What are the odds of lootbox?

Every Loot Box contains one item of Rare (blue) or higher quality 100% of the time. For every 5.5 boxes opened (18.2%), a Epic item (purple) will be inside. For every 13.5 boxes opened (7.4%), a Legendary (gold) item will be inside.
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How common are loot boxes?

A follow-up study found that the percent of mobile games containing loot boxes had increased to 77% as of mid-2021 (Xiao, Henderson & Newall, 2022). Purchasing a loot box has many similarities to gambling. Drummond & Sauer (2018) studied 22 popular games, examining them for five characteristics of gambling activities.
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What is the drop rate of loot boxes?

The drop rates of Loot Boxes content were as follows: A Rare item or above was included in every box. An Epic item was included in about 18.5% of all boxes. A Legendary item was included in about 7.5% of all boxes. A Rare Victory Pose was included in about 23% of all boxes.
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What are the statistics of Lootbox?

Of the 386,269 gamers observed during this study, 216,162 purchased only one loot box, representing 14.70% of all revenue. The top 1% of players were responsible for 26.33% of all revenue, and were observed to spend (on average) $265.64 (95CI: $256.55 - $274.74) during the 66 days under test.
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Are loot boxes illegal gambling?

The judge ruled that EA's loot boxes do not constitute illegal gambling, but they may fall under “deceptive practices”. What are loot boxes, exactly? They are mystery bundles of virtual items found in many video game environments. They can be won by a gamer as a reward and/or can be purchased with real money.
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Luckiest and Unluckiest Opening 2020 (Hextech Chest, Orbs, Reroll)

How much is illegal gambling worth?

Illegal gambling is nearly half the revenue size of legal gambling in the U.S. ($44.2 billion versus $92 billion), according to American Gaming Association estimates. Americans spend more than $510.9 billion annually on illegal and unregulated gambling operations—but they may not even know it.
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Are free loot boxes illegal?

Are Loot Boxes Legal? Today, with a few exceptions, most forms of loot boxes remain legal and unregulated worldwide. However, proponents of loot box regulation argue that the chance and rarity mechanics make loot boxes akin to gambling and constitute predatory practices toward minors.
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How much does the average gamer spend on loot boxes?

Overall, the average lifetime spending on loot boxes amounted to 217 U.S. dollars, compared to 60 U.S. dollars spent on DLC and 29 U.S. dollars spent on season passes.
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How common are microtransactions?

Many of today's most popular games are downloaded and require players to make in-game purchases known as microtransactions. Microtransactions account for nearly 30% of the entire gaming industry. But the average gamer loses hundreds in microtransactions when they stop playing a game or switch to another one.
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Why did overwatch remove Lootbox?

A main reason for the removal of loot boxes is to avoid potential legal battles around the world. Loot boxes are now outlawed by many countries, so gaming companies have had to come up with creative solutions to ensure that their games are still profitable.
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What are the cons of loot boxes?

Among the findings, the work shows that loot box use is driven by beliefs such as 'I'll win in a minute' – which really echoes the psychology we see in gambling. The studies contribute to a substantial body of evidence establishing that, for some, loot boxes can lead to financial and psychological harm.
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Are loot boxes illegal in the US?

Currently, courts in various jurisdictions have interpreted loot boxes differently, and as such, these virtual items will continue to be a legal gray area unless and until such loot boxes are regulated at the state or federal level.
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Why are loot boxes not gambling?

While gambling laws vary from country to country, a common theme that tends to legally distinguish loot boxes from gambling is the inability to transform the contents from a loot box back into real-world money by legitimate means within the video game.
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Which country banned loot boxes?

Belgium: The ban continues

Belgium continues to maintain its 'ban' on loot boxes because the country's gambling law has a uniquely wide definition. This means that loot boxes cannot be legally offered for sale to either children or adults.
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Are loot boxes ethical?

Random methods such as loot boxes are inherently problematic if the odds are not known to players, since there is no way to evaluate whether spending money on them is worth it. Even if the odds are known, they are very similar to gambling and run similar risks, including a worry about addiction.
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How are loot boxes addictive?

Loot Boxes are Designed to be Addictive

The prizes that come from loot boxes are random. In this regard, they are similar to slot machines and other gambling products because players risk money for a chance of getting a reward. Loot boxes affect your brain similar to how slot machines do (Whyte, 2019):
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What percentage of gamers buy microtransactions?

Microtransactions have established themselves within the mainstream of the video gaming world with up to 20% of gaming communities using them1 and 41% of players making an in-game purchase at least once a week. Microtransactions are small, quick payments usually used to purchase virtual items within a video game.
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Do gamers like microtransactions?

While microtransactions may be good for gaming companies due to the revenue they generate, many gamers don't like them because they intrude on gameplay and/or cost a lot (which is especially annoying when games are purchased, not free).
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Who makes the most money on microtransactions?

In today's gaming world, in-game transactions have become the main source of revenue for major game development studios, GTA Online by Rockstar Games makes half a billion dollars in microtransactions, Fate/Grand Order by Delightworks and Lasengle crossed $6B in revenue in 2022, PUBG makes around $2B annually, and the ...
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Are loot boxes good or bad?

Loot Box Spending May Lead To Problem Gambling

Emerging research suggests that loot box purchases and similar gambling behavior among children or teens can lead to problem gambling later in life. These activities seem fun and harmless, potentially normalizing risky behavior.
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How do loot boxes make money?

Loot boxes that players have to purchase with real-world money to engage with are implemented by companies as monetisation methods in video games, known as 'microtransactions,' which represent an alternative, or complementary, business model to selling copies of the software or providing subscription-based services [10 ...
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How are loot boxes like gambling?

Loot boxes are virtual crates commonly found in Pay2Win games. They are virtual boxes which can be obtained for real money and contain virtual items to gain benefits in the game. However, players do not know in advance which items they will receive. Thus, loot boxes contain gambling-like mechanisms.
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Which country banned gacha?

"Complete gacha" (コンプリートガチャ), also shortened as "kompu gacha" or "compu gacha" (コンプガチャ), is a monetization model popular in Japanese mobile video games until 2012, when it was made illegal by Japan's Consumer Affairs Agency. In this scheme, there are desirable items. The desirable item cannot be rolled for directly.
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Did China ban loot boxes?

China outlines new rules banning log in rewards, loot boxes and other in-game spending. New rules have been laid out by regulators in China that aim to reduce the amount of money gamers spend within video games.
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Are Gacha games illegal in Japan?

As previously mentioned, the Japanese Consumer Affairs Agency declared the Complete Gacha system to be illegal in 2012 (Gregorian calendar year).
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