Is N64 weaker than PS1?

In terms of raw computing power, the N64 was the more powerful system. However, in the real world, PS1 games often had better graphics and were larger in scope than N64 games. A big reason for this was the CD format the PS1 used, as opposed to the N64 cartridges.
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Was the N64 stronger than the PS1?

The N64 was three times as fast as the Ps1. However, while the N64 had more juice, the Ps1 did have more to work with since the CD format presented opportunities for higher sound quality, realistic graphics, and smooth gameplay. For Sony's first outing, they held their own against a well-known behemoth.
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Why did the N64 lose to the PS1?

Licensing costs: Nintendo took an estimated 50% of the profit on a sold game whereas Sony only took 25% or so. This made a huge difference in profit margins, so third parties flocked to the PS1 since it was better business. Unlike the NES ans SNES which had amazing third party support, the N64 did not.
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How powerful was the N64 CPU?

The console's main microprocessor is a 64-bit NEC VR4300 CPU with a clock rate of 93.75 MHz and a performance of 125 MIPS.
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Was the PS1 64-bit?

The main microprocessor is a 32-bit LSI R3000 CPU with a clock rate of 33.86 MHz and 30 MIPS.
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PS1 VS N64 - Which is Better?

How powerful is the N64?

N64 was very powerful console, but with hard, painful bottleneck. N64 CPU was great, much faster than rivals, console had more RAM, and graphic chip can make some great tricks, BUT because of cartridges….
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Was the ps2 128-bit?

At the heart of the PlayStation2 is the 128-bit Emotion Engine processor, which brings lightning-fast gameplay and unprecedented graphics power to your TV screen.
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Why did the N64 fail?

With consumer attention divided between multiple gaming systems, Nintendo looked like it was behind the curve, and thus was less appealing. PlayStation sold 102.49 million units during its lifecycle, but he N64 didn't even sell half that at only 32.93 million units.
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Did the N64 have a GPU?

The N64's "GPU" is the Reality Display Processor (RDP) chip which is specialized hardware built by Silicon Graphics specifically for the N64 console. The RDP runs a custom program that is part of each game that tells it how to take high-level commands from the game code and render them.
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Has anyone ever beaten every N64 game?

I recently got recommend a video from this guy, Thabeast721. He's been playing and beating every N64 game for a few years now.
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Did the PS1 outsell the N64?

Wikipedia says the N64 sold 32.93 million units worldwide with 20.63 million of them sold in America. It also says the PS1 sold 102.49 million units but doesn't specify the breakdown.
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Is N64 or PS1 harder to emulate?

The N64, PS3, Saturn, and Jaguar all have complicated, inane systems that require a huge amount of horsepower to emulate. The N64 is just getting playable on the Pi4, with overclocking for example, but the Dreamcast can often run better. ThePs1 can run on a potato.
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Is the N64 a failure?

Nintendo 64 sold 33 million units and is considered Nintendo's 1st commercial failure.
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Was the N64 really 64 bit?

The N64 uses a 64-bit NEC VR4300 CPU which at face value is a 64-bit CPU. It can perform operations with 64-bit precision (both floating point and integer) but the titles that used this functionality were few and far between since 32-bit operations were a lot faster and took less memory.
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Is a PS1 32 or 64 bit?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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Did the PS1 or N64 have better graphics?

Yet, the graphics are about even. Outside of at times warping textures on PS1, I'd even say PS1 is more aesthetically appealing graphically. A lot of this comes down to the art design, PS1 went for a more realistic and gritty look whereas N64 was bright colors and more cartoonish.
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What FPS did N64 run at?

TIL that most N64 games cap at 20 frames per second.
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How much RAM did the N64 have?

The N64 came with 4MB of RAM soldered on the board. With the Expansion Pak, you could add an additional 4MB of RAM to bring it to a total of 8MB.
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Why is Nintendo 64 called 64?

It is a 64-bit processor, in that it has 64-bit registers, a 64-bit instruction set, and 64-bit internal data paths. The N64 was named that way because of its 64 bit processor.
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Why were N64 graphics so bad?

-The resolution of most games were 240 and that was stretched to 480 by the N64's visual interface before sending the signal to the CRT TV. The TV itself then added another layer of filtering and blurriness. If you compare those low-res games to native 480 resolution games like Turok 2, you can see the huge difference.
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Why are N64 games so small?

Out of necessity. Cartridge data space was expensive, so this encouraged developers to be as efficient as possible. Devs would sample audio files and use lower detail textures on the N64 compared to its contemporaries. On the positive side, you wouldn't need to duplicate assets on a cartride where you would on a disc.
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How much did N64 cost when it came out?

The Nintendo 64, when it first hit the stores, came out with a bang and a price tag of $199.99 in the United States. This was back in September 1996, a time when this price was considered quite reasonable for a brand-new, cutting-edge gaming console.
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Was there a pink PS2?

This is a limited edition Playstation 2 'slim' console, in pink. This particular model, the V15, was first released in Europe in late 2006. The slim model, also known as the 'slimline PS2', was a re-model of the original Playstation 2 console, first released in Japan in 2000.
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Is Dreamcast 5th or 6th gen?

The Dreamcast is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox.
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What bit was Dreamcast?

The Dreamcast has a 64-bit double-precision superscalar SuperH-4 RISC Central processing unit core with a 32-bit integer unit using 16-bit fixed-length instructions, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating-point bus.
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