What artists inspired Dark Souls?

Culturally, Dark Souls borrows more from sources like Gustave Doré's depictions of hell and purgatory in Dante's Commedia Divina than from, say, pre-Raphaelite art, even though the latter is awash with knights and castles.
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What was Dark Souls inspired by?

Miyazaki stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series Berserk. He has described the driving aesthetic principle of the game as being "a certain kind of refinement, elegance, and dignity".
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What works inspired Dark Souls?

Miyazaki, the game's director, was a fan of dark fantasy work, particularly Berserk, which heavily influenced the world and character designs in Dark Souls. Dark Souls includes numerous references to Berserk, from similar character designs to nods to iconic weapons and armor from the manga series.
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Who made Dark Souls 3 concept art?

'Filianore's Rest' is official concept artwork for action role playing video game Dark Souls III, made by Japanese studio FromSoftware. This limited edition Certified Art Giclee™ print is part of the official Dark Souls fine art collection by Cook & Becker, FromSoftware, and Bandai Namco.
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What art style is Dark Souls 3?

Dark Souls' game director Hidetaka Miyazaki always favored this darker, 'gothic' tradition of medieval romanticism for his video game series.
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An art book inspired by Dark Souls, Elden Ring, Bloodborne, Sekiro and Demon's Souls

What art style is Elden ring?

Elden Ring then continues this amalgamation of pulp and religious art, and is filled with Boschian strangeness; whether in its battles with misshapen monsters, interventions into rituals of obscure provenance or oscillation between the horrifying and the ridiculous.
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Who wrote the lore for Dark Souls?

Abyssal Archive is the culmination of years of determined research and writing by veteran Souls scholar Lokey, who combined his understanding of Japanese and deep familiarity with Miyazaki's oeuvre to mine unique insights from Dark Souls' source material.
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Is Dark Souls a work of art?

The visual designs of the world and characters of Dark Souls, the application of the formal qualities of art to achieve certain emotions, atmospheres and its aesthetic drives the series forward in terms of its artistic integrity.
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Was Dark Souls inspired by Berserk?

6 Dark Souls' Wheel Skeletons Clearly Draw Inspiration From Berserk. Berserk is no stranger to brutal punishments. However, one of the strangest torture devices seen in the series has to be the wheels that numerous blasphemers were affixed to as punishment for their religious crimes.
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What was Hidetaka Miyazaki inspired by?

Influences and design philosophy

Miyazaki is inspired by architectural designs and often uses them as a part of environmental storytelling in his games. One such example is Anor Londo, a central location in Dark Souls, being modeled after the Milan Cathedral in Italy (left) and Château de Chambord in France (right).
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What is Anor Londo inspired by?

The 'Anor Londo' print is inspired by the wonderful Il Duomo cathedral in Milan, Italy, a building renowned for its intricacy, detail, and beauty.
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Who has the saddest story in Dark Souls?

Dark Souls: 10 NPCs With The Saddest Lives
  1. 1 Artorias Of The Abyss: Dark Souls 1.
  2. 2 The Last Giant: Dark Souls 2. ...
  3. 3 Lucatiel of Mirrah: Dark Souls 2. ...
  4. 4 Yhorm: Dark Souls 3. ...
  5. 5 The Ivory King: Dark Souls 2. ...
  6. 6 The Fair Lady: Dark Souls 1. ...
  7. 7 Solaire: Dark Souls 1. ...
  8. 8 The Crestfallen Warrior: Dark Souls 1. ...
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Was Dark Souls inspired by Zelda?

While the Zelda games that inspired Dark Souls may not have had as vast lands to explore as Demon's Souls, they did check two other important “Soulslike” criteria: deep lore and challenging combat.
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Why Dark Souls is so hard?

The game is a test of patience. Be it killing the enemies, finding a way forward, completing a puzzle, backtracking or anything at all, you have to take it slow. Especially with the enemies, taking time to analyze their moves and attack patterns is vital to not getting killed.
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Is Miyazaki a berserk fan?

It's been obvious ever since the days of Demon's Souls that Hidetaka Miyazaki was a huge fan of Berserk.
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Why did Miyazaki not work on ds2?

Miyazaki was largely busy with Artorias of the Abyss and then Bloodborne while 2 was being developed, but he still had the role of supervisor on 2. However, he was largely hands off because he wanted to see what someone else would do with the series and not stifle their creativity.
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Is Dark Souls 1 2 and 3 connected?

The events in Dark Souls 2 could not have happened without all that happened in the first game. And even though there is not much impact on Dark Souls 3, there are many connections to it and the original Dark Souls.
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Who is the blind girl in Dark Souls?

Irina of Carim is a character and merchant in Dark Souls III. She is voiced by Sarah Beck Mather, who also voiced Lucatiel in Dark Souls II.
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Who is the serial killer in Dark Souls?

Creighton is allegedly an infamous serial killer from Mirrah who is willing to kill just for the pleasure of it. He's known for his animosity towards his former partner, the equally treacherous Mild-Mannered Pate, and during the course of the game he pursues him in order to satiate his lust for revenge.
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Who is the guy who kicks you in Dark Souls?

Later on the player will come across Patches in the Tomb of the Giants, he will ask the player if they are a Cleric, if you say Yes, he will kick you down, if you say No, he will talk to you about treasure, and then kick you down anyway if you investigate the edge of the pit.
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What art style is Dark Souls?

Soon, two trends of 'medievalism' (or 'historicism') emerged in the arts, of which Dark Souls illustrates the latter.
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What art style is Bloodborne?

Visually and artistically, the games are firmly rooted in both British Victorian-era architecture and the neo-Gothic building styles of Eastern European countries, which serve as the backdrop to a menagerie of visually striking monsters and violently deranged humans.
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What is the Bloodborne style called?

The game's Victorian Gothic setting was partly inspired by the novel Dracula, and the architecture of locations in Romania and the Czech Republic.
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