Is entering the mountain pass a point of no return?

This point of no return occurs when you progress into the shadow-cursed lands. You can do so in two ways: through the Mountain Pass, or through the elevator in Grymforge.
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Where is Point of No Return mountain pass?

Baldur's Gate 3: Act 1 Point of No Return

Shadow Lands is the area that brings players to Act 2. After passing through Mountain Pass or Underdark, a message will pop up to let players know that they still have the option to finish additional content before entering the next act.
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Does going to the mountain pass trigger anything?

The mountain pass advances time for the starting area, a number of the quests will become unavailable. The underdark doesn't advance time, you can go there without disrupting anything, though Grymforge in the Underdark is time sensitive as you need to complete it after triggering it after you enter for the first time.
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Does entering the mountain pass end Act 1?

Mountain path gives you the progress warning but does not seem to actually end anything except the Grove's fate. If you've already settled what's going to happen to the Grove, you can go into the mountain path with no concerns. Mountain path is also still considered part of Act 1.
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Can I leave the mountain pass in BG3?

This is a bizarrely worded warning, as you can still leave The Mountain Pass the way you came in and complete quests you missed earlier in the game. Anyway, The Mountain Pass route is relatively quick and straightforward.
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Should You Do The Mountain Pass in Baldur's Gate 3?

What is the point of no return in BG3?

This final point of no return is the transition between Act Two and Three, and occurs after you choose to progress to the city of Baldur's Gate. This point will lock you out of all areas prior to Act Three—this means anything in Act Two, Act One, the Underdark, or the Mountain Pass.
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Is Shadowfell a point of no return?

The Shadowfell essentially works as a huge point of no return in Act 2 of Baldur's Gate 3, permanently locking off a variety of quests. Rescuing the prisoners from Moonrise is the most obvious one, and it's an important prerogative for some later content in the game, but it isn't the only consequence.
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Can you not return to Act 1 BG3?

Point of no return to act 1 is at the end of Act 2.
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What ends Act 1 BG3?

Act One concludes upon entering Moonrise Tower, and so all of these tasks need to be completed before then.
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What triggers Act 2 in bg3?

Act 2 starts proper when you enter the shadowcursed lands. However if you miss the mountain pass and monastery, or the underdark stuff you can go back to do them at any point including fast travelling and long resting with no issue. As I did this myself. And Halsin stayed with me in camp the entire time.
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Does entering the mountain pass lock you out?

Entering the mountain pass moves the tiefling refugee quest ahead. As far as i know, it doesn't lock you out of anything else.
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What level should you go to the mountain pass in BG3?

Level 5 is 'the right level' for the majority of players on normal mode to deal with the Githyanki patrol before the mountain pass. For the Rosymorn monastery Githyanki, I'm normally level 6, having done all of the underdark before getting here.
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What level should I be for Act 2 BG3?

Act 2 is when you get to the Shadowlands. Yeah, 7 is right around the average level for hitting up Act 2 (i.e. entering the Shadowlands). If you did absolutely everything possible you might even be 8, but generally speaking 7 is right about where you should be.
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Does killing Gortash lock me out of anything?

No, if you've done the Iron Throne and the sorted out the Foundry, you're okay to go kill Gortash, those were the ones that would lock out if you killed him first.
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What happens if you go to the mountain pass early?

Going through the Mountain Pass early (i.e before resolving the grove and goblin camp content) will affect quests and consequences. For example: For anyone still wondering, the post above (Falcon) is correct. It forces a long rest and the grove gets sealed.
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Can you do the mountain pass and Moonrise Towers?

If you chose the Mountain Pass route to go from Act One to Act Two, the next step is for you to find a way to Infiltrate Moonrise Towers. This quest is a perfect introduction to the second Act of Baldur's Gate 3, showcasing some important characters and giving you the chance to get great loot, too.
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How long should Act 1 take BG3?

Baldur's Gate 3 Act 1, which by most estimates should take you between 30 and 40 hours to complete, is just a very long tutorial, Larian says. As someone with very little prior knowledge of the series and who has never played Dungeons & Dragons, this would've been mighty handy to know.
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Is baldurs gate 3 almost done?

After creating arguably the greatest D&D RPG of all time, Larian Studios is closing the book on Baldur's Gate 3 and moving on to something entirely different - no DLC, expansions, or sequels in sight. Baldur's Gate 3 was originally codenamed Project Gustav, named after CEO Swen Vincke's dog.
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How long to beat Baldur Gate 3?

When focusing on the main objectives, Baldur's Gate 3 is about 68½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 162 Hours to obtain 100% completion.
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Can Astarion turn you?

He also becomes more romantically possessive, and, if the player character asks him nicely, will turn them into a vampire spawn, too. Upon another long rest, the ascended Astarion will give the player-controlled character the opportunity to turn into a vampire spawn by drinking a drop of his blood.
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Can you romance Astarion in Baldur's Gate 3?

How to romance Astarion in Baldur's Gate 3. To romance Astarion in Baldur's Gate 3, you first need to gain his approval ahead of the refugee celebration which occurs after completing the Save the Refugees side-quest.
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Can you be evil in BG3?

1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.
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What happens if you let Fezzerk live?

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.
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Is the Shadowfell evil?

The Shadowfell is a dark echo of the world. It touches the world in places of deep shadow, sometimes spilling out into the world, and other times drawing hapless travelers into its dark embrace. It is not wholly evil, but everything in the Shadowfell has its dark and sinister side.
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What to do after killing Orin in BG3?

Once you've taken down Orin, it's time to track down the Elder Brain and finish this once and for all. Head out of the Temple of Bhaal the way you came, making sure to speak to Yenna/your kidnapped companion as you leave if you managed to save them in time.
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