Should my commander be a creature?

Yes, your Commander usually must be a Legendary Creature, but there are exceptions: some Planeswalkers and other specific cards (like certain Artifacts or Enchantments with "Background") have text saying they can be your Commander, or you can use special partner commanders, but the core rule is Legendary or explicitly stated as a commander.
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Does your Commander need to be a creature?

Players choose a legendary creature to be their commander. However, several abilities have the potential to expand the options for what may be chosen as a commander. Some legendary non-creature cards (usually planeswalkers) have an ability allowing them to be chosen as a commander.
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What percent of a Commander deck should be creatures?

How Many Creatures Should You Play in a Commander Deck? A sweet spot for most Commander decks is to run at least 20-30 creatures with an average being 25. That means about a fifth to a quarter of your deck should be creatures to defend your battlefield.
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Is my Commander a creature spell?

A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.” It's a creature spell, just not cast from their controller's hand as normal.
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Is Commander a creature type MTG?

A "creature" is a permanent on the battlefield with the type "creature". Because it doesn't say "creature spell" nor "creature card in [zone]", it doesn't apply to a creature card outside the battlefield. A "commander" is a special designation for a card in the format also called Commander.
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Which Magic: The Gathering Color Are You?

Why do people prefer Commander MTG?

Diverse Skill Sets for Every MTG Fan

Depending on the meta at any point in time, constructed formats often favor certain types of players. Commander, on the other hand, encourages players to build a deck around their skills and favored strategies. Control players can build wicked-annoying control decks.
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Can you permanently exile a Commander?

Yes, you can permanently exile a commander in Magic: The Gathering, but it's difficult and requires specific, often complex, interactions because players usually have the option to return their commander to the command zone instead of letting it go to exile or the graveyard. Methods include using cards that exile indefinitely (like [[Imprisoned in the Moon]] or [[Darksteel Mutation]]), countering the return trigger from temporary exile effects (using spells like Stifle), taking control of the opponent's turn to force the decision, or using phasing effects that bypass the zone-change rule. 
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Is a 5 player Commander possible?

The 5 players sit in a circle or pentagon. Just like the 5 colors on the back of an MTG card, the players to your left and right are your allies, and the two sitting across from you are your enemies. The game ends when 1 player has eliminated their two enemies.
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Can a god be your Commander in MTG?

A god can be your Commander if “legendary” and “creature” appear in its type line.
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Is 40 lands too much Commander?

40 lands in a Commander deck isn't inherently "too much," but it's on the higher end for typical decks; it's often perfect for high-mana curve decks, <<<>>landfall strategies, or decks with little card draw, but fewer lands (35-38) might be better if you have lots of ramp and draw spells. It depends heavily on your deck's strategy, average mana cost (CMC), and inclusion of mana rocks/ramp, with many players finding 36-40 a solid baseline for casual play. 
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What is the perfect Commander deck ratio?

A good starting Commander deck ratio is around 36-38 lands, 10-12 ramp, 10-12 card draw, and 10-12 removal/interaction, with the rest of the ~30 slots dedicated to your deck's theme, creatures, and finishers, but this varies heavily by strategy (e.g., creature-heavy vs. spell-focused) and your Commander's abilities. The core idea is to have enough lands for consistency, enough ramp to cast spells, and enough draw/removal to keep pace, then fill the rest with synergistic cards. 
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Is 30 lands too little for Commander?

If you're making a higher power deck you might start out with a few less. But 30 to 35 will definitely be a good starting place. If you're a landfall deck you'll probably want a few more. If you're a fast combo deck and plan to mulligan aggressively then you could do a few less.
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What is the point of playing EDH?

The main consensus is that EDH is a fun multiplayer past time, where you can test your jank. You do not play to win, you play to see how your deck interacts with itself and with the others most of the time.
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Can I be killed by my own Commander?

You sure can die to your own commander. The specific rule for commander damage doesn't specify that an opponent's commander had to deal the damage, just that a specific commander needs to deal damage. If you somehow take 21 or more damage from your own commander, you are eliminated.
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What are MTG's most powerful cards?

  • Certainly the fast mana—Chrome Mox, Grim Monolith, and Mana Vault are all contenders. Fast mana has always had a history of being the strongest cards in Magic.
  • The combo pieces. ...
  • The oppressive effects, like Trinisphere or CotV.
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Do Commander decks need exactly 100 cards?

Yes, Commander decks must be exactly 100 cards, including your legendary creature commander, meaning 99 other unique cards (or 98 with two "Partner" commanders). The only exception is if you use a Companion card, which can make your deck 101 cards (Commander + 99 + Companion).
 
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Why is the Commander called Edh?

Commander is called EDH because it originated as Elder Dragon Highlander, a fan-made format where players used one of the powerful Elder Dragons from the Legends set as their commander, combined with the "Highlander" rule (one copy of each non-basic card). Wizards of the Coast adopted it officially, renaming it "Commander" (and creating the Command Zone) for branding, but EDH stuck as a popular nickname.
 
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Can you play 1v1 Commander mtg?

Yes, you absolutely can play Commander (EDH) 1v1, and many people do, but it plays differently than multiplayer Commander, often requiring rule adjustments like starting life totals at 30 (instead of 40) and different banned lists for competitive play, though casual 1v1 is great with standard rules. While you can just use your normal multiplayer decks and adjust for the smaller player count (some cards like "goad" become less useful), dedicated "Duel Commander" formats have specific rule sets for a more balanced, aggressive 1v1 experience. 
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Does exiling a commander count as dying?

No, exiling a commander does not count as dying in Magic: The Gathering; "dying" is specifically when a creature goes from the battlefield to the graveyard, while exile is a different zone, allowing players to get around death triggers and for the commander to potentially return to the command zone later. 
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Do you exile face up or down?

An exiled card is a card that's been put into the exile zone. 406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can't be examined by any player except when instructions allow it.
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Is there a deck limit in commander?

A Commander deck must have exactly 100 cards, including your chosen legendary creature (the Commander), with only one copy of any card (except basic lands) allowed, all within your Commander's color identity; this means 99 other cards to go with your single Commander, or 98 plus two "Partner" Commanders for a total of 100 cards. 
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Is MTG still popular?

Yes, Magic: The Gathering (MTG) remains very popular, hitting record player numbers recently, generating over a billion dollars in annual revenue, and maintaining strong growth, though some players note shifts in community feel and concerns about recent design/corporate decisions. While figures vary, the consensus points to a massive player base, thriving digital presence (MTG Arena), and continued cultural relevance.
 
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Do commanders need to be legendary?

Yes, your Commander must be a legendary creature in Magic: The Gathering's Commander (EDH) format, or a card that specifically says, "{Card Name} can be your Commander," like certain Planeswalkers or specific artifact/creature combinations (Partner, Choose a Background). So, while most commanders are legendary creatures, exceptions exist for specific cards with special text allowing them to lead your deck.
 
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How long does an EDH game last?

In my playgroup games last from 45 minutes to four hours. The average game is probably around 75 minutes for 3 people and closer to two hours for four.
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