How to know if the ghost is a raiju?

To know if a ghost is a Raiju in Phasmophobia, watch for it to move normally but then suddenly and dramatically speed up when near active electronic equipment during a hunt; it thrives on power, so turn off electronics to see if it slows, then drop a powered-on device (like a Spirit Box or EMF) to trigger its speed boost. A key tell is that its heartbeat sounds much louder during hunts when it's close, and it will get faster near any powered device, even if you're hiding.
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How to know if it's a Raiju Phasmophobia?

To spot a Raiju in Phasmophobia, watch for it speeding up dramatically near powered electronics during hunts, making its speed inconsistent and fast when near lights/devices but normal otherwise; also, note its EMF 5 and Ghost Orbs evidence, and a unique, louder heartbeat during events. It's the electronics that make it fast, so turn them off and it slows down, unlike other fast ghosts like Hantu or Deogen.
 
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What is the evidence for Raiju Phasmophobia?

The Raiju in Phasmophobia is identified by its unique behavior during hunts: it moves extremely fast when near active electronics like flashlights and cameras but slows down when they're off, a distinct speed boost you can test by dropping equipment. While it shares Ghost Orbs and D.O.T.S. Projector evidence with other ghosts, its electronic speed is the key differentiator, revealing itself when it suddenly accelerates near your gear, even in its resting state.
 
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How to tell if the ghost is a yurei in Phasmophobia?

To test for a Yurei in Phasmophobia, look for its unique door ability (closing doors quickly and fully, especially the front door outside hunts) and sanity drain, or use its weakness: after a successful smudge, it's trapped in its room for 90 seconds, confirmed with motion sensors at the door. Key indicators are the "Yurei door slam," 15% sanity drain, and its unique front door interaction, but other ghosts can mimic these, making the smudge test crucial for definitive proof.
 
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How to tell what type of ghost in Phasmophobia?

To identify a Spirit in Phasmophobia without evidence, smudge it during a hunt (or in the ghost room when sanity is low) and start a timer; if it doesn't hunt again for 3 full minutes (180 seconds), it's very likely a Spirit, as other ghosts hunt much sooner (around 90 seconds). Spirits are the baseline, offering no special powers but a unique, longer smudge cooldown. 
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Ranking the EASIEST to HARDEST Ghosts to Identify in Phasmophobia

What are type 3 ghosts?

Type Threes are a rumoured type of ghost which is fully capable of conversation and interaction with the living. At the start of the story, no credible Type Three interactions are publicly known even to agents. A couple specific Type One subtypes: Shades are the most common sort of ghost, and a common sight after dark.
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How to tell if it's a Thaye?

To tell if it's a Thaye in Phasmophobia, watch for it being extremely fast and active early on, hunting at high sanity (around 75%), and then progressively slowing down, becoming less active, and losing its hunting speed as you spend more time in its room, aging it, making it easy to evade later in the game. Use an Ouija board to check its age, which will increase as it ages, or note it doesn't gain speed from line-of-sight like other ghosts.
 
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Can a Yurei open a door?

When interacting with a door, the Yurei cannot slightly move it and can only either close it completely, or open it completely.
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What ghosts can hunt at 100% sanity?

In Phasmophobia, the Demon is the primary ghost that can hunt at 100% sanity by using a special ability to bypass normal rules, while the Banshee can also initiate a hunt regardless of average sanity if its chosen target is present, though the target's sanity still matters for the Banshee. Other ghosts like the Mimic can mimic these abilities, and certain conditions (like a Yurei's sanity drain) can quickly drop sanity to hunting levels. 
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How to test a Raiju?

To test for the Raiju in Phasmophobia, look for its defining trait: it speeds up dramatically near active electronics during hunts but moves at a normal pace otherwise, so drop a flashlight or use other powered gear and observe if its footsteps suddenly get faster or louder when near them. If you have no electronics running, it's a normal speed ghost; if you do, it becomes very fast and difficult to escape, making the electronics-boost the key identifier. 
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How to recognise Raiju?

If the ghost suddenly and significantly speeds up when roaming (and not chasing particular players), then it is most likely a Raiju, though be mindful of mistaking this with a Hantu speeding up as it moves from a warm room to a cold room; the only evidence they share is Ghost Orbs so getting any other evidence can ...
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Do Raiju have a line of sight?

Yes, the Raiju in Phasmophobia does use line-of-sight (LoS) for its speed, but it's unique: it builds LoS speed in the background while near electronics, and that speed is only applied after it leaves the electronic's range, making it seem incredibly fast and unpredictable, unlike other ghosts that speed up while in sight near electronics. 
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What does the Raiju look like?

The Raiju, a Japanese mythical "thunder beast," looks like a lightning-infused animal, most commonly a wolf, cat, or weasel, but can also be a fox, rabbit, or even a ball of electricity, with glowing fur, sharp claws, and often horns, embodying raw thunder energy. Its appearance varies, but it's always linked to lightning, sometimes described as a silvery-grey wolf with electric blue markings or a small, fierce mammal.
 
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What's the hardest ghost in phasmophobia?

The "hardest" ghost in Phasmophobia depends on what you mean by hard—identifying it or surviving it—but the Mimic, Revenant, and Goro are consistently cited as challenging, with the Mimic being the most unpredictable, the Revenant the deadliest hunter due to speed, and the Goro notoriously difficult to get evidence for. Other difficult contenders include the Wraith (teleports, no salt footprints), Banshee (single target hunts), Myling (quiet hunts), and Onryo (candle-sensitive). 
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How to check if it's a Yurei?

As far as I can tell, the Yurei is the only ghost type that can shut the front door without an event, or a hunt, including the front gate on the camp maps. Also when the ghost touches the door, you can hear a distinct sound. For some reason, you can hear double door sound when the Yurei does its thing.
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Can you just hold the crucifix in Phasmophobia?

It can also be held by a player to prevent a hunt but the preferred option is to either drop it on the floor or place it on a surface in or with 3 meters of the Ghost's room. However, a Banshee can be warded off by a Crucifix from 5 meters off. Crucifixes can be used to prevent a hunt twice.
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How to stop a Yurei?

Like many monsters of Japanese folklore, malicious yūrei are repelled by ofuda (御札), holy Shinto writings containing the name of a kami. The ofuda must generally be placed on the yūrei's forehead to banish the spirit, although they can be attached to a house's entry ways to prevent the yūrei from entering.
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Can a Thaye age while hunting?

Yes, the Thaye in Phasmophobia ages during hunts, but the age increase only takes effect after the hunt ends, making young Thayes fast and dangerous, while older ones become significantly slower and less aggressive, with a much lower sanity threshold to hunt, and the aging process is triggered by players spending time in its room, not the hunt itself. 
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What does "thaye" mean?

Thaye (IPA: /θəjɛ́/, pronounced "thuh-yeh") are also known as sarai and tasei in Burmese (written သရဲ) are disembodied spirits in Myanmar folklore that have many forms at once, depending on the beholder. They come in the deep of the night and cause minor nuisances.
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What is the scariest type of ghost?

The scariest type of ghost often depends on personal beliefs and experiences. Many people find demons or malevolent spirits the most unsettling. These entities are said to have harmful intentions and may cause physical or psychological harm.
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How to slam a ghost 7 times?

It can be used by charging up the A-meter and pressing A in quick succession to slam a ghost into the ground, dealing 20 HP of damage for each slam, and is able to be performed up to 7 times in a row, dealing up to 140 damage to a ghost.
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