Is nearby planet Commander legal?

No, "Nearby Planet" isn't officially legal in Commander because it's an "acorn" card from the Unfinity set, marked with a small acorn symbol, meaning it's only for casual, non-sanctioned "Un-set" play; however, Commander is a casual format, so you can absolutely play it with your playgroup if everyone agrees, using a "Rule Zero" discussion.
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Is nearby planet legal mtg?

The card is not legal in Commander. If the companion app is showing that it is, then it is a bug. Though, as always, this comes with the caveat that Commander is a casual format first and foremost. If you would have fun playing this card in Commander and your playgroup doesn't mind you using it, then go nuts.
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Is nearby planet legal in Commander reddit?

you can't have any in your commander deck as its not legal in commander. but even if you rule zero it, it has the basic types, not the supertype basic, so you would still only be allowed to have one.
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What is the 75% rule in MTG?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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Are all Commander decks legal?

The Commander card pool consists of all regulation-sized Magic cards publicly released by Wizards of the Coast other than those with silver borders, gold borders or acorn-shaped security stamps. Cards are legal to play with as of their sets' prerelease.
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Un-cards should be LEGAL in Commander

What is Rule 0 in Commander?

Rule 0 in Magic: The Gathering's Commander format is an unwritten agreement allowing playgroups to modify official rules for fun, enabling "house rules" like playing banned cards, using planeswalkers as commanders, or banning combos, provided everyone agrees beforehand, emphasizing social enjoyment over strict adherence to rules, and requiring pre-game discussion to align expectations and power levels for a better experience. 
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Is 40 creatures too many in Commander?

You'll want as many of the chosen creature types as possible if you decide to run a typal deck. Depending on the creature type, you could run at least 30 to 40 or more creatures in the build. Of course, this also depends on the utility of each creature you include.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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Are MTG cards 63x88?

Sizes which might be available for playing cards may differ because of the player's wishes and requirements. Their standard dimensions are 63 x 88 in mm, 6.3 x 8.8 in cm, and 2.5 x 3.5 in inches.
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What is the 3 4 5 rule for deck building?

From the corner, measure out 3 feet along one edge and mark it. Next, measure 4 feet along the edge adjacent to the first measurement and mark it. Measure the length of the diagonal connecting the two marked points. If it's exactly 5 feet, your corner is square.
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Why is flash banned in Commander?

Flash is banned in Commander because it enables extremely fast, non-interactive, "win-the-game" combos, primarily the Flash/Protean Hulk combo, which was format-warping and unfun for both casual and competitive (cEDH) players, forcing games into repetitive standoffs waiting for interaction or an instant win. The Rules Committee (RC) banned it in 2020 as an "exceptional" step to signal that cheating big threats into play non-interactively isn't the desired path for the social format, even though the ban was heavily pushed by cEDH players. 
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Are proxies ok in Commander?

Proxies are generally not allowed in official, sanctioned Commander events (like those run by stores as WPN partners), where real cards are required, but they are widely accepted and common in casual, non-sanctioned play among friends or local groups, especially for expensive cards, as long as everyone agrees to the power level. The key is communication: ask your playgroup or local store about their specific proxy policy before playing, as rules vary from "no proxies" to "100% proxies OK". 
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Why can Grist be a Commander?

Well, Grist is a 1/1 Insect creature when it isn't on the battlefield, therefore making it a creature in the command zone.
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Is MB2 legal in Commander?

These cards are legal in Commander, Legacy, and Vintage. They are not legal in the Standard or Modern formats. Go to Magic.Wizards.com/Formats for a complete list of formats and their permitted card sets and banned lists. Go to Magic.Wizards.com/Commander for more information on the Commander variant.
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Why did Golos ban Commander?

He's not strictly overpowered, but he was banned because if you want to make a 5 color deck, he was the best choice in like 90% of cases. Unless you wanted to do a specific theme that happens to have a 5c commander or were playing cEDH, Golos was the correct choice and it wasn't close.
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Is it 52 or 54 cards in a deck?

A standard deck has 52 cards, representing four suits (Hearts, Diamonds, Clubs, Spades) with 13 ranks each (Ace-King). However, most decks also come with two extra Joker cards, bringing the total to 54 cards for a complete package, though games usually use only the 52 core cards.
 
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Why are some MTG cards illegal?

If the card were legal, a competitive player either must be playing it, or must be specifically targeting it with his or her own strategies. Some cards are banned because they have proven to simply be too powerful in their respective format.
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Is Commander 40 life?

If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format. Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards.
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What is the 32 deck challenge?

For those who are not aware, the 32 deck challenge is to build one deck for every possible colour combination, from colourless to 5C. So the purpose of this thread is to see how far through you are, what you've brainstormed, or just to see what others are building.
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How to build a 40 card deck in MTG?

To build a 40-card Magic: The Gathering deck, typically for Limited (Draft/Sealed), aim for 17 lands and 23 non-land spells, focusing on 1-2 colors with a good mana curve (more 2-4 drops, fewer high-cost cards), prioritizing creatures, and including removal (like BREAD: Bombs, Removal, Evasion, etc.) for interaction. Sort your cards, pick your colors, build a curve with 15-17 creatures and the rest spells, then add lands for consistency, keeping it exactly at 40 cards to maximize drawing your best cards.
 
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Can I have legendary creatures in Commander?

Yes, you can have as many different legendary creatures as you want in your MTG Commander deck, as long as each legendary card has a unique name (no duplicates) and fits your commander's color identity, with the only restriction being that your commander must be a legendary creature (or specific planeswalker/partner pair). The key is the "singleton" rule for non-basic lands and the "Legend Rule," which sends all but one legendary permanent with the same name to the graveyard. 
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What is the perfect MTG deck ratio?

Conventional wisdom is to have 40% of a deck being mana (16/40 in Limited, 24/60 in Constructed, 40/100 in Highlander), but curve, mana sinks, and game plan may shift it up to 50% or down to 30%.
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Do Commander decks need exactly 100 cards?

Yes, Commander decks must be exactly 100 cards, including your legendary creature commander, meaning 99 other unique cards (or 98 with two "Partner" commanders). The only exception is if you use a Companion card, which can make your deck 101 cards (Commander + 99 + Companion).
 
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