What do you not get when multiclassing?

When multiclassing in D&D 5e, you don't get full starting proficiencies, miss out on high-level class features (like capstones and higher-level spells), and fall behind on Ability Score Improvements (ASIs)/Feats, making your character progress slower or weaker in some areas compared to single-classed characters, especially if not planned well. You also don't get starting equipment for new classes and need special rules for features like Extra Attack or Spellcasting.
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Is there a downside to multiclassing?

The cons of multiclassing: slower character progression, loss of access to higher level abilities. Pros: more versatility.
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What do you get when multiclassing?

Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realise a character concept that might not be reflected in one of the standard class options.
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Do you get cantrips when multiclassing?

Yes. However, in exchange for the number of cantrips you literally lose out on every other feature of the classes.
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Do you gain proficiencies when multiclassing?

Yes, you gain some proficiencies when multiclassing in D&D 5e (armor, weapons, tools, and sometimes skills), but not saving throw proficiencies, which are generally reserved for your first class or specific feats like {!nav}Resilient, with the specific list found in the {!nav}Player's Handbook (PHB) table. You get a limited set from the new class, not the full starting package, making multiclassing a strategic choice for specific benefits like armor or skills.
 
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Should You Multiclass? Why or Why Not…

What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Is multiclassing worth it in 5e?

Yes, multiclassing in D&D 5e can be worth it for fun, flavor, and niche power spikes (like 1-level dips for heavy armor), but it's generally suboptimal long-term compared to single-classing because you delay powerful high-level features (like capstones) and risk weaker ability scores, creating power imbalances unless carefully planned for short campaigns or specific synergistic combos (e.g., Paladin/Warlock for Smites). It's an optional rule, great for narrative, but risky for pure optimization. 
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What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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Do you get ASI if you multiclass?

ASI only happens at the level described for each class. Multiclassing means you would only get the ability score when you reach the appropriate fighter or wizard levels.
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What is the most broken subclass in 5e?

Twilight Cleric Is A Broken D&D 5e Build In A Subclass

Some consider it the single most powerful subclass in the game, to the point of being one of the most broken D&D 5e builds by itself. The Twilight cleric's Channel Divinity provides every nearby character with many temporary hit points per turn.
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At what level should I start multiclassing?

Once you're high level you start feeling like you're missing out on things. Starting at level 2 you can multiclass. The rules are designed to allow multiclassing at any time. They work fine that way.
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Is proficiency bonus +2?

The value of a character's proficiency bonus is tied to their level so it's easy to figure out how much of a bonus they get. All level 1 characters, regardless of class or race, get a +2 proficiency bonus. At level 5, the bonus increases to +3. It continues to increase until it reaches +6 at level 17.
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What is the most overpowered class in D&D?

The "strongest" D&D class in 5e is often considered the Wizard for raw spell power and versatility at high levels, but the Cleric, Bard, and Druid are strong contenders due to their potent spell lists, support, and unique utility, while Paladins offer incredible burst damage (smites) and martial prowess, making them top-tier. Ultimately, strength depends on playstyle, as Wizards need prep, while Bards excel at skills, and Clerics/Druids offer unique divine/nature magic. 
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Can you multiclass twice in 5e?

No Duplicate Classes Allowed: You can't multiclass into the same class multiple times (for instance, no “Fighter 1/Fighter 1” shenanigans!)
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Is Ranger better than fighter?

Because of all the skills the ranger gets, he becomes a better scout, finding traps and treasure alike. For a full 12 level class, a fighter is the better fighter, but the ranger is a better ranger. Having said all this, my *favorite* Archer build, is in fact: Gloom 3 / Assassin 3 / Battlemaster 6.
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Can you have two subclasses when multiclassing?

Yes, when you multiclass in Dungeons & Dragons 5e, you get a subclass for each different class you take levels in, at the appropriate levels (e.g., 3rd for Fighter/Rogue, 2nd for Wizard, 1st for Cleric/Warlock), but you generally can't take multiple subclasses within the same class under standard rules, though DMs might allow custom "multisubclassing" house rules for fun. 
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What class gets the most ASI?

Certain classes (namely rogues and fighters) get more ASIs than the rest. Rogues get an ASI at level 10 (for a total of 6 ASIs throughout all 20 levels). Fighters get additional ASIs at levels 6 and 14, for a total of 7 ASIs through level 20.
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Does it matter what order you multiclass?

Re: Does the initial class of a multiclass matter? Easy answer, first class always gets the stat proficiency, starting HP plus Constitution modifier and armor proficiency unless subclass grants the armor proficiency. Depending on what stat proficiency you want with your build should be your first class.
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What is rule 0 in D&D?

Rule Zero in D&D (and TTRPGs) is the unwritten, ultimate principle that the Dungeon Master (DM) is the final authority, able to change, bend, or ignore any official rule to ensure the game flows, stays fun, and serves the group's story. It means the DM's word is law for that table, prioritizing the spirit of collaborative storytelling and enjoyment over strict adherence to the rulebook (RAW). 
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Is DnD good for ADHD?

This cherished tabletop role-playing game isn't just about rolling dice and slaying dragons; it's a transformative journey that offers unique therapeutic benefits for children struggling with ADHD.
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Is D&D 6E ever coming out?

As such D&D 2024 is a new edition of Dungeons & Dragons, which effectively makes it 6E in all but name.
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What is the most overpowered character in D&D?

The most powerful D&D characters aren't player-controlled but are cosmic entities like Lord Ao, the Overgod of Faerûn, or even the mysterious Luminous Being, while among iconic villains, Vecna, Tiamat, and Asmodeus rank high, and powerful playable options often center on versatile spellcasters like Wizards, or optimized builds like the Hex Monk for raw early damage. Power scales from divine beings to powerful monsters like Great Wyrm Dragons, and optimized player builds.
 
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Should I multiclass my warlock?

No matter what, I recommend multiclassing no sooner than 9th level--your best benefits are going to come once your warlock spell slots are 5th level. You'll also have gotten a few bonuses from your patron, your pact boon, and your 5 eldritch invocations, so you've rounded out your full skillset by then.
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Do you gain spell slots when multiclassing?

For all other class combinations, you would add up your different class levels according to the Multiclassing section of the PHB and you would get one "set" of spell slots. If you are playing, for example, a Warlock/Wizard, you can use your spell slots interchangeably for spellcasting.
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