Was Super Nintendo 16-bit?

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
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Was the NES 8 or 16-bit?

The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo.
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What was the first 16-bit console?

Intellivision was the first 16-bit game console, a full two generations before it became the industry standard. The original Intellivision system was so popular it sold across three decades (1979 – 1990). Intellivision was the first video game console to have a built-in PAUSE feature on the controller.
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Is the SNES 8-bit?

The SNES is able to enter 8-bit or 16-bit modes. This means that the A, X and Y registers contain 16-bit values instead of 8-bit values.
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How many bits was the original Nintendo?

Nintendo console, groundbreaking eight-bit video game console created by Japanese designer Uemura Masayuki. The Nintendo console, or Nintendo Entertainment System (NES), was released as the Famicom in Japan on July 15, 1983.
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SNES VS Genesis "Brand-new 16 Bit" (Sega Genesis\Commercial) Full HD

When did 16-bit consoles come out?

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).
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Is Sega Genesis 16-bit?

The Sega Genesis, also known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis.
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Is SNES 16 or 32 bit?

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America.
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Is Mario 16-bit?

Super Mario All-Stars

Its version of Super Mario Bros. has improved graphics and sound to match the SNES's 16-bit capabilities, and minor alterations to some of the game's collision mechanics. The player can save progress, and multiplayer mode swaps players after every level in addition to whenever a player dies.
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Is Super Mario Bros 2 16-bit?

Super Mario All-Stars

games released for the Famicom/NES. The version of Super Mario Bros. 2 included in the compilation has modernized graphics and sound to match the Super NES's 16-bit capabilities, as well as minor alterations in some collision mechanics.
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Was Dreamcast 16-bit?

The Dreamcast has a 64-bit double-precision superscalar SuperH-4 RISC Central processing unit core with a 32-bit integer unit using 16-bit fixed-length instructions, a 64-bit data bus allowing a variable width of either 8, 16, 32 or 64-bits, and a 128-bit floating-point bus.
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Was N64 16-bit?

The console's main microprocessor is a 64-bit NEC VR4300 CPU with a clock rate of 93.75 MHz and a performance of 125 MIPS.
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Were there any 32-bit consoles?

The Sega Saturn was Sega's entry into the stand-alone 32-bit console market. It was released in Japan simultaneously with the 32X in November 1994, although it would not have a North American release until six months later.
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How many bits was ps1?

The PlayStation, one of a new generation of 32-bit consoles, signaled Sony's rise to power in the video game world. Also known as the PS One, the PlayStation used compact discs (CDs), heralding the video game industry's move away from cartridges.
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Was GameCube 64-bit?

On your Nintendo 64 article, you explained that the system has a 64-bit CPU, but the GameCube one is 32-bit. Did Nintendo downgrade their console? Indeed Gekko implements a 32-bit PowerPC specification, while the MIPS R4300i can switch between 32-bit and 64-bit mode.
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Was N64 64-bit?

The N64 uses a 64-bit NEC VR4300 CPU which at face value is a 64-bit CPU.
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Was PS1 16bit?

In the past, the gaming consoles have been defined by power i.e. SNES are 16bit and PS1 is 32bit. What power is the current PS4 and Xbox 1? They are both 64 bit systems, and rely on AMD's x86_64 architecture, very similar to modern computers.
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Is Yoshi's Island 16 bit?

GamePro writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity." Edge praised the game's balance of challenge and accessibility.
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Are Gameboy games 16 bit?

This chapter begins with a brief history of Nintendo Game Boy Advance (GBA). It is a sophisticated handheld video game machine containing a 32-bit microprocessor, 16-bit graphics capabilities, and stereo digital sound, though it is small enough to fit in pocket. It is the highest selling video game system in history.
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What bit was Atari?

The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 with the Atari 400 and Atari 800. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most of its contemporaries.
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Is GameCube 16-bit?

Well the NES was 8 bit, the SNES 16 bit, the N64 was 64 bit, the Gamecube 128 bit, the Wii was 194 bit, the Wii U was 256 bit so Switch is roughly 384 bit.
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Why is NES called 8-bit?

It's to do with the technology NES ran on. The central processor was 8-bit, meaning each 'word' or chunk of instructions it could process was 8 bits long. In binary, this means a number up to 255.
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Is Sonic 16-bit?

Sonic the Hedgehog is a 1991 side-scrolling platform game. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Master System and Game Gear consoles.
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Was Sega Master System 16-bit?

The Master System is an 8-bit third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities over its predecessors.
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How many bits was Sega Saturn?

The Saturn was a 32-bit console by Sega, released in 1994 in Japan and 1995 in North America and Europe. The Saturn's most successful market was in Japan, and it failed to gain as much as success Europe and North America due to competition from the PlayStation and Nintendo 64.
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