What counters can be proliferated?

In Magic: The Gathering, "proliferate" lets you choose any number of players or permanents that already have counters and give them one additional counter of each type they possess, covering everything from +1/+1, -1/-1, loyalty, charge, poison, shield, experience, and even some keyword counters like flying or deathtouch. You can proliferate any type of counter that's placed as a marker, allowing for massive growth on your creatures or quick defeat of opponents with poison/toxic counters.
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Can you proliferate any counter?

You can choose any player that has a counter, including yourself. You can choose any permanent that has a counter, including ones controlled by opponents.
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Can you proliferate hit counters?

Yes, you can proliferate hit counters (which are often +1/+1 counters in Magic: The Gathering), and Proliferate lets you add another counter of every kind already present on chosen players or permanents, including negative ones like -1/-1 counters, poison counters, loyalty counters, or charge counters, as long as they are on a player or permanent. It's a very flexible mechanic for stacking various effects, from making creatures stronger (or weaker) to increasing poison or energy counts.
 
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Can you proliferate oil counters?

Two, we represent permanents with oil counters by having the ability oiled N. This means two things: the permanent enters the battlefield with N oil counters, and if you ever proliferate and the permanent has no oil counters on it, it gets one.
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Can shield counters be proliferated?

Yes, you absolutely can proliferate shield counters in Magic: The Gathering, as Proliferate lets you choose any number of permanents with counters and give them another of each kind they already have, meaning creatures can stack up multiple shield counters for increased protection. Cards like Evolution Sage or Jace, the Perfected Mind (via its proliferate ability) are great for this, making creatures incredibly resilient by adding more shields to them.
 
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Proliferate Mechanic Spotlight | Phyrexia: All Will Be One

Can loyalty counters be proliferated?

Yes, absolutely! Proliferate in Magic: The Gathering works on all kinds of counters, including planeswalker loyalty counters, allowing you to add another loyalty counter to a planeswalker that already has one, making them more powerful or enabling more uses of their abilities. It's a core strategy in many planeswalker-focused decks, especially from sets like War of the Spark. 
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What is the rule 122 in Magic The Gathering?

See rule 122, “Counters.” 122.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics.
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Can time counters be proliferated?

Yes, you can proliferate time counters, but only if the permanent with the time counters is on the battlefield (like with Vanishing or Charge Counters), not for suspended cards in exile, which are not considered permanents. Proliferate adds counters to any player or permanent that already has one, so if a creature has a time counter (or charge, +1/+1, etc.), you can give it another. 
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Does Hexproof protect from proliferate?

Proliferate doesn't target so gets around shroud and hexproof. Ariel Rodriguez 701.27a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
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Do energy counters proliferate?

Yes, energy counters absolutely can be proliferated in Magic: The Gathering, just like poison counters or experience counters, because they are counters placed on a player, and proliferate adds another counter of each type a player or permanent already has. If you choose a player with energy counters to proliferate, they get one additional energy counter (and one additional of any other counter type they possess).
 
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What are the best proliferate cards?

The best MTG proliferate cards are:
  • Atraxa, Praetor's Voice.
  • Contagion Engine.
  • Contagion Clasp.
  • Thrummingbird.
  • Yawgmoth, Thran Physician.
  • Evolution Sage.
  • Vraska, Betrayal's Sting.
  • Sword of Truth and Justice.
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What is proliferate twice ruling?

Proliferating ultimately means two actions, namely, choosing permanents, then giving counters to the chosen permanents (C.R. 701.27a). Thus, if you proliferate twice, you do each proliferating action one at a time (they "can't be processed simultaneously" for purposes of C.R. 608.2f).
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Can experience counters be proliferated?

Yes, absolutely! In Magic: The Gathering, you can proliferate experience counters, as they are a type of counter on a player, and proliferate adds another counter of each type a chosen player or permanent already has, including experience, poison, +1/+1, loyalty, etc. You choose the player (you, an opponent, or a planeswalker) and they get one more of every counter they possess, making cards that grant experience (like Ezuri, Claw of Progress) great partners for proliferate effects.
 
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Can you proliferate max speed?

Can You Proliferate Speed? No. You can't proliferate speed because it's not tracked using a counter on a permanent or player. Instead, it increases in increments, similar to the Ring tempts you but without the specific benefits from The Ring emblem.
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How many infect counters to lose 1 vs 1?

When a player has ten or more poison counters, that player loses the game. A player with at least one poison counter is considered poisoned.
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Does proliferate double +1 +1 counters?

Instead of adding only one counter to each permanent or player, each proliferated permanent or player now gets one counter of each kind they already have. Proliferate is a great way to increase the number of loyalty counters on your planeswalkers, +1/+1 counters on your creatures and poison counters on your opponents.
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Why would I want shroud over hexproof?

Hexproof means that "your opponents" can not target that permanent, so it is a one- sided effect that gives you so much value ('cause you can target it). Shroud means that "no one" can target that permanent, not even you, so it is a kind of universal protection from targeting.
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Does Deathtouch override Hexproof?

Hexproof means the creature can't be the target spells or abilities your opponent's control. Death touch means that any amount of damage from the source will be lethal damage. Death touch doesn't target, so hexproof doesn't prevent it.
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Is timewalk banned in MTG?

Time Walk was an iconic and expensive card at the time it was banned, and removing it from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.
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What is the rule 606 loyalty abilities?

606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn.
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Can you proliferate loyalty counters?

Yes, you absolutely can proliferate planeswalker loyalty counters in Magic: The Gathering; Proliferate lets you choose any number of permanents or players with counters and add one more of each kind of counter they already have, making it a core strategy for ramping loyalty on planeswalkers (and adding poison, +1/+1, etc.). It's a key part of many strategies, especially in sets like War of the Spark and Phyrexia: All Will Be One, where planeswalkers and proliferation are heavily featured.
 
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What is the 75% rule in Magic: The Gathering?

The MTG "75% rule" is a popular, unofficial deck-building philosophy, mainly for Commander, about creating decks powerful enough to compete but not so dominant they ruin the fun for casual players, finding a middle ground in power level by intentionally leaving out the most optimal, expensive, or meta-defining cards. It's about building a deck that's "75% as strong as it can be," allowing it to challenge optimized decks occasionally while still being fair in more casual games, making it adaptable for various playgroups.
 
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What does rule 0 mean in MTG?

In Magic: The Gathering, especially Commander, Rule 0 is the unofficial agreement among players to have a pre-game discussion to set expectations, align power levels, and agree on any "house rules," ensuring everyone has fun by modifying official rules (like banning combos, allowing proxies, or changing starting life totals) to suit the playgroup's desired experience. It's a "pre-game handshake" to avoid conflicts and tailor the game, acting like house rules for a casual format. 
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