What feat prevents opportunity attacks?

The Mobile feat is the primary feat in D&D 5e that prevents opportunity attacks by letting you move away from a creature after making a melee attack against them, without provoking their attack, as noted in. Other methods include taking the Disengage action (or using class features like Rogue's Cunning Action or Monk's Step of the Wind), but the Mobile feat specifically addresses avoiding these attacks as part of your regular movement after attacking, says.
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How do you avoid opportunity attacks?

The simplest way to avoid attacks of opportunity is to use the Disengage 5e action (or bonus action, if you're a DnD Rogue). This action's only purpose is to prevent you from triggering opportunity attacks while moving. It's not the most powerful use of your action economy, but it comes in handy in a pinch.
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What feats affect opportunity attacks in 5e?

Sentinel is a feat in D&D 5e. It allows you to: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
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Does disengage prevent opportunity attack?

Disengage is an action that prevents opportunity attacks from enemies for the rest of your PC's turn. You can move away from enemies freely without taking damage. Use Disengage to retreat if your PC is wounded or needs to take cover. Or, move your PC forward and into the thick of battle without taking extra hits.
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Does shocking grasp prevent attack of opportunity?

Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.
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Opportunity Attacks Help Make D&D Combat Boring

What is the 65% rule in D&D?

In 5e the chance of hitting is on average 65%. Based on that a +2 mod on AC reduces the chance to 55%. And a +9 mod to AC reduces the chance to hit to 20%. The three brackets represent you have a 65% chance to do minimum damage, 55% to do average damage and 20% to do max damage.
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How good is shocking grasp?

Shocking Grasp is a situational but valuable D&D cantrip, excellent for melee escape (removes target's reactions for opportunity attacks) and useful against metal-armored foes (advantage on hit), though its base damage is moderate, making it a tactical tool for escaping melee rather than a primary damage dealer like Eldritch Blast, notes Reddit users and this YouTube video. 
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What is the 27 rule in D&D?

Ability Score Point Cost

The number of points allocated to players in point buy varies based on campaign rules or Dungeon Masters discretion. Typically, the standard point buy system in D&D 5th edition provides 27 points for this purpose, offering a balanced approach to character creation.
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Does AoO stop movement?

Therefore, normal movement does not get disrupted, and you would be able to continue your movement after the AoO is resolved. *NOT RULES* If 3 was engaged in combat with something else, the AoO rules seems cool, but since he's just standing there looking at you, he could easily step in front of you and engage you.
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Does invisibility trigger opportunity attacks?

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. There's no ambiguity to be had. If you can't see a creature you cannot make an opportunity attack against it.
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Does disengage work against Sentinel?

Yes, according to Jeremy Crawford and Sage Advice, the Sentinel feat specifically overrides the Disengage action, meaning that any feature or ability that explicitly states a creature takes the Disengage action would still provoke an opportunity attack from a character with Sentinel.
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Does levitate provoke opportunity attacks?

It means as long as you move out of reach with a non-teleport which uses any of the above, you qualify for a opportunity attack. Examples include: Levitating yourself out of someone's reach. - Provokes OA as moving through self levitation uses your move.
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Do you provoke opportunity attacks while mounted?

They also stipulate: You ... don't provoke an Opportunity Attack ... when you are moved without using your movement, action, Bonus Action, or Reaction. So, mounted movement seems to qualify as an exception to provoking OAs.
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How to scare off an attacker?

5 Things that Will Quickly Discourage an Attacker
  1. Walk into a Busy Location. ...
  2. Carry a Possible Weapon in Your Hands. ...
  3. You Carry Yourself with Confidence. ...
  4. Another Individual is Involved. ...
  5. Place Multiple Obstacles Around Your Home.
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What triggers opportunity attacks?

If an enemy leaves a square that's within the creature's reach, or if an enemy anywhere within the creature's reach makes a ranged attack or an area attack, the creature can make an opportunity attack against that enemy.
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What is the best way to deal with enemies?

Never Let Your Enemy Know That You're 'onto' Them

Treat them like your best friend. Ask them about their weekend as enthusiastically as you would ask someone you are genuinely interested in. Never let them see that you don't trust them. NEVER confront them.
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How can you avoid opportunity attacks?

You can avoid provoking an opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction.
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Do dissonant whispers trigger AoO?

Yes, the required dash movement away would trigger AOO as it is you moving away from an enemy's reach. The same would occur from a command spell, suggestion spell(2024) or dissonance whisper and so on.
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How good is freedom of movement 5e?

Freedom of Movement only protects from Difficult Terrain and reductions to movement speed. The increased cost of movement from Grove and Etherealness is neither. Spells only do what they say they do and all that.
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What is the tomato rule in D&D?

D&D by Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit.
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What is the rule 0 in D&D?

Rule 0 or rule zero in tabletop role-playing gaming is the unwritten but commonly understood rule that the game master can override published game rules for any reason.
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What is the 60 second rule in D&D?

A practice I find makes combat feel fast and intense, the 60 second rule makes it so players (not including the dm) only have 60 seconds to decide and act during their turn. In addition, other players are not allowed to interject. The DM tells a player when their time starts.
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What is the most overpowered class in 5e?

There's no single "strongest" class in D&D 5e, but Wizards, Bards, Druids, and Paladins consistently rank at the top due to unparalleled versatility, powerful spells, and game-breaking features like Aura of Protection, with Wizards dominating raw power and Bards/Druids excelling in support and skills; however, optimized martial classes like Fighters, Monks (especially Mercy/Shadow), and Warlocks (Eldritch Blast) also shine in specific roles, proving strength depends on playstyle and campaign focus.
 
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Is Eldritch blast better than Firebolt?

Eldritch Blast (EB) is generally superior to Fire Bolt (FB) in D&D 5e due to its versatile Force damage (less resisted), multiple beams at higher levels (better spread/consistency), and huge synergy potential with Warlock Invocations (Agonizing Blast, Repelling Blast), turning it into a powerhouse unlike Fire Bolt's single-target burst. While Fire Bolt offers simple, strong burst damage (Xd10) and can be enhanced by specific class features (like Metamagic), EB's flexibility to hit multiple targets or push/pull single ones makes it a more reliable, adaptable, and often higher-damage cantrip, especially for Warlocks.
 
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Is thorn whip worth it?

Thorn Whip is particularly useful if you can use it in a clever way, as outlined above, causing people to fall off things or pulling them into harm while also doing a little damage. For this reason, it is a must for most Druids.
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