Is a natural 1 an auto miss?

Yes, in most tabletop role-playing games (TTRPGs) like Dungeons & Dragons, a natural 1 (nat 1) on an attack roll is an automatic miss, regardless of any bonuses or the target's Armor Class, signifying a critical failure. It's often called a "fumble" and can have added flavor, but it's always a failure for attacks. However, for skill checks and saving throws (excluding death saves), a nat 1 usually isn't an automatic failure unless the Dungeon Master (DM) uses specific house rules.
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Is a Nat 1 an auto miss?

A nat 1 on an attack always misses. By default, 1s and 20s on skill checks and saving throws (except for death saves) have no special effect.
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What does natural 1 mean?

“Natural” means that you rolled exactly whatever the number is on the die. A natural one is (typically) a critical failure whereas a natural 20 is typically a critical success. As an example, my rogue might roll a natural one on a stealth roll. If so, regardless of his +17 to stealth, he fails.
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Is a Nat 1 a critical fail?

A nat 20 always hits attack rolls and passes saves, and a nat 1 always misses/fails those same rolls. A nat 20 on attack rolls additionally always threatens a critical hit, which needs confirming. There's no such thing as a "critical failure", it's just a failure.
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What happens if you roll a Nat 1 to hit?

There are two special instances of natural rolls, which apply during attack rolls: Natural 20 - For an attack roll, results in an automatic hit, and likely a Critical Hit (also known as "Crit"). Natural 1 - For an attack roll, results in an automatic miss.
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Who was the first canonically autistic character in D&D?

Meet Asteria, D&D's first canonically autistic character.
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What's the difference between Nat 1 and Nat 20?

Two reciprocal rules which go with such a system are seldom, if ever mentioned: 1) opponents scoring a natural 20 will likewise cause a double damage hit or critical hit upon player characters; and 2) as a 20 indicated a perfect hit, a 1 must indicate a perfect miss, so at any time a 1 is rolled on the "to hit" die, ...
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Do you add modifiers to Nat 1?

If you roll a 1 on the d20 (a “natural 1”) for an attack roll, the attack misses regardless of any modifiers or the target's AC. Critical Hits When you score a Critical Hit, you deal extra damage. Roll the attack's damage dice twice, add them together, and add any relevant modifiers as normal.
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What's the difference between nat type 1 and 2?

NAT Type 1 (Open) means your device has a direct connection to the internet (like plugging straight into a modem), offering the best gaming performance but less security; while NAT Type 2 (Moderate) uses a router with proper port forwarding, balancing good gaming with better security, making it the standard for most home setups and consoles like PlayStation, allowing most features without the risks of Type 1. Type 1 offers unrestricted access, while Type 2 is behind a firewall but correctly configured to allow most game traffic, with Type 3 (Strict) being the most restricted.
 
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What's the point of a D1?

The level of competition is typically the highest among all divisions, featuring many athletes who aspire to go professional. The competition to get a scholarship in D1 is fierce, as it attracts the best talents in the USA and worldwide.
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Is a natural 20 an automatic success?

In Dungeons & Dragons 5th Edition (D&D 5e), a natural 20 (Nat 20) is an automatic success on attack rolls, resulting in a critical hit, and an automatic success on death saving throws, but not an automatic success for skill or ability checks; those still require meeting the Difficulty Class (DC) with modifiers, though DMs often use it as a cue for exceptional results. Some players and Dungeon Masters (DMs) use house rules to make Nat 20s automatically succeed on skills for fun, but it's not in the core rules. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Can you willingly fail zone of truth?

There is no rule specifically for or against choosing to fail a saving throw.
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What happens if you roll a Nat 1 on a saving throw?

Attack Rolls / Saving Throws: A nat 20 is an automatic hit/save and a nat 1 is an automatic miss/fail. Also, these rolls usually qualify for a critical confirmation, however if your modified (as above) roll still does not hit (or miss), then we disallow the critical*.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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What is the golden rule of D&D?

The golden rule of D&D is that the word of the DM is the final say on any matter when it comes to rules. Even if it directly goes against what it says in the Player's Handbook or Dungeon Master's Guide. While this can be a useful tool to introduce cool aspects into the game it can also take away from player enjoyment.
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What does +5 to hit mean?

So your questions +5 to hit means you roll a d20 and add the 5 to your roll. If it meets or beats their armor class it was a successful hit and you roll damage.
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What is the rarest dice roll?

, and the least common rolls are 2 and 12, both with probability 1/36.
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What is the NAT 1 rule in D&D?

as i am going now for attack rolls nat 1 means you hit yourself instead of the enemy (or an ally next to the enemy) and nat 20 means you get aditional damage equal to your weapon dice (an 8 for a 1d8).
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What are the odds of getting 2 NAT 1s in a row?

its supposed to be 1 out of 400 to get a double Nat 1, not 1/15. If it's an Honour thing, then change the damn check to be higher, don't increase the number of times someone gets a double Nat 1.
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Which NAT type is best?

For online gaming and streaming, Open NAT (Type 1) is technically the best for direct connections, but Moderate NAT (Type 2) is the most common, secure, and generally ideal for home users, allowing connections to most players without security risks, while Strict NAT (Type 3) is the worst and should be avoided as it blocks many connections. The "best" depends on balancing performance and security: Type 1 offers maximum freedom but less security, Type 2 provides a great balance, and Type 3 is too restrictive. 
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How rare is a NAT 20?

The odds of rolling a natural 20 (a "nat 20") on a 20-sided die (d20) are 1 in 20, or 5%, the same as rolling any specific number. With advantage, where you roll two dice and take the higher, the chance increases to about 9.75% (nearly 1 in 10), while with disadvantage (rolling two and taking the lower), it drops significantly to 1 in 400 (0.25%), notes this Reddit post and the Zero Hit Points article. 
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Can you dominate the brain with a NAT 20?

Yes, you can roll a natural 20 (Nat 20) on the nearly impossible DC 99 check against the Netherbrain in Baldur's Gate 3, and it does grant a beneficial effect (reducing the brain's health in the final fight), but it doesn't let you fully "dominate" it as a total success; the game's narrative still progresses with a challenging final battle, making it a significant, but not game-breaking, success.
 
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