Is it ever right to play zero lands?

Yes, it can be strategically correct to play zero lands from your hand in a turn, or even build a deck that aims to run very few to no lands. The decision depends heavily on your deck's strategy and the current game state.
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Is 30 lands too little for commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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Can you tap a land the turn you play it?

Yes, in Magic: The Gathering, you can play a land (your one land drop per turn) and then tap other untapped lands you control for mana in the same turn, or even tap that new land for mana later in the turn if it doesn't have "enters the battlefield tapped" or other restrictions. Tapping lands for mana and playing a land are separate actions; playing a land doesn't use up your ability to tap other lands for mana unless the new land itself is restricted, like coming in tapped. 
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Can you mulligan to 0?

A player can take mulligans until their opening hand would be zero cards, after which they may not take further mulligans.
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Is 40 lands too much commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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The Commander Deck With ZERO LANDS (that's actually affordable)

Is Commander 40 life?

If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format. Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards.
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Is 33 lands enough mtg?

30-34 lands is the appropriate amount for any optimized non landfall deck. Should throw more ramp and enough draw in and 33 will be more than enough. Kasey Jane I would make sure to have 3 or more additional ramp options, whatever you think makes the most sense for the deck.
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Why does YuGiOh have no mulligan?

Mulligan reduces the luck aspects in those games. In YuGiOh, the ability to mulligan would end up allowing combo decks to remove the inconsistency to such a degree, that your first turn would always end in some kind of pseudo FTK.
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Do you get a free mulligan in Cedh?

For reference: Players are given one “free” mulligan, allowing them to retain all seven cards in their hand after their first mulligan.
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Who mulligans first in MTG?

In 1994, the DCI introduced the first official mulligan. If you drew exactly zero or seven lands in your opening hand, you could reveal your hand to the opponent, shuffle them back in your deck and draw a new seven-card hand. You could do this only once per game. Pro Tour Paris 1997 introduced the "Paris Mulligan".
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Is 37 lands too much?

It depends on how many lands you need before your deck can function. But, assuming you need to hit 3 land drops, that number is 37. Both 36 and 38 will give you a higher chance of either flooding out or getting mana screwed.
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Can I play a bounce land turn 1?

Yes, you can play a bounce land on turn 1 in Magic: The Gathering, but its ability will trigger, forcing you to return that same land to your hand since you control no other lands; this uses your land drop for the turn, leaves you with one mana (by tapping it before it bounces), and is generally a poor play, though it can enable certain strategies like [[Exploration]] or discarding for graveyard effects.
 
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Can you sacrifice tapped lands?

Yes, you can absolutely sacrifice tapped lands in Magic: The Gathering because the act of tapping a land for mana is separate from the act of sacrificing it; unless a card specifically says "sacrifice an untapped land," a tapped land can be sacrificed for costs like on Harrow or Crop Rotation. The key is that "sacrificing a land" doesn't care about its tapped/untapped status, just that it's a land.
 
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What is the perfect Commander deck ratio?

A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards. 
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How many lands for a 100 card deck?

For a 100-card Magic: The Gathering deck (like Commander/EDH), the typical range for lands is 36-40, though it varies greatly; a good starting point is around 38 lands, then adjusting based on your deck's mana curve, ramp spells, and strategy, with some decks needing more (40+) and others (low-cost aggro) potentially running fewer (30-35).
 
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Do pros ever take a mulligan?

A mulligan is a golf term that refers to a retake of a tee shot. It is not applied in professional golf or major amateur contests.
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Is slicer good in cEDH?

Slicer should be considered one of the most cost effective damage output commanders in the cEDH and the remaining 99 cards should enhance that strategy in order to remain relevant should the voltron plan not materialize.
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Is MTG or Yugioh harder to learn?

As and overall game mtg is more complex but it can seem slower to yugioh players because you have to use resources. but it definitely more balance in that aspect since your opening hand won't guarantee your going to win.
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What is the 70 30 rule in Yu-Gi-Oh?

Pros have always mentioned the 70/30 rule . There are obviously exceptions (like runick is predominantly engine and a deck like marincess is more 55/45). So 70% should be engine and 30% utility. That would mean 28 spots are dedicated to engine and 12 are to utility whether it be ht or bb.
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Is there LGBTQ in Yu-Gi-Oh?

Gender. Yubel is a canon non-binary character in the series, being one of the first confirmed LGBTQ+ characters in Yu-Gi-Oh!. Yubel's body is described as a mix of male and female characteristics after her transformation into a monster, though her previous human form is somewhat ambiguous.
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How many lands is too much in edh?

The proper number of lands in edh is 33 - 1 for each mana rock/dork. Ouf i play between 32 and 38. 32 is for mono green/ simic/ golgari/ selesnya/ gruul. 33 is for simic/ golgari/ selesnya/ gruul/ abzan/ temur/ bant/ naya/ sultai 34 any 4 colors w green.
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What is the ideal mana curve?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.
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Can I use colorless lands in any deck?

Specifically for Commander: Colorless doesn't contribute to a card's color identity. You can fit Flayer of Loyalties in any deck, just like any other colorless card.
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