Is 35 lands too few?

For Magic: The Gathering Commander (EDH), 35 lands is often a good starting point, but whether it's "too few" depends on your deck's strategy, mana curve, and amount of mana ramp (like mana rocks or dorks). While 36-40 is a common range, low-curve or high-ramp decks might run fewer (30-35), while slower, higher-curve decks might need more (37+).
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Is 35 lands enough in Commander?

Yes, 35 lands can be enough for a Commander deck, especially if you have significant ramp (mana rocks, dorks, land fetch) and card draw, a low average mana cost, or a mono-color build; however, 36-38 lands is a safer, more common starting point for many decks, with higher counts (38-40+) for slower, higher-curve, or multi-color decks. The key is balancing lands with non-land mana sources, aiming for about 45-50 total mana sources (lands + ramp/draw). 
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Is 30 lands too little?

The same goes for cantrips. If your deck is full of cantrips or ways to draw cards when you play cheap spells, you don't need a ton of lands because your hand will likely never be empty. A full hand usually has a land or two to play. Around 33 to 35 lands is good for a deck that draws a lot.
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Is 37 lands too much?

It depends on how many lands you need before your deck can function. But, assuming you need to hit 3 land drops, that number is 37. Both 36 and 38 will give you a higher chance of either flooding out or getting mana screwed.
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Is 40 lands too much mtg?

36-40 lands is usually quite nice for all decks. 40 lands is slightly on the high side, and this usually works out for the better. It's just tempting to put in more interactions and responses.
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All of the Reasons You Should Put More Lands in your EDH Deck

What is the 75% rule in MTG?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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Is 36 lands good mtg?

In recent years, I have seen various deck building templates that recommend around 36 lands in Commander. Indeed, the typical land count on EDHREC, according to a recent article by Magic Data Science, is 36. This would translate to 14.5 lands in 40-card decks or 21.8 lands in 60-card decks.
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Is 32 lands enough for Commander?

32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add. 
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How many lands for cEDH?

In cEDH (Competitive Elder Dragon Highlander), land counts are typically lower than casual decks, often ranging from 28 to 32 lands, but can even drop lower (around 24-27) in hyper-fast combo decks, because these decks rely on low-cost spells, fast mana rocks (Sol Ring, Mana Crypt), and aggressive mulligans, whereas slower or more midrange cEDH decks might run closer to 30-32 lands. The ideal count depends heavily on your commander, deck's average mana value (CMC), and win condition, focusing on efficiency and fast combo execution rather than consistent land drops. 
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How many lands should a 60 card deck have?

For a 60-card deck, 22-24 lands is the standard range, but this varies by deck strategy: aggressive decks use fewer (18-22), while slower control decks use more (23-26) to hit land drops consistently. Key factors include your deck's average mana cost (mana curve), number of colors, and card draw/ramp spells. 
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Is 33 lands enough mtg?

30-34 lands is the appropriate amount for any optimized non landfall deck. Should throw more ramp and enough draw in and 33 will be more than enough. Kasey Jane I would make sure to have 3 or more additional ramp options, whatever you think makes the most sense for the deck.
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What is the perfect Commander deck ratio?

A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.
 
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What is the ideal mana curve?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.
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Is 30 lands too little for commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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Can I use colorless lands in any deck?

Specifically for Commander: Colorless doesn't contribute to a card's color identity. You can fit Flayer of Loyalties in any deck, just like any other colorless card.
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Is cEDH growing?

cEDH is growing; not just in size, but in expectation. At larger events like those hosted by Topdeck, players can expect to be held accountable at Competitive Rules Enforcement Level.
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Why does cEDH have so few lands?

Let's see more results if your deck is trying to hit a different number of land drops. Now you know EXACTLY how many lands is right for your deck. Further more, these graphs show why CEDH or competitive decks can run 30 or less lands. Because, those decks have an incredibly low curve and can run just fine on 1-2 lands.
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How many lands is too much in EDH?

The proper number of lands in edh is 33 - 1 for each mana rock/dork. Ouf i play between 32 and 38. 32 is for mono green/ simic/ golgari/ selesnya/ gruul. 33 is for simic/ golgari/ selesnya/ gruul/ abzan/ temur/ bant/ naya/ sultai 34 any 4 colors w green.
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What's a good land count for Commander?

The ideal number of lands in a Commander deck typically falls between 36 to 38, but it varies by deck strategy; you might run fewer (around 30-35) with heavy ramp/card draw or more (40+) for high-cost spells or Landfall decks, always considering your commander's cost and overall mana curve. 
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How many lands are standard?

For a 60-card Standard deck, you typically run 22-24 lands, but this varies by deck: Aggro decks might use 20-22, Midrange 23-24, and Control decks often go higher, sometimes 25+, depending on mana costs and other mana sources (like mana rocks or ramp spells). A good starting point is around 24 lands, roughly 40% of the deck, adjusting based on your deck's curve and strategy.
 
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How many lands per average mana value?

This means that if your average mana value is three, which is fairly typical, then you should start with 40 or 41 lands and cut one land for every three or four cheap card draw or mana ramp spells in your deck.
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How many lands should a 40 card MTG deck have?

For a 40-card Magic: The Gathering deck (typical in Limited formats like Draft/Sealed), the standard recommendation is 17 lands, creating a 17 lands / 23 spells split; however, you might play 16 for aggressive decks with low curves or 18 for slower, multi-color decks with expensive cards, adjusting for mana ramp or card draw. This balance ensures consistent early plays without too much "mana flood," though some online formats like MTG Arena might favor slightly fewer lands. 
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Is 34 lands ok in Commander?

Aim for 36 lands in a Commander deck. You can always increase or decrease the land count from there. The more aggressive your deck is and the lower your curve is, the fewer lands you need and vice versa. Ensure that you can consistently cast your commander on curve.
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Are MDFC lands good?

MDFC Lands are one of the best ways in Commander to make your deck slots go further. You can play them in place of lands as long as you're disciplined, and they can give you less chances to flood. Kristen is here with 10 of the Best MDFC Lands for Commander. Modal-Double-Faced-Card (or MDFC) Lands are great.
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