Is the armorer skill worth it in Oblivion?

Yes, the Armorer skill is very worth it in Oblivion for combat characters, letting you repair your own gear for free (especially enchanted items at skill 50) and even boost your equipment's stats past 100% health at higher levels, saving money and making your gear significantly more effective, though it's easy to level and best kept as a minor skill to avoid over-leveling early on.
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Is Armorer a good perk in Oblivion?

Armorer is a useful skill in Oblivion for those who want to keep their equipment in top condition. As pieces of armor absorb damage or weapons are repeatedly used on enemies, they will take damage. The lower your equipment's durability, the less effective it'll be.
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Is Armorer a good major skill in Oblivion Reddit?

Armourer's fine as a major. Enchanted gear is vital in the later game, and the sooner you can repair it yourself (which requires 50 armourer), the better. And the expert perk - the ability to "repair" gear to 125% - is the single best combat perk in the entire game.
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What are the best major skills to choose in Oblivion?

TL;DR Major skills that we will actually use: Athletics, Armorer, one of Blunt, Hand to Hand or Blade, Illusion, Restoration, Destruction, Alteration, Sneak, Marksman. Of course, not all at the same time or on the same character.
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Is the Light Armor skill worth it in Oblivion?

In late game play, light armor gets a 50% bonus if you are wearing just light armor (at master skill level, 100). Heavy armor stops encumbering you, and is stronger than light armor (daedric > glass) but light armor might be better (defensively) because of the 50% bonus defense.
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Why You NEED Armorer 100 Fast – Oblivion Remastered Leveling Guide

What's the strongest armor in Oblivion?

The strongest armor in Oblivion depends on whether you want heavy or light, with Daedric Armor and Madness Armor (from Shivering Isles) being top-tier heavy options, while Amber Armor (also Shivering Isles) excels in light armor, though unique enchanted sets like Crusader Relics and Umbra's Ebony Armor offer strong base protection and powerful enchantments, especially after being improved. For pure defense, Daedric often wins, but Madness Armor (Perfect variant) can reach higher ratings with crafting, and enchanted unique sets provide great utility. 
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What is the fastest skill to level up in Oblivion?

Skills that gain exp the fastest are Conjuration, Alchemy, Mysticism. The slowest are Athletics, Restoration and Destruction. Thus, it is generally advised to put Destruction and Restoration in your major skills, while Conjuration and Alchemy can hang out in your minor skills (but you have a magic specialisation).
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Which race is best in Oblivion?

There's no single "best" race in Oblivion, as it depends on playstyle, but Bretons are top-tier for versatility due to their magic resistance and magicka bonus, great for any build. For pure magic, High Elves (Altmer) have huge magicka pools. Nords and Orcs excel at melee, while Khajiit and Wood Elves shine in stealth.
 
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What is the strongest weapon in Oblivion?

The strongest weapon in Oblivion depends on your playstyle, but Goldbrand (high fire damage) and Umbra (high base damage, soul trap) are top contenders for early/mid-game, while custom-enchanted Daedric or Madness/Amber weapons offer unmatched potential with powerful enchantments like paralyze and elemental damage, especially when max-leveled and combined with player-added effects. For sheer base damage, high-level Daedric/Madness/Amber weapons are best, but their enchantments often make Goldbrand or Chillrend more effective overall, especially for non-enchanters.
 
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Why is Oblivion 18+?

On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "more detailed depictions of blood and gore than were considered in the original rating of the game, as well as the ...
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What is the most powerful class in Oblivion?

The best class in Oblivion is the Spellsword, who combines magic and melee in a well-balanced combination that is likely to maximise your enjoyment, especially if you're a first-time player. The Sorcerer is our choice for the next best pick, and the Assassin takes third place.
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Is combat or synth armor better?

Compared to regular combat armor, the regular synth armor has less Ballistic Resistance but more Energy Resistance. The sturdy and heavy variants are stronger than the respective combat armor variants but weigh slightly more.
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Was Morrowind or Oblivion better?

If you are a hardcore RPG enthusiast, someone who values a rich and layered narrative, or a fan of unique world-building, dive into Morrowind. Oblivion emerges superior for those leaning towards accessibility, grandeur, and a classical fantasy setting.
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Does Willpower Over 100 do anything in Oblivion?

For example, with 100 base Magicka and 100 Willpower, your Magicka regeneration rate will be 0.01 * ((. 02 * 100 Will) + . 75) * 100 Magicka = 2.75 Magicka points per second. The regeneration rate will continue to increase if your Willpower is increased past 100.
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Is the Oblivion remaster still janky?

If you mean things like overlapping gibberish dialogue, then yeah—it's still there. They did update some voiceovers to add more variety between races, but all the silly stuff is intact, including that blooper where the voice actor says 'another take'.
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Can you get 100 in all attributes in Oblivion?

Birthsign: You need to use the thief birthsign to have all attributes at 100. That being said. Using a birthsign like the lord will still grant you 100 in all attributes except luck. Luck really isn't valuable at higher levels.
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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What does Umbra armor do?

702.89a Umbra armor is a static ability that appears on some Auras. “Umbra armor” means “If enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura.” 702.89b Some older cards were printed with the ability “totem armor” or referenced that ability.
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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