Is it worth it to return the Skeleton Key in Skyrim?

Returning the Skeleton Key in Skyrim is generally worth it to complete the Thieves Guild storyline, become the Guild Master, and gain powerful once-a-day abilities from Nocturnal. While the key is an unbreakable lockpick, lockpicks are abundant and cheap, making the Unbreakable perk (Lockpicking 100) or simply having high skill redundant to keeping it.
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Is it worth keeping the Skeleton Key in Skyrim?

You can keep the Skeleton Key indefinitely for its powerful, unbreakable lockpicking ability, but you must return it to the Twilight Sepulcher to finish the Thieves Guild questline and become Guild Master, unlocking Nightingale powers and the unique armor set. The best strategy is often to use it to power-level lockpicking in the Thieves Guild cistern chests and train, then return it to get the full rewards.
 
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What happens if I don't return the Skeleton Key in Skyrim?

If you don't return the Skeleton Key in Skyrim, you keep its powerful, unbreakable lockpicking ability but cannot finish the Thieves Guild questline, meaning you won't become Guild Master, get the Guild Master Armor, or unlock the special powers from Nocturnal. The game won't progress past that point in the guild's story, but there are no immediate negative consequences for your character, just the inability to get the full rewards.
 
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What do you get for returning the Skeleton Key?

Returning the Skeleton Key in The Elder Scrolls V: Skyrim completes the Thieves Guild questline, granting you the ability to choose one of three powerful Nightingale powers (Invisibility, Fury, or Health Drain), the Guild Master's Armor, and the Amulet of Articulation, allowing you to become the Guild Master. While keeping it offers an unbreakable lockpick, returning it unlocks the full quest rewards and cements your status as a true Nightingale. 
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Should I get rid of the Skeleton Key?

Nothing happens. You may keep the key as long as you want. The quest line remains dangling open until you decide to finish the quest. No one cares. You're still the hero and Chosen One of the guild. Honestly, though, I just return it usually. (Keeping it is cool, too, if you choose to.)
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What should I do with The Skeleton Key?

Skeleton keys are master keys, stripped down to their essential parts, used to open multiple antique warded locks or lever locks, such as those on old doors, cabinets, and furniture, by bypassing internal obstructions (wards) to provide broad access within a specific lock system. They're known for their simple, smooth, and narrow design, differing from modern, intricately cut keys, and are often symbolic in pop culture.
 
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Are skeleton keys worth it?

Yes, skeleton keys can be worth something, though most common ones sell for under $10, while rare, ornate, or historically significant keys (like those from old factories, jails, or with unique engravings/bows) can fetch hundreds or even thousands of dollars, with values depending heavily on age, material, design, and provenance.
 
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What quest gives you 20,000 gold in Skyrim?

Another option is to complete the Dark Brotherhood. Doing so will net you 20000 gold for the final mission and this will start a repetable mission called The Dark Brotherhood Forever.
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Do you need to return the Skeleton Key to become guild master?

It is recommended to not return the Skeleton Key until either reaching the Unbreakable lockpick perk, or are able to become the Thieves Guild Guildmaster, as the Skeleton Key must be returned to do that.
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Can you get legendaries from skeleton keys?

Legendary Chest, which can be found at the end of most dungeons. The skeleton key is consumed when it is used to open a legendary chest.
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Can you keep the Skeleton Key forever?

The Dragonborn can easily keep the Skeleton Key until the perk Unbreakable is unlocked, a perk which requires 100 in the Lockpicking skill tree. There are several places where lock picking can be increased, such as the training chests in the Thieves Guild, and the several locked display cabinets in the Dwemer Museum.
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Does the Skeleton Key count as a Daedric artifact?

Yes, the Skeleton Key is a famous and powerful Daedric Artifact in The Elder Scrolls series, belonging to the Daedric Prince of Night and Darkness, Nocturnal, serving as an unbreakable lockpick and more in games like Skyrim and Oblivion. It's a highly sought-after item, often obtained by completing Nocturnal's questline, but players can often choose to keep it instead of returning it, granting immense lockpicking ability. 
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Can you be a skeleton in Skyrim?

This mod let you play with a skeleton. You can wear almost all armors and clothes available in Skyrim. The helmets has been fixed to be on a better position on the head. The rings, circlets and amulets are now visible on the body.
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What happens if I don't return the Skeleton Key in Skyrim?

If you don't return the Skeleton Key in Skyrim, you keep its powerful, unbreakable lockpicking ability but cannot finish the Thieves Guild questline, meaning you won't become Guild Master, get the Guild Master Armor, or unlock the special powers from Nocturnal. The game won't progress past that point in the guild's story, but there are no immediate negative consequences for your character, just the inability to get the full rewards.
 
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What is the point of a Skeleton Key?

A skeleton key is a key on which the inside bit has been hollowed so that the key can open many different locks. On a skeleton key, the serrated edge has been removed to allow the key to serve as a master key to open many different warded locks within a specific system.
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What is the trick to lockpicking in Skyrim?

Yes, there are several tricks to Skyrim's lockpicking, focusing on sound cues (a faint click), controller vibration feedback, and visual tells (wiggle vs. steady) to find the "sweet spot" where the pick will turn without breaking, or even using exploits like repeatedly entering a master lock or getting the Skeleton Key from the Thieves Guild for easier leveling/picking. 
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What should I do with the Skeleton Key in Skyrim?

The Skeleton Key in Skyrim is an unbreakable lockpick obtained during the Thieves Guild questline, letting you open any lock without fear of your pick breaking, but keeping it prevents you from finishing the guild's story and becoming Guild Master, while returning it grants powerful one-time daily abilities like invisibility or health drain, making it a choice between convenience and rewards.
 
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Is there a downside to joining Dark Brotherhood?

Risk - A Dark Brother/Sister practices the art of murder, and must be willing to pay for the consequences of their actions. With gold, a jail sentence, or even more bloodshed. Unlike the Thieves Guild, Dark Brotherhood assassins have a higher chance of being killed due to their line of work.
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Has anyone beaten Skyrim 100 percent?

Yes, people have beaten Skyrim 100%, but it's a massive undertaking requiring hundreds of hours (often 200-300+), involving completing nearly all quests, finding every location, collecting unique items, maxing skills, and sometimes even getting every book or Daedric artifact, with dedicated players like Pawelos4 showcasing extreme feats of completion, though "100%" can mean different things (achievements vs. all content).
 
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What items should I not sell in Skyrim?

Don't Sell Enchanted Items

While enchanted items are often very valuable - and sell for quite a lot, those who want to enchant their own Weapons and Armor should refrain from selling enchanted items when they can be disenchanted instead.
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Why are skeleton keys illegal?

Skeleton keys have often been associated with attempts to defeat locks for illicit purposes, to release handcuffs for example, and standard keys have been filed down for that purpose.
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Is skeleton key a Daedric artifact?

Yes, the Skeleton Key is a famous and powerful Daedric Artifact in The Elder Scrolls series, belonging to the Daedric Prince of Night and Darkness, Nocturnal, serving as an unbreakable lockpick and more in games like Skyrim and Oblivion. It's a highly sought-after item, often obtained by completing Nocturnal's questline, but players can often choose to keep it instead of returning it, granting immense lockpicking ability. 
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