes, lousy fashion sense. Thus she will react negatively to any pro-Brotherhood choices.
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Which faction is best to side with in Fallout 4?

There's no single "best" faction in Fallout 4; it depends on your playstyle and morals, but generally, the Railroad (for stealth/espionage rewards like Ballistic Weave) and Brotherhood of Steel (BoS) (for Power Armor/heavy weapons) offer great perks, while the Minutemen (for a true "good guy" feel and settlement focus) are morally sound but less rewarding, and the Institute is often seen as the villainous, technologically advanced, but morally corrupt choice.
 
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Can I be in the railroad and Brotherhood?

Yes, you can join both the Railroad and the Brotherhood of Steel (BoS) in Fallout 4 initially and do quests for them, but eventually, you'll hit a point in the main story where you must choose a path that forces you to fight one of them, especially during the endgame when deciding to destroy the Institute. You can, however, use a specific, tricky strategy to finish the game with the Minutemen, keeping the BoS and Railroad alive by avoiding the Institute's final quests and instead taking the Minutemen route to destroy the Institute, which avoids conflict with the other two. 
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How to get the peaceful ending in Fallout 4?

To get the most peaceful ending in Fallout 4, you must lead the Minutemen to destroy the Institute while keeping the Brotherhood of Steel (BoS) and Railroad friendly, which involves a specific sequence of completing quests for all factions, avoiding key "turning point" quests like Tactical Thinking (BoS) and Underground Undercover (Railroad), and using the Minutemen to build the teleporter for the finale, resulting in a Commonwealth where only the Institute is gone and the other major factions remain as potential allies. 
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What is the point of no return for the Brotherhood of Steel?

Brotherhood: Blind Betrayal underway, but not finished. You can complete it all the way up to the last objective (report to elder maxson), but finishing Blind Betrayal starts Tactical Thinking automatically - which is the mission where you destroy the railroad.
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Can you 100% Fallout 4 in one playthrough?

We can unlock all Achievements & both game Endings in a single playthrough if we use strategic Saves & by playing nice with all four of the main Factions right up until we have to start choosing one over another. There are no Achievements associated with Difficulty; so feel free to play on whichever you prefer.
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Is the Minutemen ending considered canon?

Leaving only the Minutemen and the Railroad as the canon version of the ending.
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Is it better to return or deliver the Deathclaw egg in Fallout 4?

Putting the helmet on after completing the quest by returning the egg will immediately turn the deathclaw hostile. Berry Mentats will also trigger a hostile status. If one delivers the egg for the reduced reward having stolen it back from the nest a pristine deathclaw egg may remain in the player's inventory.
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How to tell if a settler is a synth in Fallout 4?

To tell if a settler is a synth in Fallout 4, the most reliable in-game methods involve checking for high Energy Resistance in VATS (after stripping clothes) or using console commands on PC (like sv to find blsSynth = True). Without mods, it's difficult, but some players use trial-and-error by saving, killing them to check for a Synth Component in their inventory, or looking for unusual behavior or high Energy Resistance (ER) in VATS, as synths have innate ER. 
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Can you befriend a deathclaw in Fallout 4?

Yes, you can tame Deathclaws in Fallout 4, primarily through the Wasteland Workshop DLC to capture them in cages for your settlements or, uniquely, through the Devil's Due quest to get a permanent, named companion by returning its egg. The DLC method involves building cages and using Beta Wave Emitters to pacify them for settlement defense or arena battles, while the quest offers a free-roaming friend. 
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Is CX404 dogmeat from Fallout 4?

Yes, CX404 from the Fallout TV show is the series' version of the iconic companion Dogmeat, a nod to the beloved German Shepherd in Fallout 4 and other games, but CX404 is a distinct Belgian Malinois with her own Enclave origin story, connecting the show's narrative to the games.
 
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Is Piper a synth?

No, Piper Wright from Fallout 4 is not confirmed to be a synth; while some in-game speculation and theories exist (like a quest involving a fake Piper) and some players enjoy the mystery, lore generally indicates she's a human journalist, and there's no solid evidence she carries a synth component or has synth traits.
 
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Who is the real villain in Fallout 4?

The main villain in Fallout 4 is Shaun, also known as Father, the leader of the high-tech Institute and the adult son of the player character, the Sole Survivor, who seeks to replace humanity with synths and uses his parent as a pawn in his plan to take over the Commonwealth. Other antagonists include Conrad Kellogg, the mercenary who kidnaps Shaun, and the entire Institute, as well as other factions like the Minutemen, Brotherhood of Steel, and Railroad having morally grey or villainous elements depending on player choice. 
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Can you be a Minuteman and Brotherhood of Steel?

Yes, in Fallout 4, you can join and work with both the Minutemen and the Brotherhood of Steel (BoS) simultaneously for most of the game, as they don't inherently conflict, but you'll eventually reach a point where you must choose one faction's path to complete the main quest, though you can keep both alive by siding with the Minutemen for the ending and potentially even get unique dialogue for being affiliated with both. The Minutemen are your personal militia, while the BoS focuses on tech and synths, allowing for dual membership until key decisions force a final allegiance. 
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How to get rich quickly in Fallout 4?

Easy money in Fallout 4 comes from early looting (wedding rings, gold bars, magazines), setting up water purification in settlements for passive income, crafting and selling chems like Jet, exploiting simple glitches (like the armor/shop scrap-store glitch), and completing quests, especially with the Brotherhood of Steel, while selling high-value junk and legendary gear to maximize caps.
 
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Which vendor has the most caps in Fallout 4?

In Fallout 4, vendors with the most base caps are often specialist merchants like Mitch in Far Harbor, Tier 3 Weapon/Armor shops (like those at Vault 81 or Bunker Hill after upgrades), and Ronnie Shaw at the Castle, who can hold around 800+ caps, but the true cap kings are late-game vendors and DLC merchants, with some Far Harbor/Nuka-World traders and settlement shops exceeding 1000+ caps, especially with the Caps Collector Perk and Local Leader. 
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