What does fireball do in D&D?

Fireball is a third-level spell appearing on both the sorcerer and wizard spell lists. It has a 20 foot radius area and deals 8d6 damage, with a save for half. It can be cast in a higher level spell slot to increase the damage by 1d6 per spell slot above third level.
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Why is fireball so popular in D&D?

The spell hits a broad area and has the potential for friendly fire — if you're not a School of Evocation wizard — and the spell wreaks massive destruction by igniting flammable objects in the area. In a nutshell fireball is one of the flashiest spells in D&D.
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What type of damage does fireball do?

A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
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What does the fireball spell do?

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw.
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How much damage does fireball do dark and darker?

Shoots a fireball that causes 30 direct damage to a target and 10 splash damage and a knock back effect to nearby targets.
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FIREBALL | Philosophy of a Spell - Spell A Day D&D 5E +1

Do fireball cans glow in the dark?

Partying into the night and Fireball often go hand in hand, and that combo has just been turned up a few notches, with the release of not one, but two new Fireball and cola cans. And not only have they conveniently pre-mixed these party starters – the cans also glow in the dark to literally light up the party!
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What is the Fireball Dex save?

If a character gets attacked by a fireball, he can take half damage by making the DEX save. Also, if a character has armor of fire resistance, he takes only half damage, even if fully nailed by the fireball.
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What is the max level of fireball damage?

A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area.
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Is Fireball a Level 3 spell?

Fireball is a third-level spell appearing on both the sorcerer and wizard spell lists. It has a 20 foot radius area and deals 8d6 damage, with a save for half. It can be cast in a higher level spell slot to increase the damage by 1d6 per spell slot above third level.
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Can a bard learn Fireball?

Clerics, druids, and bards can also make use of the Fireball spell through certain subclass features or spell choices. By selecting spells that complement the Fireball's damage type or combining it with other class abilities, you can create a devastating combination that suits your character's playstyle.
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Which Fireball is stronger?

Fireball Cinnamon malt-based is 33 proof (16.5% alcohol by volume) and Fireball Cinnamon wine-based is 42 proof (21% alcohol by volume). Fireball Cinnamon contains less alcohol than our 66 proof Fireball Whisky.
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Is Fireball a cantrip?

Level - Fire Bolt is a cantrip and Fireball is a third level spell.
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Is Fireball a good spell in D&D?

Fireball is a DnD spell that's both powerful and unstable. It threatens low-level characters with imbalance, but it also offers early game players plenty of fun and creativity.
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Is Fireball ability worth it?

Pretty much yes, fireball is the all round always effective option. In D&D because it's so much more damage than usual while having crazy range and aoe, while in Pathfinder the damage is relatively less but the practical application still there. Pretty much yes, fireball is the all round always effective option.
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How much damage does Fireball do in D&D?

Fireball is a 3rd level Evocation spell available to Sorceror's and Wizards (as whole classes) and other subclasses by specialisation. Fireball takes 1 action to cast and fires a bead upto 120ft away where it explodes causing 8d6 (Average 28) fire damage.
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Does Fireball do more damage than poison?

fireball is great for instant damage but poison deals greater damage if a unit stays from the beginning to when poison spell ends.
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What does 8d6 mean in D&D?

The number after the d is the size of the die. The number before is the number of dice you roll. So if a spell says it deals 8d6 damage, that means you roll 8 six-sided dice, tally up the total, and that's the amount of damage you dealt.
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Does a Nat 1 fail a saving throw?

But I do know in 5E that attack rolls and death saving throws are the only rolls that, by default according to the standard rules, have special effects ona nat 1 or nat 20. Ability checks and saving throws (excluding death saving throws) do not auto succeed on 20 or auto fail on not 1.
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What is a disadvantage in Dex saves?

Attack rolls and Dexterity saving throws made by a restrained creature have disadvantage. Attack rolls against a stunned target have advantage. Attack rolls against an unconscious target have advantage. The charmer has advantage on any ability check to interact socially with a charmed creature.
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What is the dex save for Fireball?

So the 'save for half damage' on big time AOE affects like a fireball or a dragon's breath attack represents the character doing something to attempt to mitigate that damage, and that attempt working as well as it is able to. For most people, think of this Dexterity save as your 'flinch' to some kind of thing.
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How many D6 is 9th level Fireball?

Fireball does: 8d6 (3), 9d6 (4), 10d6 (5), 11d6(6), 12d6 (7) = 28, 31.5, 35, 38.5, 42 average damage (those are simple truth).
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