Is 39 lands enough for Commander?

Yes, 39 lands is generally a very solid number for a Commander deck, often considered slightly high but safe, especially if your deck has a higher average mana cost or fewer mana rocks/dorks, while 36-38 is a common sweet spot for most decks, balancing reliability with not drawing too many lands late game. The ideal count depends on your deck's ramp, curve, and strategy, with some cEDH decks running fewer and landfall decks potentially needing more.
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What's a good land count for Commander?

The ideal number of lands in a Commander deck typically falls between 36 to 38, but it varies by deck strategy; you might run fewer (around 30-35) with heavy ramp/card draw or more (40+) for high-cost spells or Landfall decks, always considering your commander's cost and overall mana curve. 
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Is 39 lands enough?

The typical number of mana sources you should run in your EDH deck is 43 to 55. Aim for between 33-40 lands and your mana rocks and other sources should be 10-15.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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Is 30 lands too little for Commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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All of the Reasons You Should Put More Lands in your EDH Deck

What is the perfect Commander deck ratio?

A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.
 
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Is 33 lands enough mtg?

30-34 lands is the appropriate amount for any optimized non landfall deck. Should throw more ramp and enough draw in and 33 will be more than enough. Kasey Jane I would make sure to have 3 or more additional ramp options, whatever you think makes the most sense for the deck.
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How many lands is too many in EDH?

The proper number of lands in edh is 33 - 1 for each mana rock/dork. Ouf i play between 32 and 38. 32 is for mono green/ simic/ golgari/ selesnya/ gruul. 33 is for simic/ golgari/ selesnya/ gruul/ abzan/ temur/ bant/ naya/ sultai 34 any 4 colors w green.
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What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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Is 37 lands too much?

It depends on how many lands you need before your deck can function. But, assuming you need to hit 3 land drops, that number is 37. Both 36 and 38 will give you a higher chance of either flooding out or getting mana screwed.
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How many lands for cEDH?

In cEDH (Competitive Elder Dragon Highlander), land counts are typically lower than casual decks, often ranging from 28 to 32 lands, but can even drop lower (around 24-27) in hyper-fast combo decks, because these decks rely on low-cost spells, fast mana rocks (Sol Ring, Mana Crypt), and aggressive mulligans, whereas slower or more midrange cEDH decks might run closer to 30-32 lands. The ideal count depends heavily on your commander, deck's average mana value (CMC), and win condition, focusing on efficiency and fast combo execution rather than consistent land drops. 
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Is 32 lands enough for Commander?

32 lands is generally considered low for Commander; most players aim for 36-38 lands as a baseline, but you can go lower (around 32-35) if your deck runs lots of cheap ramp (mana rocks/dorks) or has a very low average mana value, or higher (38-40+) for landfall or heavy spell decks, but 32 without heavy support often leads to mana issues. Start with 36 and adjust based on testing, cutting a land for every 3-4 ramp/draw sources you add. 
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How many lands should a 60 card deck have?

For a 60-card deck, 22-24 lands is the standard range, but this varies by deck strategy: aggressive decks use fewer (18-22), while slower control decks use more (23-26) to hit land drops consistently. Key factors include your deck's average mana cost (mana curve), number of colors, and card draw/ramp spells. 
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How many lands for 3 color Commander?

For a 3-color Commander deck, aim for 36-38 lands total, balancing basics with non-basics like Command Tower, duals, fetches, and utility lands, plus mana rocks for ramp, adjusting based on your deck's specific color needs (pips) and curve. Start with about 10-12 basics and fill the rest with fixing lands, counting colored mana symbols to ensure you have enough of each color, especially for high-cost spells, recommends the YouTube video titled "How To Build Every Commander Mana Base | The Definitive Guide" by YouTube and a Reddit post on r/EDH by Reddit users. 
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What is the 75% rule in MTG?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What accounts for 90% of all deck collapses?

Roughly 90% of deck collapses are due to the failure of the connection between the deck's ledger board and the house, often caused by improper attachment (like using nails instead of bolts) or rot, allowing the deck to pull away from the structure, especially under load. This common failure point, often involving old construction methods, leads to catastrophic separation during normal use, like gatherings.
 
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Is 40 creatures too many in Commander?

You'll want as many of the chosen creature types as possible if you decide to run a typal deck. Depending on the creature type, you could run at least 30 to 40 or more creatures in the build. Of course, this also depends on the utility of each creature you include.
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Is 36 lands good mtg?

In recent years, I have seen various deck building templates that recommend around 36 lands in Commander. Indeed, the typical land count on EDHREC, according to a recent article by Magic Data Science, is 36. This would translate to 14.5 lands in 40-card decks or 21.8 lands in 60-card decks.
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What is a good ratio for a Commander deck?

A good Commander deck ratio starts with 37-38 lands, supplemented by around 10-12 ramp spells, 10-12 card draw/advantage, and 10-12 pieces of interaction (removal/board wipes), with the rest dedicated to your deck's core theme and synergistic cards, as the ideal split depends heavily on your Commander and playstyle.
 
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How many lands for a standard MTG deck?

For a standard 60-card Magic: The Gathering deck, the typical number of lands is 24, representing about 40% of the deck, but this varies: aggressive decks might run 20-22, while slower control decks can go up to 26 or more, adjusting for your deck's average mana cost and card draw. 
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How many lands should a 40 card MTG deck have?

For a 40-card Magic: The Gathering deck (typical in Limited formats like Draft/Sealed), the standard recommendation is 17 lands, creating a 17 lands / 23 spells split; however, you might play 16 for aggressive decks with low curves or 18 for slower, multi-color decks with expensive cards, adjusting for mana ramp or card draw. This balance ensures consistent early plays without too much "mana flood," though some online formats like MTG Arena might favor slightly fewer lands. 
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What is a good land count in Commander?

The ideal number of lands in a Commander deck typically falls between 36 to 38, but it varies by deck strategy; you might run fewer (around 30-35) with heavy ramp/card draw or more (40+) for high-cost spells or Landfall decks, always considering your commander's cost and overall mana curve. 
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Is 34 lands ok in Commander?

Aim for 36 lands in a Commander deck. You can always increase or decrease the land count from there. The more aggressive your deck is and the lower your curve is, the fewer lands you need and vice versa. Ensure that you can consistently cast your commander on curve.
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