Is there a way to exile a commander?

You can exile a commander with a spell or ability just like any other creature. But the owner of that commander gets to choose if they want to leave their leader in exile or send it back to the command zone.
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Can the Commander be exiled?

If your commander moves to the graveyard or exile, you may choose to put it into the command zone as a state-based action upon it entering said zone; therefore, abilities that trigger when a creature dies or is exiled work as normal when a commander dies or is exiled, but the commander will still end up in the command ...
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Is there a way to permanently remove a Commander from the game?

Specifically, you can cause another player's commander to phase out and never phase back in as long as that player is in the game. This means that the commander is totally inaccessible; there is no sequence of actions that could put it back into play.
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Can I exile my Commander with mimic VAT?

Mimic Vat triggers. If you choose to exile the commander, its owner can put it into the command zone then and you will end up with nothing on the vat. 3. Commander hits the graveyard, Mimic Vat triggers, and the commander's owner allows you to exile it (unlikely unless it's your own commander.)
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Can you return your Commander from exile?

If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone… This means that you still have the option to return your commander to the command zone regardless of how it gets there.
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Back to the Basics - Exile

What happens if you exile a Commander?

If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. If a commander would be put into its owner's hand or library from anywhere, its owner may put it into the command zone instead.
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Does exiling count as dying?

A creature or planeswalker does not die if it is sent to another zone (usually Exile), either directly or by a replacement effect. It ceases to exist as an object on the battlefield, but abilities that check if a creature or planeswalker dies do not trigger.
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Can you counter a Commander being played?

Use cards that target specific commanders: There are several cards in Magic: The Gathering that specifically target commanders or legendary creatures, such as [[Imprisoned in the Moon]], [[Darksteel Mutation]], or [[Song of the Dryads]]. These cards can be useful for neutralizing an opponent's commander.
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What happens if your Commander is in your graveyard and gets exiled?

The rules for the commander specifically state, "If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead."
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Can banishing light exile a Commander?

Banishing Light's trigger will exile the commander, so the commander's owner can have it put into the command zone instead (or just moved to exile). If the commander is in the command zone, it can be cast from there following the usual rules for the format.
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How many turns should Commander games last?

Consider the same situation with several cards that grant double-strike or double damage or additional attack steps or a power increase, and you are looking at turn seven or eight. As you can see, very few Commander decks are going to take much longer than seven or eight turns before going for the win.
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Can an opponent steal your Commander?

You can absolutely steal another player's commander. There are actually entire decks that rely on using opponents' creatures, including their commanders. Both Mind Control– and Act of Treason-type effects work on commanders.
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How long should a game of Commander last?

This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player. The Commander format is all about picking your hero and building a deck around them.
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Why is it called EDH?

This format became the more widely accepted game of Elder Dragon Highlander, with its name drawing inspiration from the Elder Dragon cycle from the Legends set, a series of five three-color legendary Dragons that acted as the Commander of the deck, and The Highlander, the 1986 cult-classic fantasy film which came with ...
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What is the Commander rule 11?

Commander Rule 11 tells you that the only cards that are allowed to be brought in from outside the game are Companions.
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Do commanders count as permanent?

903.3d If an effect refers to controlling a commander, it refers to a permanent on the battlefield that is a commander. If an effect refers to casting a commander, it refers to a spell that is a commander. If an effect refers to a commander in a specific zone, it refers to a card in that zone that is a commander.
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Can you steal commanders from graveyards?

It can, but...

Only if the owner of the commander choses to not move it back to the command zone. As other people have pointed out: 903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone.
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Do you lose experience counters when your commander dies?

Because experience counters are put on players, they stay on you even if a commander dies. Additionally, multiple cards in this cycle could accumulate counters in tandem.
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Can you be killed by commander damage from your own commander?

You sure can. The specific rule for commander damage doesn't specify that an opponent's commander had to deal the damage, just that a specific commander needs to deal damage. If you somehow take 21 or more damage from your own commander, you still lose the game.
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Which Commander doesn t lose counters?

Skullbriar retains all counters, not just +1/+1 counters.
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Can you bounce a Commander to your hand?

The owner of the commander may choose to have it return to the command zone or go to hand. If the owner chooses hand they may play that card from hand without paying the tax. If the commander returns to the command zone then the tax is increased by 2 colourless mana.
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How many toxic counters are in Commander?

A player with ten or more poison counters loses the game. A poison counter is a counter that, unlike most other counters, is placed on players rather than objects. When a player has ten or more poison counters, that player loses the game.
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What is the point of exiling MTG?

The exile zone is essentially a holding area for objects. Some spells and abilities exile an object without any way to return that object to another zone. Other spells and abilities exile an object only temporarily.
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Can progenitus be exiled?

You cannot exile Progenitus or True-Name Nemesis. "Protection from everything" has a specific meaning in the rules: 702.16j “Protection from everything” is a variant of the protection ability.
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Can exile be voluntary?

exile may imply compulsory removal or an enforced or voluntary absence from one's own country.
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